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Vendor code using godep.
For 3rd parties building binary packages, and for build consistency in general, it is very helpful to have the same set of dependencies at any time the product is built. See [tools/godep](https://github.com/tools/godep) for further details.
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173
vendor/gopkg.in/yaml.v2/yamlprivateh.go
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vendored
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173
vendor/gopkg.in/yaml.v2/yamlprivateh.go
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package yaml
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const (
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// The size of the input raw buffer.
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input_raw_buffer_size = 512
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// The size of the input buffer.
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// It should be possible to decode the whole raw buffer.
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input_buffer_size = input_raw_buffer_size * 3
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// The size of the output buffer.
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output_buffer_size = 128
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// The size of the output raw buffer.
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// It should be possible to encode the whole output buffer.
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output_raw_buffer_size = (output_buffer_size*2 + 2)
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// The size of other stacks and queues.
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initial_stack_size = 16
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initial_queue_size = 16
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initial_string_size = 16
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)
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// Check if the character at the specified position is an alphabetical
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// character, a digit, '_', or '-'.
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func is_alpha(b []byte, i int) bool {
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return b[i] >= '0' && b[i] <= '9' || b[i] >= 'A' && b[i] <= 'Z' || b[i] >= 'a' && b[i] <= 'z' || b[i] == '_' || b[i] == '-'
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}
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// Check if the character at the specified position is a digit.
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func is_digit(b []byte, i int) bool {
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return b[i] >= '0' && b[i] <= '9'
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}
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// Get the value of a digit.
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func as_digit(b []byte, i int) int {
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return int(b[i]) - '0'
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}
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// Check if the character at the specified position is a hex-digit.
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func is_hex(b []byte, i int) bool {
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return b[i] >= '0' && b[i] <= '9' || b[i] >= 'A' && b[i] <= 'F' || b[i] >= 'a' && b[i] <= 'f'
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}
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// Get the value of a hex-digit.
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func as_hex(b []byte, i int) int {
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bi := b[i]
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if bi >= 'A' && bi <= 'F' {
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return int(bi) - 'A' + 10
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}
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if bi >= 'a' && bi <= 'f' {
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return int(bi) - 'a' + 10
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}
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return int(bi) - '0'
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}
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// Check if the character is ASCII.
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func is_ascii(b []byte, i int) bool {
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return b[i] <= 0x7F
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}
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// Check if the character at the start of the buffer can be printed unescaped.
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func is_printable(b []byte, i int) bool {
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return ((b[i] == 0x0A) || // . == #x0A
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(b[i] >= 0x20 && b[i] <= 0x7E) || // #x20 <= . <= #x7E
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(b[i] == 0xC2 && b[i+1] >= 0xA0) || // #0xA0 <= . <= #xD7FF
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(b[i] > 0xC2 && b[i] < 0xED) ||
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(b[i] == 0xED && b[i+1] < 0xA0) ||
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(b[i] == 0xEE) ||
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(b[i] == 0xEF && // #xE000 <= . <= #xFFFD
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!(b[i+1] == 0xBB && b[i+2] == 0xBF) && // && . != #xFEFF
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!(b[i+1] == 0xBF && (b[i+2] == 0xBE || b[i+2] == 0xBF))))
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}
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// Check if the character at the specified position is NUL.
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func is_z(b []byte, i int) bool {
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return b[i] == 0x00
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}
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// Check if the beginning of the buffer is a BOM.
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func is_bom(b []byte, i int) bool {
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return b[0] == 0xEF && b[1] == 0xBB && b[2] == 0xBF
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}
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// Check if the character at the specified position is space.
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func is_space(b []byte, i int) bool {
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return b[i] == ' '
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}
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// Check if the character at the specified position is tab.
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func is_tab(b []byte, i int) bool {
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return b[i] == '\t'
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}
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// Check if the character at the specified position is blank (space or tab).
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func is_blank(b []byte, i int) bool {
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//return is_space(b, i) || is_tab(b, i)
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return b[i] == ' ' || b[i] == '\t'
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}
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// Check if the character at the specified position is a line break.
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func is_break(b []byte, i int) bool {
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return (b[i] == '\r' || // CR (#xD)
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b[i] == '\n' || // LF (#xA)
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b[i] == 0xC2 && b[i+1] == 0x85 || // NEL (#x85)
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b[i] == 0xE2 && b[i+1] == 0x80 && b[i+2] == 0xA8 || // LS (#x2028)
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b[i] == 0xE2 && b[i+1] == 0x80 && b[i+2] == 0xA9) // PS (#x2029)
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}
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func is_crlf(b []byte, i int) bool {
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return b[i] == '\r' && b[i+1] == '\n'
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}
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// Check if the character is a line break or NUL.
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func is_breakz(b []byte, i int) bool {
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//return is_break(b, i) || is_z(b, i)
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return ( // is_break:
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b[i] == '\r' || // CR (#xD)
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b[i] == '\n' || // LF (#xA)
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b[i] == 0xC2 && b[i+1] == 0x85 || // NEL (#x85)
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b[i] == 0xE2 && b[i+1] == 0x80 && b[i+2] == 0xA8 || // LS (#x2028)
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b[i] == 0xE2 && b[i+1] == 0x80 && b[i+2] == 0xA9 || // PS (#x2029)
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// is_z:
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b[i] == 0)
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}
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// Check if the character is a line break, space, or NUL.
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func is_spacez(b []byte, i int) bool {
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//return is_space(b, i) || is_breakz(b, i)
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return ( // is_space:
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b[i] == ' ' ||
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// is_breakz:
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b[i] == '\r' || // CR (#xD)
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b[i] == '\n' || // LF (#xA)
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b[i] == 0xC2 && b[i+1] == 0x85 || // NEL (#x85)
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b[i] == 0xE2 && b[i+1] == 0x80 && b[i+2] == 0xA8 || // LS (#x2028)
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b[i] == 0xE2 && b[i+1] == 0x80 && b[i+2] == 0xA9 || // PS (#x2029)
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b[i] == 0)
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}
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// Check if the character is a line break, space, tab, or NUL.
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func is_blankz(b []byte, i int) bool {
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//return is_blank(b, i) || is_breakz(b, i)
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return ( // is_blank:
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b[i] == ' ' || b[i] == '\t' ||
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// is_breakz:
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b[i] == '\r' || // CR (#xD)
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b[i] == '\n' || // LF (#xA)
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b[i] == 0xC2 && b[i+1] == 0x85 || // NEL (#x85)
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b[i] == 0xE2 && b[i+1] == 0x80 && b[i+2] == 0xA8 || // LS (#x2028)
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b[i] == 0xE2 && b[i+1] == 0x80 && b[i+2] == 0xA9 || // PS (#x2029)
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b[i] == 0)
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}
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// Determine the width of the character.
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func width(b byte) int {
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// Don't replace these by a switch without first
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// confirming that it is being inlined.
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if b&0x80 == 0x00 {
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return 1
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}
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if b&0xE0 == 0xC0 {
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return 2
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}
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if b&0xF0 == 0xE0 {
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return 3
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}
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if b&0xF8 == 0xF0 {
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return 4
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}
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return 0
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}
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