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![Leif Lindholm](/assets/img/avatar_default.png)
This patch changes the nwfpe implementation to use the new generic ARM instruction set condition code checks, rather than a local implementation. It also removes the existing condition code checking, which has been used for the generic support (in kernel/opcodes.{ch}). This code has not been tested beyond building, linking and booting. Signed-off-by: Leif Lindholm <leif.lindholm@arm.com> Reviewed-by: Will Deacon <will.deacon@arm.com> Signed-off-by: Russell King <rmk+kernel@arm.linux.org.uk>
63 lines
2.2 KiB
C
63 lines
2.2 KiB
C
/*
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NetWinder Floating Point Emulator
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(c) Rebel.COM, 1998,1999
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Direct questions, comments to Scott Bambrough <scottb@netwinder.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "fpa11.h"
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#include "softfloat.h"
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#include "fpopcode.h"
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#include "fpsr.h"
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#include "fpmodule.h"
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#include "fpmodule.inl"
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#ifdef CONFIG_FPE_NWFPE_XP
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const floatx80 floatx80Constant[] = {
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{ .high = 0x0000, .low = 0x0000000000000000ULL},/* extended 0.0 */
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{ .high = 0x3fff, .low = 0x8000000000000000ULL},/* extended 1.0 */
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{ .high = 0x4000, .low = 0x8000000000000000ULL},/* extended 2.0 */
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{ .high = 0x4000, .low = 0xc000000000000000ULL},/* extended 3.0 */
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{ .high = 0x4001, .low = 0x8000000000000000ULL},/* extended 4.0 */
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{ .high = 0x4001, .low = 0xa000000000000000ULL},/* extended 5.0 */
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{ .high = 0x3ffe, .low = 0x8000000000000000ULL},/* extended 0.5 */
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{ .high = 0x4002, .low = 0xa000000000000000ULL},/* extended 10.0 */
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};
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#endif
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const float64 float64Constant[] = {
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0x0000000000000000ULL, /* double 0.0 */
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0x3ff0000000000000ULL, /* double 1.0 */
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0x4000000000000000ULL, /* double 2.0 */
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0x4008000000000000ULL, /* double 3.0 */
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0x4010000000000000ULL, /* double 4.0 */
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0x4014000000000000ULL, /* double 5.0 */
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0x3fe0000000000000ULL, /* double 0.5 */
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0x4024000000000000ULL /* double 10.0 */
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};
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const float32 float32Constant[] = {
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0x00000000, /* single 0.0 */
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0x3f800000, /* single 1.0 */
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0x40000000, /* single 2.0 */
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0x40400000, /* single 3.0 */
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0x40800000, /* single 4.0 */
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0x40a00000, /* single 5.0 */
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0x3f000000, /* single 0.5 */
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0x41200000 /* single 10.0 */
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};
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