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2016-12: brush up this talk for an intro
This commit is contained in:
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18 changed files with 513 additions and 0 deletions
6
2016/12-intro-to-golang/README.md
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6
2016/12-intro-to-golang/README.md
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Usage
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====
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go get golang.org/x/tools/cmd/present
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present .
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BIN
2016/12-intro-to-golang/cats20.gif
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2016/12-intro-to-golang/cats20.gif
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48
2016/12-intro-to-golang/good0.go
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48
2016/12-intro-to-golang/good0.go
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// +build ignore
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package main
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import (
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"compress/gzip"
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"encoding/json"
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"flag"
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"io/ioutil"
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"log"
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"os"
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)
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func main() {
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for _, arg := range flag.Args() {
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func() {
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// START1 OMIT
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fh, err := os.Open(arg)
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if err != nil {
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log.Fatal(err)
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}
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defer fh.Close()
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gz, err := gzip.NewReader(fh)
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if err != nil {
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log.Fatal(err)
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}
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defer gz.Close()
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buf, err := ioutil.ReadAll(gz)
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if err != nil {
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log.Fatal(err)
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}
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var mine MyStruct
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err = json.Unmarshal(&mine)
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if err != nil {
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log.Fatal(err)
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}
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// STOP1 OMIT
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}()
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}
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}
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type MyStruct struct {
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}
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20
2016/12-intro-to-golang/good1.go
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20
2016/12-intro-to-golang/good1.go
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// +build ignore
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package main
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// START1 OMIT
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// exported
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type Foo struct {
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Bar string // exported
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baz bool // private
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}
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// private
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type bif struct {
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Harf, Buz int64 // doesn't matter
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}
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// STOP1 OMIT
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func main() {
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}
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BIN
2016/12-intro-to-golang/gopher.png
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2016/12-intro-to-golang/gopher.png
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10
2016/12-intro-to-golang/hello.go
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10
2016/12-intro-to-golang/hello.go
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// +build ignore
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// START1 OMIT
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package main
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func main() {
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println("Howdy y'all")
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}
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// STOP1 OMIT
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18
2016/12-intro-to-golang/imports.go
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18
2016/12-intro-to-golang/imports.go
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// +build ignore
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package main
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// START1 OMIT
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import (
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"fmt"
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"os"
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"github.com/foo/bar"
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)
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// STOP1 OMIT
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func main() {
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fmt.Println(bar.Baz())
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_ = os.FileInfo
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}
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BIN
2016/12-intro-to-golang/kanye_imma_bookmarklet.png
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2016/12-intro-to-golang/kanye_imma_bookmarklet.png
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33
2016/12-intro-to-golang/pingpong.go
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33
2016/12-intro-to-golang/pingpong.go
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// +build OMIT
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package main
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import (
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"fmt"
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"time"
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)
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// STARTMAIN1 OMIT
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type Ball struct{ hits int }
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func main() {
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table := make(chan *Ball)
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go player("ping", table)
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go player("pong", table)
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table <- new(Ball) // game on; toss the ball
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time.Sleep(1 * time.Second)
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<-table // game over; grab the ball
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}
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func player(name string, table chan *Ball) {
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for {
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ball := <-table
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ball.hits++
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fmt.Println(name, ball.hits)
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time.Sleep(100 * time.Millisecond)
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table <- ball
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}
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}
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// STOPMAIN1 OMIT
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25
2016/12-intro-to-golang/primitive1.go
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25
2016/12-intro-to-golang/primitive1.go
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// +build ignore
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package main
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import "fmt"
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func main() {
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// START1 OMIT
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names := []string{
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"Michael",
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"Jan",
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"Sean",
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"Silvia",
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}
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for i, name := range names {
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fmt.Printf("%q is the %d name\n", name, i)
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}
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for i := range names {
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fmt.Printf("%q is the %d name\n", names[i], i)
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}
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for _, name := range names {
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fmt.Printf("%q is the ... name\n", name)
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}
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// STOP1 OMIT
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}
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56
2016/12-intro-to-golang/primitive2.go
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56
2016/12-intro-to-golang/primitive2.go
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// +build ignore
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package main
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import "fmt"
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func main() {
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// START1 OMIT
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infos := map[string]Info{
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"Michael": Info{
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City: "Happyville",
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Status: Open,
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},
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"Jan": Info{
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City: "Confusville",
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Status: Closed,
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},
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"Sean": Info{
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City: "Septober",
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Status: Complicated,
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},
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"Silvia": Info{
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City: "Curiousville",
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Status: Curios,
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},
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}
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for name, info := range infos {
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fmt.Printf("%q is %s in %q\n", name, info.Status, info.City)
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}
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// STOP1 OMIT
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}
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type Info struct {
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City string
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Status Status
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}
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type Status int
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var (
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Open = Status(0)
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Closed = Status(1)
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Complicated = Status(2)
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Curios = Status(3)
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)
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func (s Status) String() string {
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switch s {
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case Open:
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return "open"
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case Closed:
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return "closed"
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case Complicated:
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return "complicated"
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}
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return "hurr"
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}
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37
2016/12-intro-to-golang/primitive3.go
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37
2016/12-intro-to-golang/primitive3.go
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// +build ignore
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package main
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import "fmt"
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func main() {
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// START1 OMIT
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fmt.Println("I've got:")
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for card := range ReadEmAndWeep() {
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fmt.Printf(" %s of %s\n", card.Value, card.Suite)
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}
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// STOP1 OMIT
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}
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type Card struct {
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Suite, Value string
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}
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// START2 OMIT
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func ReadEmAndWeep() <-chan Card {
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c := make(chan Card)
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go func() {
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for _, card := range []Card{
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Card{"Ace", "Jack"},
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Card{"Ace", "Queen"},
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Card{"Ace", "King"},
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Card{"Ace", "Ace"},
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} {
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c <- card
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}
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close(c)
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}()
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return c
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}
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// STOP2 OMIT
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BIN
2016/12-intro-to-golang/rainbow.jpg
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2016/12-intro-to-golang/rainbow.jpg
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BIN
2016/12-intro-to-golang/revenge-of-the-nerds-o.gif
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2016/12-intro-to-golang/revenge-of-the-nerds-o.gif
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8
2016/12-intro-to-golang/tags.go
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2016/12-intro-to-golang/tags.go
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// START1 OMIT
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// +build !windows linux,cgo
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// STOP1 OMIT
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package main
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func main() {
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}
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214
2016/12-intro-to-golang/talk.slide
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2016/12-intro-to-golang/talk.slide
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Intro to Golang
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05 December 2016
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Vincent Batts
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Developer
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@vbatts
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vbatts@redhat.com
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https://github.com/vbatts/talks
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* howdy
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$> finger $(whoami)
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Login: vbatts Name: Vincent Batts
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Such mail.
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Plan:
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right and joyful effort
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$> id -Gn
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vbatts devel redhat oci openshift slackware docker
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* golang
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## Notes
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# - libraries - source only, but can link to C *.so and *.a
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# - Fork/Exec are coupled together (for coroutine and GC reasons)
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# - Threading, and multiproc, concurrent logic
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# -- nice and easy to use
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# -- Make for tricky handling of C calls (i.e. setns)
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# - `go get` is handy
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# - cross-compile without hardly any bootstrapping
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# -- native compiler supported arches
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# -- gccgo works for the arch gcc is compiled for
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# - primitives can seem a bit magical
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# -- conditional returns
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# -- for ... range
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# -- iota
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# - no ifdefs, but build tags
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# - error handling, rather than exception catching
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*
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.image ./gopher.png
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* Overview
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- strongly typed
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- compiled
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- stylistically nice
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- opinionated/idiomatic
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*
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.image ./rainbow.jpg
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* fully qualified imports
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.code ./imports.go /START1/,/STOP1/
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* fast compiles
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(Perhaps other compilers are slow)
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.play ./hello.go /START1/,/STOP1/
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* defer
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.code ./good0.go /START1/,/STOP1/
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* Garbage Collected
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- Super convenient
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- references
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- completed goroutines
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* Garbage Collected
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.link https://twitter.com/brianhatfield/status/634166123605331968 Brian Hatfield GC improvements
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- go1.4 (300ms) -> go1.5 (~30ms)
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- go1.6.0 (25ms) -> go1.6.3 (5ms)
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- go1.7.3 (3ms) -> go1.8beta1 (sub ms on 18Gb heap)
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* simple exports
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.code ./good1.go /START1/,/STOP1/
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* concurrency
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.play ./pingpong.go /STARTMAIN1/,/STOPMAIN1/
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.link http://talks.golang.org/2013/advconc.slide Sameer Ajmani - Advanced Concurrency
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*
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.image ./kanye_imma_bookmarklet.png 320 _
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- easy learning curve
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- `go get`
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- cross-compiles
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*
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# they come along, and affect how you do your work
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.image ./cats20.gif
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* Packaging
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Addresses different concern than distributions
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* lack of generics?
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# i don't feel strongly about this, though many do
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- interfaces - are enough for most
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- go1.4 introduced go:generate
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# produce code for Set, Graph etc, for the types needed, but at compile time. No need to reflect.
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* Debugging
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- gdb is there, sort of
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- some known debugging tools for ELF are not useful
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- fmt.Printf("%#v\n", ...)
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* Concurrency and CGO
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Calls like setns(2) are rough
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(yes, even with runtime.LockOSThread())
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Embedding other languages (like ruby and python that have their green threading)
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* Fork/Exec
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Not Separate, but together
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*
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.image ./revenge-of-the-nerds-o.gif
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* build tags
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no #ifdef
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.code ./tags.go /START1/,/STOP1/
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or files with *_linux.go like suffix.
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More like extern.
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* _
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bit bucket
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* channels
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.play ./ugly0.go /START1/,/STOP1/
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* iota
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.code ./ugly1.go /START1/,/STOP1/
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* for range
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array (or string)
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.play ./primitive1.go /START1/,/STOP1/
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* for range
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map
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.play ./primitive2.go /START1/,/STOP1/
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* for range
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channel (like an iterator)
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|
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.play ./primitive3.go /START1/,/STOP1/
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* for range
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channel
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|
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.code ./primitive3.go /START2/,/STOP2/
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|
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|
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* Conclusions?
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|
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|
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* use-case
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|
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- like all languages, align with you use-case
|
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- get familiar enough to like and dislike it
|
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- don't be afraid to try it out
|
16
2016/12-intro-to-golang/ugly0.go
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16
2016/12-intro-to-golang/ugly0.go
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@ -0,0 +1,16 @@
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// +build ignore
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|
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package main
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|
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func main() {
|
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// START1 OMIT
|
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c := make(chan int)
|
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go func() {
|
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for i := 0; i < 10; i++ {
|
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c <- i
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}
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close(c)
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}()
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println(<-c)
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// STOP1 OMIT
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}
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22
2016/12-intro-to-golang/ugly1.go
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22
2016/12-intro-to-golang/ugly1.go
Normal file
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@ -0,0 +1,22 @@
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// +build ignore
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|
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package main
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||||
|
||||
// START1 OMIT
|
||||
const (
|
||||
DeviceCreate TaskType = iota
|
||||
DeviceReload
|
||||
DeviceRemove
|
||||
DeviceRemoveAll
|
||||
DeviceSuspend
|
||||
DeviceResume
|
||||
DeviceInfo
|
||||
DeviceDeps
|
||||
)
|
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|
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// STOP1 OMIT
|
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|
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type TaskType int
|
||||
|
||||
func main() {
|
||||
}
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Loading…
Reference in a new issue