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files from getdown that need to be reconciled

This commit is contained in:
Vincent Batts 2018-09-14 12:55:35 -04:00
parent 8e251effd9
commit 6943db29ba
36 changed files with 1297 additions and 0 deletions

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Usage
====
go get golang.org/x/tools/cmd/present
present .

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// +build ignore
package main
import (
"compress/gzip"
"encoding/json"
"flag"
"io/ioutil"
"log"
"os"
)
func main() {
for _, arg := range flag.Args() {
func() {
// START1 OMIT
fh, err := os.Open(arg)
if err != nil {
log.Fatal(err)
}
defer fh.Close()
gz, err := gzip.NewReader(fh)
if err != nil {
log.Fatal(err)
}
defer gz.Close()
buf, err := ioutil.ReadAll(gz)
if err != nil {
log.Fatal(err)
}
var mine MyStruct
err = json.Unmarshal(&mine)
if err != nil {
log.Fatal(err)
}
// STOP1 OMIT
}()
}
}
type MyStruct struct {
}

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// +build ignore
package main
// START1 OMIT
// exported
type Foo struct {
Bar string // exported
baz bool // private
}
// private
type bif struct {
Harf, Buz int64 // doesn't matter
}
// STOP1 OMIT
func main() {
}

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// +build ignore
// START1 OMIT
package main
func main() {
println("Howdy y'all")
}
// STOP1 OMIT

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// +build ignore
package main
// START1 OMIT
import (
"fmt"
"os"
"github.com/foo/bar"
)
// STOP1 OMIT
func main() {
fmt.Println(bar.Baz())
_ = os.FileInfo
}

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// +build OMIT
package main
import (
"fmt"
"time"
)
// STARTMAIN1 OMIT
type Ball struct{ hits int }
func main() {
table := make(chan *Ball)
go player("ping", table)
go player("pong", table)
table <- new(Ball) // game on; toss the ball
time.Sleep(1 * time.Second)
<-table // game over; grab the ball
}
func player(name string, table chan *Ball) {
for {
ball := <-table
ball.hits++
fmt.Println(name, ball.hits)
time.Sleep(100 * time.Millisecond)
table <- ball
}
}
// STOPMAIN1 OMIT

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// +build ignore
package main
import "fmt"
func main() {
// START1 OMIT
names := []string{
"Michael",
"Jan",
"Sean",
"Silvia",
}
for i, name := range names {
fmt.Printf("%q is the %d name\n", name, i)
}
for i := range names {
fmt.Printf("%q is the %d name\n", names[i], i)
}
for _, name := range names {
fmt.Printf("%q is the ... name\n", name)
}
// STOP1 OMIT
}

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// +build ignore
package main
import "fmt"
func main() {
// START1 OMIT
infos := map[string]Info{
"Michael": Info{
City: "Happyville",
Status: Open,
},
"Jan": Info{
City: "Confusville",
Status: Closed,
},
"Sean": Info{
City: "Septober",
Status: Complicated,
},
"Silvia": Info{
City: "Curiousville",
Status: Curios,
},
}
for name, info := range infos {
fmt.Printf("%q is %s in %q\n", name, info.Status, info.City)
}
// STOP1 OMIT
}
type Info struct {
City string
Status Status
}
type Status int
var (
Open = Status(0)
Closed = Status(1)
Complicated = Status(2)
Curios = Status(3)
)
func (s Status) String() string {
switch s {
case Open:
return "open"
case Closed:
return "closed"
case Complicated:
return "complicated"
}
return "hurr"
}

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// +build ignore
package main
import "fmt"
func main() {
// START1 OMIT
fmt.Println("I've got:")
for card := range ReadEmAndWeep() {
fmt.Printf(" %s of %s\n", card.Value, card.Suite)
}
// STOP1 OMIT
}
type Card struct {
Suite, Value string
}
// START2 OMIT
func ReadEmAndWeep() <-chan Card {
c := make(chan Card)
go func() {
for _, card := range []Card{
Card{"Ace", "Jack"},
Card{"Ace", "Queen"},
Card{"Ace", "King"},
Card{"Ace", "Ace"},
} {
c <- card
}
close(c)
}()
return c
}
// STOP2 OMIT

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// START1 OMIT
// +build !windows linux,cgo
// STOP1 OMIT
package main
func main() {
}

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Intro to Golang
05 December 2016
Vincent Batts
Developer
@vbatts
vbatts@redhat.com
https://github.com/vbatts/talks
* howdy
$> finger $(whoami)
Login: vbatts Name: Vincent Batts
Such mail.
Plan:
right and joyful effort
$> id -Gn
devel redhat oci containers openshift slackware docker
: Surview folks familiarity with golang. And with their primary language.
* golang
: Notes
: - libraries - source only, but can link to C *.so and *.a
: - Fork/Exec are coupled together (for coroutine and GC reasons)
: - Threading, and multiproc, concurrent logic
: -- nice and easy to use
: -- Make for tricky handling of C calls (i.e. setns)
: - `go get` is handy
: - cross-compile without hardly any bootstrapping
: -- native compiler supported arches
: -- gccgo works for the arch gcc is compiled for
: - primitives can seem a bit magical
: -- conditional returns
: -- for ... range
: -- iota
: - no ifdefs, but build tags
: - error handling, rather than exception catching
*
.image ./gopher.png
* Overview
- strongly typed
- compiled
- stylistically nice
- opinionated/idiomatic
*
.image ./rainbow.jpg
* fully qualified imports
.code ./imports.go /START1/,/STOP1/
* fast compiles
(Perhaps other compilers are slow)
.play ./hello.go /START1/,/STOP1/
* defer
.code -numbers ./good0.go /START1/,/STOP1/
* Garbage Collected
- Super convenient
- references
- completed goroutines
* Garbage Collected
.link https://twitter.com/brianhatfield/status/634166123605331968 Brian Hatfield GC improvements
- go1.4 (300ms) -> go1.5 (~30ms)
- go1.6.0 (25ms) -> go1.6.3 (5ms)
- go1.7.3 (3ms) -> go1.8beta1 (sub ms on 18Gb heap)
* simple exports
.code ./good1.go /START1/,/STOP1/
* concurrency
.play -numbers ./pingpong.go /STARTMAIN1/,/STOPMAIN1/
.link http://talks.golang.org/2013/advconc.slide Sameer Ajmani - Advanced Concurrency
* cross compiles
: this could be demo'ed by scp'ing the binaries to fats.userys (aarch64) and piaba.usersys (arm v7)
(staying away from CGO)
.play ./hello.go /START1/,/STOP1/
$> go build ./main.go
$> file main
main: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), statically linked, not stripped
$> GOOS=windows GOARCH=386 go build ./main.go
$> file main.exe
main.exe: PE32 executable (console) Intel 80386 (stripped to external PDB), for MS Windows
$> GOOS=openbsd GOARCH=arm go build ./main.go
$> file main
main: ELF 32-bit LSB executable, ARM, version 1 (OpenBSD), statically linked, for OpenBSD, not stripped
$> GOARCH=arm64 go build ./main.go
$> file main
main: ELF 64-bit LSB executable, ARM aarch64, version 1 (SYSV), statically linked, not stripped
* helpers
- `go get golang.org/x/tools/cmd/godoc`
- `go get github.com/golang/lint/golint`
- https://github.com/fatih/vim-go
- `go vet ./...`
- `go test ./...`
- `golint -set_exit_status ./...`
*
.image ./kanye_imma_bookmarklet.png 250 _
.caption _kanye_ by Kayne
- easy learning curve
- `go get`
- formatting wars are "over"
- shared libraries
*
: they come along, and affect how you do your work
.image ./cats20.gif
.caption _halping_hooman_ by cat
* Packaging
Addresses different concern than distributions
* lack of generics?
: i don't feel strongly about this, though many do
- interfaces - are enough for most
- go1.4 introduced go:generate
: produce code for Set, Graph etc, for the types needed, but at compile time. No need to reflect.
* Debugging
- gdb is there, sort of
- some known debugging tools for ELF are not useful
- fmt.Printf("%#v\n", ...)
: show break on main.main and fmt.Println
: continue, list, then step, then list, and then face melt
* Concurrency and CGO
Calls like setns(2) are rough
(yes, even with runtime.LockOSThread())
Embedding other languages (like ruby and python that have their green threading)
* Fork/Exec
Not Separate, but together
*
.image ./revenge-of-the-nerds-o.gif
.caption _dancin'_ in ROTN
* build tags
no #ifdef
.code ./tags.go /START1/,/STOP1/
or files with *_linux.go like suffix.
More like extern.
* _
bit bucket
* channels
.play ./ugly0.go /START1/,/STOP1/
* iota
.code ./ugly1.go /START1/,/STOP1/
* for range
array (or string)
.play ./primitive1.go /START1/,/STOP1/
* for range
map
.play ./primitive2.go /START1/,/STOP1/
* for range
channel (like an iterator)
.play ./primitive3.go /START1/,/STOP1/
* for range
channel
.code ./primitive3.go /START2/,/STOP2/
* Conclusions?
* use-case
- like all languages, align with you use-case
- get familiar enough to like and dislike it
- don't be afraid to try it out
* References
.link https://golang.org/doc/ Go Documentation
.link https://golang.org/doc/effective_go.html Effective Go

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// +build ignore
package main
func main() {
// START1 OMIT
c := make(chan int)
go func() {
for i := 0; i < 10; i++ {
c <- i
}
close(c)
}()
println(<-c)
// STOP1 OMIT
}

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// +build ignore
package main
// START1 OMIT
const (
DeviceCreate TaskType = iota
DeviceReload
DeviceRemove
DeviceRemoveAll
DeviceSuspend
DeviceResume
DeviceInfo
DeviceDeps
)
// STOP1 OMIT
type TaskType int
func main() {
}