webhook/platform_unix.go
Ian Roberts b00e93210e feat: add support for systemd socket activation
If webhook has been launched via systemd socket activation, simply use the systemd-provided socket rather than opening our own.
2024-10-25 13:12:28 +01:00

42 lines
1.2 KiB
Go

//go:build !windows
// +build !windows
package main
import (
"flag"
"fmt"
"github.com/coreos/go-systemd/v22/activation"
"net"
)
func platformFlags() {
flag.StringVar(&socket, "socket", "", "path to a Unix socket (e.g. /tmp/webhook.sock) to use instead of listening on an ip and port; if specified, the ip and port options are ignored")
}
func trySocketListener() (net.Listener, error) {
// first check whether we have any sockets from systemd
listeners, err := activation.Listeners()
if err != nil {
return nil, fmt.Errorf("failed to retrieve sockets from systemd: %w", err)
}
numListeners := len(listeners)
if numListeners > 1 {
return nil, fmt.Errorf("received %d sockets from systemd, but only 1 is supported", numListeners)
}
if numListeners == 1 {
sockAddr := listeners[0].Addr()
if sockAddr.Network() == "tcp" {
addr = sockAddr.String()
} else {
addr = fmt.Sprintf("{%s:%s}", sockAddr.Network(), sockAddr.String())
}
return listeners[0], nil
}
// if we get to here, we got no sockets from systemd, so check -socket flag
if socket != "" {
addr = fmt.Sprintf("{unix:%s}", socket)
return net.Listen("unix", socket)
}
return nil, nil
}