Vendor code using godep.

For 3rd parties building binary packages, and for build consistency in
general, it is very helpful to have the same set of dependencies at
any time the product is built.

See [tools/godep](https://github.com/tools/godep) for further details.
This commit is contained in:
Stefan Bethke 2017-10-09 20:05:32 +02:00
parent e748910b6a
commit b663783717
286 changed files with 156785 additions and 0 deletions

104
vendor/gopkg.in/yaml.v2/sorter.go generated vendored Normal file
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@ -0,0 +1,104 @@
package yaml
import (
"reflect"
"unicode"
)
type keyList []reflect.Value
func (l keyList) Len() int { return len(l) }
func (l keyList) Swap(i, j int) { l[i], l[j] = l[j], l[i] }
func (l keyList) Less(i, j int) bool {
a := l[i]
b := l[j]
ak := a.Kind()
bk := b.Kind()
for (ak == reflect.Interface || ak == reflect.Ptr) && !a.IsNil() {
a = a.Elem()
ak = a.Kind()
}
for (bk == reflect.Interface || bk == reflect.Ptr) && !b.IsNil() {
b = b.Elem()
bk = b.Kind()
}
af, aok := keyFloat(a)
bf, bok := keyFloat(b)
if aok && bok {
if af != bf {
return af < bf
}
if ak != bk {
return ak < bk
}
return numLess(a, b)
}
if ak != reflect.String || bk != reflect.String {
return ak < bk
}
ar, br := []rune(a.String()), []rune(b.String())
for i := 0; i < len(ar) && i < len(br); i++ {
if ar[i] == br[i] {
continue
}
al := unicode.IsLetter(ar[i])
bl := unicode.IsLetter(br[i])
if al && bl {
return ar[i] < br[i]
}
if al || bl {
return bl
}
var ai, bi int
var an, bn int64
for ai = i; ai < len(ar) && unicode.IsDigit(ar[ai]); ai++ {
an = an*10 + int64(ar[ai]-'0')
}
for bi = i; bi < len(br) && unicode.IsDigit(br[bi]); bi++ {
bn = bn*10 + int64(br[bi]-'0')
}
if an != bn {
return an < bn
}
if ai != bi {
return ai < bi
}
return ar[i] < br[i]
}
return len(ar) < len(br)
}
// keyFloat returns a float value for v if it is a number/bool
// and whether it is a number/bool or not.
func keyFloat(v reflect.Value) (f float64, ok bool) {
switch v.Kind() {
case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
return float64(v.Int()), true
case reflect.Float32, reflect.Float64:
return v.Float(), true
case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
return float64(v.Uint()), true
case reflect.Bool:
if v.Bool() {
return 1, true
}
return 0, true
}
return 0, false
}
// numLess returns whether a < b.
// a and b must necessarily have the same kind.
func numLess(a, b reflect.Value) bool {
switch a.Kind() {
case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
return a.Int() < b.Int()
case reflect.Float32, reflect.Float64:
return a.Float() < b.Float()
case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
return a.Uint() < b.Uint()
case reflect.Bool:
return !a.Bool() && b.Bool()
}
panic("not a number")
}