linux-stable/security/landlock/object.c
Mickaël Salaün 90945448e9 landlock: Add object management
A Landlock object enables to identify a kernel object (e.g. an inode).
A Landlock rule is a set of access rights allowed on an object.  Rules
are grouped in rulesets that may be tied to a set of processes (i.e.
subjects) to enforce a scoped access-control (i.e. a domain).

Because Landlock's goal is to empower any process (especially
unprivileged ones) to sandbox themselves, we cannot rely on a
system-wide object identification such as file extended attributes.
Indeed, we need innocuous, composable and modular access-controls.

The main challenge with these constraints is to identify kernel objects
while this identification is useful (i.e. when a security policy makes
use of this object).  But this identification data should be freed once
no policy is using it.  This ephemeral tagging should not and may not be
written in the filesystem.  We then need to manage the lifetime of a
rule according to the lifetime of its objects.  To avoid a global lock,
this implementation make use of RCU and counters to safely reference
objects.

A following commit uses this generic object management for inodes.

Cc: James Morris <jmorris@namei.org>
Signed-off-by: Mickaël Salaün <mic@linux.microsoft.com>
Reviewed-by: Jann Horn <jannh@google.com>
Acked-by: Serge Hallyn <serge@hallyn.com>
Reviewed-by: Kees Cook <keescook@chromium.org>
Link: https://lore.kernel.org/r/20210422154123.13086-2-mic@digikod.net
Signed-off-by: James Morris <jamorris@linux.microsoft.com>
2021-04-22 12:22:10 -07:00

67 lines
1.7 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
/*
* Landlock LSM - Object management
*
* Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
* Copyright © 2018-2020 ANSSI
*/
#include <linux/bug.h>
#include <linux/compiler_types.h>
#include <linux/err.h>
#include <linux/kernel.h>
#include <linux/rcupdate.h>
#include <linux/refcount.h>
#include <linux/slab.h>
#include <linux/spinlock.h>
#include "object.h"
struct landlock_object *landlock_create_object(
const struct landlock_object_underops *const underops,
void *const underobj)
{
struct landlock_object *new_object;
if (WARN_ON_ONCE(!underops || !underobj))
return ERR_PTR(-ENOENT);
new_object = kzalloc(sizeof(*new_object), GFP_KERNEL_ACCOUNT);
if (!new_object)
return ERR_PTR(-ENOMEM);
refcount_set(&new_object->usage, 1);
spin_lock_init(&new_object->lock);
new_object->underops = underops;
new_object->underobj = underobj;
return new_object;
}
/*
* The caller must own the object (i.e. thanks to object->usage) to safely put
* it.
*/
void landlock_put_object(struct landlock_object *const object)
{
/*
* The call to @object->underops->release(object) might sleep, e.g.
* because of iput().
*/
might_sleep();
if (!object)
return;
/*
* If the @object's refcount cannot drop to zero, we can just decrement
* the refcount without holding a lock. Otherwise, the decrement must
* happen under @object->lock for synchronization with things like
* get_inode_object().
*/
if (refcount_dec_and_lock(&object->usage, &object->lock)) {
__acquire(&object->lock);
/*
* With @object->lock initially held, remove the reference from
* @object->underobj to @object (if it still exists).
*/
object->underops->release(object);
kfree_rcu(object, rcu_free);
}
}