package cli import ( "flag" "fmt" "strconv" ) // Uint64Flag is a flag with type uint64 type Uint64Flag struct { Name string Usage string EnvVar string FilePath string Required bool Hidden bool Value uint64 Destination *uint64 } // String returns a readable representation of this value // (for usage defaults) func (f Uint64Flag) String() string { return FlagStringer(f) } // GetName returns the name of the flag func (f Uint64Flag) GetName() string { return f.Name } // IsRequired returns whether or not the flag is required func (f Uint64Flag) IsRequired() bool { return f.Required } // TakesValue returns true of the flag takes a value, otherwise false func (f Uint64Flag) TakesValue() bool { return true } // GetUsage returns the usage string for the flag func (f Uint64Flag) GetUsage() string { return f.Usage } // GetValue returns the flags value as string representation and an empty // string if the flag takes no value at all. func (f Uint64Flag) GetValue() string { return fmt.Sprintf("%d", f.Value) } // Apply populates the flag given the flag set and environment // Ignores errors func (f Uint64Flag) Apply(set *flag.FlagSet) { _ = f.ApplyWithError(set) } // ApplyWithError populates the flag given the flag set and environment func (f Uint64Flag) ApplyWithError(set *flag.FlagSet) error { if envVal, ok := flagFromFileEnv(f.FilePath, f.EnvVar); ok { envValInt, err := strconv.ParseUint(envVal, 0, 64) if err != nil { return fmt.Errorf("could not parse %s as uint64 value for flag %s: %s", envVal, f.Name, err) } f.Value = envValInt } eachName(f.Name, func(name string) { if f.Destination != nil { set.Uint64Var(f.Destination, name, f.Value, f.Usage) return } set.Uint64(name, f.Value, f.Usage) }) return nil } // Uint64 looks up the value of a local Uint64Flag, returns // 0 if not found func (c *Context) Uint64(name string) uint64 { return lookupUint64(name, c.flagSet) } // GlobalUint64 looks up the value of a global Uint64Flag, returns // 0 if not found func (c *Context) GlobalUint64(name string) uint64 { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupUint64(name, fs) } return 0 } func lookupUint64(name string, set *flag.FlagSet) uint64 { f := set.Lookup(name) if f != nil { parsed, err := strconv.ParseUint(f.Value.String(), 0, 64) if err != nil { return 0 } return parsed } return 0 }