vendor: adding deps

Signed-off-by: Vincent Batts <vbatts@hashbangbash.com>
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testdata/* linguist-vendored

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# editor temporary files
*.sublime-*
.DS_Store
*.swp
#*.*#
tags
# direnv config
.env*
# test binaries
*.test
# coverage and profilte outputs
*.out

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arch:
- amd64
- ppc64le
language: go
go:
- 1.2.x
- 1.3.x
- 1.4.x
- 1.5.x
- 1.6.x
- 1.7.x
- 1.8.x
- 1.9.x
- 1.10.x
- 1.11.x
- 1.12.x
- 1.13.x
- tip
jobs:
exclude:
- arch: ppc64le
go: 1.2.x
- arch: ppc64le
go: 1.3.x
- arch: ppc64le
go: 1.4.x
- arch: ppc64le
go: 1.5.x
- arch: ppc64le
go: 1.6.x
- arch: ppc64le
go: 1.7.x
- arch: ppc64le
go: 1.8.x
- arch: ppc64le
go: 1.9.x
- arch: ppc64le
go: 1.10.x
- arch: ppc64le
go: 1.11.x
- arch: ppc64le
go: 1.12.x

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Copyright (c) 2012-2016, Martin Angers & Contributors
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of the author nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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# goquery - a little like that j-thing, only in Go
[![build status](https://secure.travis-ci.org/PuerkitoBio/goquery.svg?branch=master)](http://travis-ci.org/PuerkitoBio/goquery) [![GoDoc](https://godoc.org/github.com/PuerkitoBio/goquery?status.png)](http://godoc.org/github.com/PuerkitoBio/goquery) [![Sourcegraph Badge](https://sourcegraph.com/github.com/PuerkitoBio/goquery/-/badge.svg)](https://sourcegraph.com/github.com/PuerkitoBio/goquery?badge)
goquery brings a syntax and a set of features similar to [jQuery][] to the [Go language][go]. It is based on Go's [net/html package][html] and the CSS Selector library [cascadia][]. Since the net/html parser returns nodes, and not a full-featured DOM tree, jQuery's stateful manipulation functions (like height(), css(), detach()) have been left off.
Also, because the net/html parser requires UTF-8 encoding, so does goquery: it is the caller's responsibility to ensure that the source document provides UTF-8 encoded HTML. See the [wiki][] for various options to do this.
Syntax-wise, it is as close as possible to jQuery, with the same function names when possible, and that warm and fuzzy chainable interface. jQuery being the ultra-popular library that it is, I felt that writing a similar HTML-manipulating library was better to follow its API than to start anew (in the same spirit as Go's `fmt` package), even though some of its methods are less than intuitive (looking at you, [index()][index]...).
## Table of Contents
* [Installation](#installation)
* [Changelog](#changelog)
* [API](#api)
* [Examples](#examples)
* [Related Projects](#related-projects)
* [Support](#support)
* [License](#license)
## Installation
Please note that because of the net/html dependency, goquery requires Go1.1+.
$ go get github.com/PuerkitoBio/goquery
(optional) To run unit tests:
$ cd $GOPATH/src/github.com/PuerkitoBio/goquery
$ go test
(optional) To run benchmarks (warning: it runs for a few minutes):
$ cd $GOPATH/src/github.com/PuerkitoBio/goquery
$ go test -bench=".*"
## Changelog
**Note that goquery's API is now stable, and will not break.**
* **2021-01-11 (v1.6.1)** : Fix panic when calling `{Prepend,Append,Set}Html` on a `Selection` that contains non-Element nodes.
* **2020-10-08 (v1.6.0)** : Parse html in context of the container node for all functions that deal with html strings (`AfterHtml`, `AppendHtml`, etc.). Thanks to [@thiemok][thiemok] and [@davidjwilkins][djw] for their work on this.
* **2020-02-04 (v1.5.1)** : Update module dependencies.
* **2018-11-15 (v1.5.0)** : Go module support (thanks @Zaba505).
* **2018-06-07 (v1.4.1)** : Add `NewDocumentFromReader` examples.
* **2018-03-24 (v1.4.0)** : Deprecate `NewDocument(url)` and `NewDocumentFromResponse(response)`.
* **2018-01-28 (v1.3.0)** : Add `ToEnd` constant to `Slice` until the end of the selection (thanks to @davidjwilkins for raising the issue).
* **2018-01-11 (v1.2.0)** : Add `AddBack*` and deprecate `AndSelf` (thanks to @davidjwilkins).
* **2017-02-12 (v1.1.0)** : Add `SetHtml` and `SetText` (thanks to @glebtv).
* **2016-12-29 (v1.0.2)** : Optimize allocations for `Selection.Text` (thanks to @radovskyb).
* **2016-08-28 (v1.0.1)** : Optimize performance for large documents.
* **2016-07-27 (v1.0.0)** : Tag version 1.0.0.
* **2016-06-15** : Invalid selector strings internally compile to a `Matcher` implementation that never matches any node (instead of a panic). So for example, `doc.Find("~")` returns an empty `*Selection` object.
* **2016-02-02** : Add `NodeName` utility function similar to the DOM's `nodeName` property. It returns the tag name of the first element in a selection, and other relevant values of non-element nodes (see godoc for details). Add `OuterHtml` utility function similar to the DOM's `outerHTML` property (named `OuterHtml` in small caps for consistency with the existing `Html` method on the `Selection`).
* **2015-04-20** : Add `AttrOr` helper method to return the attribute's value or a default value if absent. Thanks to [piotrkowalczuk][piotr].
* **2015-02-04** : Add more manipulation functions - Prepend* - thanks again to [Andrew Stone][thatguystone].
* **2014-11-28** : Add more manipulation functions - ReplaceWith*, Wrap* and Unwrap - thanks again to [Andrew Stone][thatguystone].
* **2014-11-07** : Add manipulation functions (thanks to [Andrew Stone][thatguystone]) and `*Matcher` functions, that receive compiled cascadia selectors instead of selector strings, thus avoiding potential panics thrown by goquery via `cascadia.MustCompile` calls. This results in better performance (selectors can be compiled once and reused) and more idiomatic error handling (you can handle cascadia's compilation errors, instead of recovering from panics, which had been bugging me for a long time). Note that the actual type expected is a `Matcher` interface, that `cascadia.Selector` implements. Other matcher implementations could be used.
* **2014-11-06** : Change import paths of net/html to golang.org/x/net/html (see https://groups.google.com/forum/#!topic/golang-nuts/eD8dh3T9yyA). Make sure to update your code to use the new import path too when you call goquery with `html.Node`s.
* **v0.3.2** : Add `NewDocumentFromReader()` (thanks jweir) which allows creating a goquery document from an io.Reader.
* **v0.3.1** : Add `NewDocumentFromResponse()` (thanks assassingj) which allows creating a goquery document from an http response.
* **v0.3.0** : Add `EachWithBreak()` which allows to break out of an `Each()` loop by returning false. This function was added instead of changing the existing `Each()` to avoid breaking compatibility.
* **v0.2.1** : Make go-getable, now that [go.net/html is Go1.0-compatible][gonet] (thanks to @matrixik for pointing this out).
* **v0.2.0** : Add support for negative indices in Slice(). **BREAKING CHANGE** `Document.Root` is removed, `Document` is now a `Selection` itself (a selection of one, the root element, just like `Document.Root` was before). Add jQuery's Closest() method.
* **v0.1.1** : Add benchmarks to use as baseline for refactorings, refactor Next...() and Prev...() methods to use the new html package's linked list features (Next/PrevSibling, FirstChild). Good performance boost (40+% in some cases).
* **v0.1.0** : Initial release.
## API
goquery exposes two structs, `Document` and `Selection`, and the `Matcher` interface. Unlike jQuery, which is loaded as part of a DOM document, and thus acts on its containing document, goquery doesn't know which HTML document to act upon. So it needs to be told, and that's what the `Document` type is for. It holds the root document node as the initial Selection value to manipulate.
jQuery often has many variants for the same function (no argument, a selector string argument, a jQuery object argument, a DOM element argument, ...). Instead of exposing the same features in goquery as a single method with variadic empty interface arguments, statically-typed signatures are used following this naming convention:
* When the jQuery equivalent can be called with no argument, it has the same name as jQuery for the no argument signature (e.g.: `Prev()`), and the version with a selector string argument is called `XxxFiltered()` (e.g.: `PrevFiltered()`)
* When the jQuery equivalent **requires** one argument, the same name as jQuery is used for the selector string version (e.g.: `Is()`)
* The signatures accepting a jQuery object as argument are defined in goquery as `XxxSelection()` and take a `*Selection` object as argument (e.g.: `FilterSelection()`)
* The signatures accepting a DOM element as argument in jQuery are defined in goquery as `XxxNodes()` and take a variadic argument of type `*html.Node` (e.g.: `FilterNodes()`)
* The signatures accepting a function as argument in jQuery are defined in goquery as `XxxFunction()` and take a function as argument (e.g.: `FilterFunction()`)
* The goquery methods that can be called with a selector string have a corresponding version that take a `Matcher` interface and are defined as `XxxMatcher()` (e.g.: `IsMatcher()`)
Utility functions that are not in jQuery but are useful in Go are implemented as functions (that take a `*Selection` as parameter), to avoid a potential naming clash on the `*Selection`'s methods (reserved for jQuery-equivalent behaviour).
The complete [godoc reference documentation can be found here][doc].
Please note that Cascadia's selectors do not necessarily match all supported selectors of jQuery (Sizzle). See the [cascadia project][cascadia] for details. Invalid selector strings compile to a `Matcher` that fails to match any node. Behaviour of the various functions that take a selector string as argument follows from that fact, e.g. (where `~` is an invalid selector string):
* `Find("~")` returns an empty selection because the selector string doesn't match anything.
* `Add("~")` returns a new selection that holds the same nodes as the original selection, because it didn't add any node (selector string didn't match anything).
* `ParentsFiltered("~")` returns an empty selection because the selector string doesn't match anything.
* `ParentsUntil("~")` returns all parents of the selection because the selector string didn't match any element to stop before the top element.
## Examples
See some tips and tricks in the [wiki][].
Adapted from example_test.go:
```Go
package main
import (
"fmt"
"log"
"net/http"
"github.com/PuerkitoBio/goquery"
)
func ExampleScrape() {
// Request the HTML page.
res, err := http.Get("http://metalsucks.net")
if err != nil {
log.Fatal(err)
}
defer res.Body.Close()
if res.StatusCode != 200 {
log.Fatalf("status code error: %d %s", res.StatusCode, res.Status)
}
// Load the HTML document
doc, err := goquery.NewDocumentFromReader(res.Body)
if err != nil {
log.Fatal(err)
}
// Find the review items
doc.Find(".sidebar-reviews article .content-block").Each(func(i int, s *goquery.Selection) {
// For each item found, get the band and title
band := s.Find("a").Text()
title := s.Find("i").Text()
fmt.Printf("Review %d: %s - %s\n", i, band, title)
})
}
func main() {
ExampleScrape()
}
```
## Related Projects
- [Goq][goq], an HTML deserialization and scraping library based on goquery and struct tags.
- [andybalholm/cascadia][cascadia], the CSS selector library used by goquery.
- [suntong/cascadia][cascadiacli], a command-line interface to the cascadia CSS selector library, useful to test selectors.
- [gocolly/colly](https://github.com/gocolly/colly), a lightning fast and elegant Scraping Framework
- [gnulnx/goperf](https://github.com/gnulnx/goperf), a website performance test tool that also fetches static assets.
- [MontFerret/ferret](https://github.com/MontFerret/ferret), declarative web scraping.
- [tacusci/berrycms](https://github.com/tacusci/berrycms), a modern simple to use CMS with easy to write plugins
- [Dataflow kit](https://github.com/slotix/dataflowkit), Web Scraping framework for Gophers.
- [Geziyor](https://github.com/geziyor/geziyor), a fast web crawling & scraping framework for Go. Supports JS rendering.
- [Pagser](https://github.com/foolin/pagser), a simple, easy, extensible, configurable HTML parser to struct based on goquery and struct tags.
- [stitcherd](https://github.com/vhodges/stitcherd), A server for doing server side includes using css selectors and DOM updates.
## Support
There are a number of ways you can support the project:
* Use it, star it, build something with it, spread the word!
- If you do build something open-source or otherwise publicly-visible, let me know so I can add it to the [Related Projects](#related-projects) section!
* Raise issues to improve the project (note: doc typos and clarifications are issues too!)
- Please search existing issues before opening a new one - it may have already been adressed.
* Pull requests: please discuss new code in an issue first, unless the fix is really trivial.
- Make sure new code is tested.
- Be mindful of existing code - PRs that break existing code have a high probability of being declined, unless it fixes a serious issue.
If you desperately want to send money my way, I have a BuyMeACoffee.com page:
<a href="https://www.buymeacoffee.com/mna" target="_blank"><img src="https://www.buymeacoffee.com/assets/img/custom_images/orange_img.png" alt="Buy Me A Coffee" style="height: 41px !important;width: 174px !important;box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;-webkit-box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;" ></a>
## License
The [BSD 3-Clause license][bsd], the same as the [Go language][golic]. Cascadia's license is [here][caslic].
[jquery]: http://jquery.com/
[go]: http://golang.org/
[cascadia]: https://github.com/andybalholm/cascadia
[cascadiacli]: https://github.com/suntong/cascadia
[bsd]: http://opensource.org/licenses/BSD-3-Clause
[golic]: http://golang.org/LICENSE
[caslic]: https://github.com/andybalholm/cascadia/blob/master/LICENSE
[doc]: http://godoc.org/github.com/PuerkitoBio/goquery
[index]: http://api.jquery.com/index/
[gonet]: https://github.com/golang/net/
[html]: http://godoc.org/golang.org/x/net/html
[wiki]: https://github.com/PuerkitoBio/goquery/wiki/Tips-and-tricks
[thatguystone]: https://github.com/thatguystone
[piotr]: https://github.com/piotrkowalczuk
[goq]: https://github.com/andrewstuart/goq
[thiemok]: https://github.com/thiemok
[djw]: https://github.com/davidjwilkins

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package goquery
import (
"golang.org/x/net/html"
)
const (
maxUint = ^uint(0)
maxInt = int(maxUint >> 1)
// ToEnd is a special index value that can be used as end index in a call
// to Slice so that all elements are selected until the end of the Selection.
// It is equivalent to passing (*Selection).Length().
ToEnd = maxInt
)
// First reduces the set of matched elements to the first in the set.
// It returns a new Selection object, and an empty Selection object if the
// the selection is empty.
func (s *Selection) First() *Selection {
return s.Eq(0)
}
// Last reduces the set of matched elements to the last in the set.
// It returns a new Selection object, and an empty Selection object if
// the selection is empty.
func (s *Selection) Last() *Selection {
return s.Eq(-1)
}
// Eq reduces the set of matched elements to the one at the specified index.
// If a negative index is given, it counts backwards starting at the end of the
// set. It returns a new Selection object, and an empty Selection object if the
// index is invalid.
func (s *Selection) Eq(index int) *Selection {
if index < 0 {
index += len(s.Nodes)
}
if index >= len(s.Nodes) || index < 0 {
return newEmptySelection(s.document)
}
return s.Slice(index, index+1)
}
// Slice reduces the set of matched elements to a subset specified by a range
// of indices. The start index is 0-based and indicates the index of the first
// element to select. The end index is 0-based and indicates the index at which
// the elements stop being selected (the end index is not selected).
//
// The indices may be negative, in which case they represent an offset from the
// end of the selection.
//
// The special value ToEnd may be specified as end index, in which case all elements
// until the end are selected. This works both for a positive and negative start
// index.
func (s *Selection) Slice(start, end int) *Selection {
if start < 0 {
start += len(s.Nodes)
}
if end == ToEnd {
end = len(s.Nodes)
} else if end < 0 {
end += len(s.Nodes)
}
return pushStack(s, s.Nodes[start:end])
}
// Get retrieves the underlying node at the specified index.
// Get without parameter is not implemented, since the node array is available
// on the Selection object.
func (s *Selection) Get(index int) *html.Node {
if index < 0 {
index += len(s.Nodes) // Negative index gets from the end
}
return s.Nodes[index]
}
// Index returns the position of the first element within the Selection object
// relative to its sibling elements.
func (s *Selection) Index() int {
if len(s.Nodes) > 0 {
return newSingleSelection(s.Nodes[0], s.document).PrevAll().Length()
}
return -1
}
// IndexSelector returns the position of the first element within the
// Selection object relative to the elements matched by the selector, or -1 if
// not found.
func (s *Selection) IndexSelector(selector string) int {
if len(s.Nodes) > 0 {
sel := s.document.Find(selector)
return indexInSlice(sel.Nodes, s.Nodes[0])
}
return -1
}
// IndexMatcher returns the position of the first element within the
// Selection object relative to the elements matched by the matcher, or -1 if
// not found.
func (s *Selection) IndexMatcher(m Matcher) int {
if len(s.Nodes) > 0 {
sel := s.document.FindMatcher(m)
return indexInSlice(sel.Nodes, s.Nodes[0])
}
return -1
}
// IndexOfNode returns the position of the specified node within the Selection
// object, or -1 if not found.
func (s *Selection) IndexOfNode(node *html.Node) int {
return indexInSlice(s.Nodes, node)
}
// IndexOfSelection returns the position of the first node in the specified
// Selection object within this Selection object, or -1 if not found.
func (s *Selection) IndexOfSelection(sel *Selection) int {
if sel != nil && len(sel.Nodes) > 0 {
return indexInSlice(s.Nodes, sel.Nodes[0])
}
return -1
}

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// Copyright (c) 2012-2016, Martin Angers & Contributors
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or
// other materials provided with the distribution.
// * Neither the name of the author nor the names of its contributors may be used to
// endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
// WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/*
Package goquery implements features similar to jQuery, including the chainable
syntax, to manipulate and query an HTML document.
It brings a syntax and a set of features similar to jQuery to the Go language.
It is based on Go's net/html package and the CSS Selector library cascadia.
Since the net/html parser returns nodes, and not a full-featured DOM
tree, jQuery's stateful manipulation functions (like height(), css(), detach())
have been left off.
Also, because the net/html parser requires UTF-8 encoding, so does goquery: it is
the caller's responsibility to ensure that the source document provides UTF-8 encoded HTML.
See the repository's wiki for various options on how to do this.
Syntax-wise, it is as close as possible to jQuery, with the same method names when
possible, and that warm and fuzzy chainable interface. jQuery being the
ultra-popular library that it is, writing a similar HTML-manipulating
library was better to follow its API than to start anew (in the same spirit as
Go's fmt package), even though some of its methods are less than intuitive (looking
at you, index()...).
It is hosted on GitHub, along with additional documentation in the README.md
file: https://github.com/puerkitobio/goquery
Please note that because of the net/html dependency, goquery requires Go1.1+.
The various methods are split into files based on the category of behavior.
The three dots (...) indicate that various "overloads" are available.
* array.go : array-like positional manipulation of the selection.
- Eq()
- First()
- Get()
- Index...()
- Last()
- Slice()
* expand.go : methods that expand or augment the selection's set.
- Add...()
- AndSelf()
- Union(), which is an alias for AddSelection()
* filter.go : filtering methods, that reduce the selection's set.
- End()
- Filter...()
- Has...()
- Intersection(), which is an alias of FilterSelection()
- Not...()
* iteration.go : methods to loop over the selection's nodes.
- Each()
- EachWithBreak()
- Map()
* manipulation.go : methods for modifying the document
- After...()
- Append...()
- Before...()
- Clone()
- Empty()
- Prepend...()
- Remove...()
- ReplaceWith...()
- Unwrap()
- Wrap...()
- WrapAll...()
- WrapInner...()
* property.go : methods that inspect and get the node's properties values.
- Attr*(), RemoveAttr(), SetAttr()
- AddClass(), HasClass(), RemoveClass(), ToggleClass()
- Html()
- Length()
- Size(), which is an alias for Length()
- Text()
* query.go : methods that query, or reflect, a node's identity.
- Contains()
- Is...()
* traversal.go : methods to traverse the HTML document tree.
- Children...()
- Contents()
- Find...()
- Next...()
- Parent[s]...()
- Prev...()
- Siblings...()
* type.go : definition of the types exposed by goquery.
- Document
- Selection
- Matcher
* utilities.go : definition of helper functions (and not methods on a *Selection)
that are not part of jQuery, but are useful to goquery.
- NodeName
- OuterHtml
*/
package goquery

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package goquery
import "golang.org/x/net/html"
// Add adds the selector string's matching nodes to those in the current
// selection and returns a new Selection object.
// The selector string is run in the context of the document of the current
// Selection object.
func (s *Selection) Add(selector string) *Selection {
return s.AddNodes(findWithMatcher([]*html.Node{s.document.rootNode}, compileMatcher(selector))...)
}
// AddMatcher adds the matcher's matching nodes to those in the current
// selection and returns a new Selection object.
// The matcher is run in the context of the document of the current
// Selection object.
func (s *Selection) AddMatcher(m Matcher) *Selection {
return s.AddNodes(findWithMatcher([]*html.Node{s.document.rootNode}, m)...)
}
// AddSelection adds the specified Selection object's nodes to those in the
// current selection and returns a new Selection object.
func (s *Selection) AddSelection(sel *Selection) *Selection {
if sel == nil {
return s.AddNodes()
}
return s.AddNodes(sel.Nodes...)
}
// Union is an alias for AddSelection.
func (s *Selection) Union(sel *Selection) *Selection {
return s.AddSelection(sel)
}
// AddNodes adds the specified nodes to those in the
// current selection and returns a new Selection object.
func (s *Selection) AddNodes(nodes ...*html.Node) *Selection {
return pushStack(s, appendWithoutDuplicates(s.Nodes, nodes, nil))
}
// AndSelf adds the previous set of elements on the stack to the current set.
// It returns a new Selection object containing the current Selection combined
// with the previous one.
// Deprecated: This function has been deprecated and is now an alias for AddBack().
func (s *Selection) AndSelf() *Selection {
return s.AddBack()
}
// AddBack adds the previous set of elements on the stack to the current set.
// It returns a new Selection object containing the current Selection combined
// with the previous one.
func (s *Selection) AddBack() *Selection {
return s.AddSelection(s.prevSel)
}
// AddBackFiltered reduces the previous set of elements on the stack to those that
// match the selector string, and adds them to the current set.
// It returns a new Selection object containing the current Selection combined
// with the filtered previous one
func (s *Selection) AddBackFiltered(selector string) *Selection {
return s.AddSelection(s.prevSel.Filter(selector))
}
// AddBackMatcher reduces the previous set of elements on the stack to those that match
// the mateher, and adds them to the curernt set.
// It returns a new Selection object containing the current Selection combined
// with the filtered previous one
func (s *Selection) AddBackMatcher(m Matcher) *Selection {
return s.AddSelection(s.prevSel.FilterMatcher(m))
}

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package goquery
import "golang.org/x/net/html"
// Filter reduces the set of matched elements to those that match the selector string.
// It returns a new Selection object for this subset of matching elements.
func (s *Selection) Filter(selector string) *Selection {
return s.FilterMatcher(compileMatcher(selector))
}
// FilterMatcher reduces the set of matched elements to those that match
// the given matcher. It returns a new Selection object for this subset
// of matching elements.
func (s *Selection) FilterMatcher(m Matcher) *Selection {
return pushStack(s, winnow(s, m, true))
}
// Not removes elements from the Selection that match the selector string.
// It returns a new Selection object with the matching elements removed.
func (s *Selection) Not(selector string) *Selection {
return s.NotMatcher(compileMatcher(selector))
}
// NotMatcher removes elements from the Selection that match the given matcher.
// It returns a new Selection object with the matching elements removed.
func (s *Selection) NotMatcher(m Matcher) *Selection {
return pushStack(s, winnow(s, m, false))
}
// FilterFunction reduces the set of matched elements to those that pass the function's test.
// It returns a new Selection object for this subset of elements.
func (s *Selection) FilterFunction(f func(int, *Selection) bool) *Selection {
return pushStack(s, winnowFunction(s, f, true))
}
// NotFunction removes elements from the Selection that pass the function's test.
// It returns a new Selection object with the matching elements removed.
func (s *Selection) NotFunction(f func(int, *Selection) bool) *Selection {
return pushStack(s, winnowFunction(s, f, false))
}
// FilterNodes reduces the set of matched elements to those that match the specified nodes.
// It returns a new Selection object for this subset of elements.
func (s *Selection) FilterNodes(nodes ...*html.Node) *Selection {
return pushStack(s, winnowNodes(s, nodes, true))
}
// NotNodes removes elements from the Selection that match the specified nodes.
// It returns a new Selection object with the matching elements removed.
func (s *Selection) NotNodes(nodes ...*html.Node) *Selection {
return pushStack(s, winnowNodes(s, nodes, false))
}
// FilterSelection reduces the set of matched elements to those that match a
// node in the specified Selection object.
// It returns a new Selection object for this subset of elements.
func (s *Selection) FilterSelection(sel *Selection) *Selection {
if sel == nil {
return pushStack(s, winnowNodes(s, nil, true))
}
return pushStack(s, winnowNodes(s, sel.Nodes, true))
}
// NotSelection removes elements from the Selection that match a node in the specified
// Selection object. It returns a new Selection object with the matching elements removed.
func (s *Selection) NotSelection(sel *Selection) *Selection {
if sel == nil {
return pushStack(s, winnowNodes(s, nil, false))
}
return pushStack(s, winnowNodes(s, sel.Nodes, false))
}
// Intersection is an alias for FilterSelection.
func (s *Selection) Intersection(sel *Selection) *Selection {
return s.FilterSelection(sel)
}
// Has reduces the set of matched elements to those that have a descendant
// that matches the selector.
// It returns a new Selection object with the matching elements.
func (s *Selection) Has(selector string) *Selection {
return s.HasSelection(s.document.Find(selector))
}
// HasMatcher reduces the set of matched elements to those that have a descendant
// that matches the matcher.
// It returns a new Selection object with the matching elements.
func (s *Selection) HasMatcher(m Matcher) *Selection {
return s.HasSelection(s.document.FindMatcher(m))
}
// HasNodes reduces the set of matched elements to those that have a
// descendant that matches one of the nodes.
// It returns a new Selection object with the matching elements.
func (s *Selection) HasNodes(nodes ...*html.Node) *Selection {
return s.FilterFunction(func(_ int, sel *Selection) bool {
// Add all nodes that contain one of the specified nodes
for _, n := range nodes {
if sel.Contains(n) {
return true
}
}
return false
})
}
// HasSelection reduces the set of matched elements to those that have a
// descendant that matches one of the nodes of the specified Selection object.
// It returns a new Selection object with the matching elements.
func (s *Selection) HasSelection(sel *Selection) *Selection {
if sel == nil {
return s.HasNodes()
}
return s.HasNodes(sel.Nodes...)
}
// End ends the most recent filtering operation in the current chain and
// returns the set of matched elements to its previous state.
func (s *Selection) End() *Selection {
if s.prevSel != nil {
return s.prevSel
}
return newEmptySelection(s.document)
}
// Filter based on the matcher, and the indicator to keep (Filter) or
// to get rid of (Not) the matching elements.
func winnow(sel *Selection, m Matcher, keep bool) []*html.Node {
// Optimize if keep is requested
if keep {
return m.Filter(sel.Nodes)
}
// Use grep
return grep(sel, func(i int, s *Selection) bool {
return !m.Match(s.Get(0))
})
}
// Filter based on an array of nodes, and the indicator to keep (Filter) or
// to get rid of (Not) the matching elements.
func winnowNodes(sel *Selection, nodes []*html.Node, keep bool) []*html.Node {
if len(nodes)+len(sel.Nodes) < minNodesForSet {
return grep(sel, func(i int, s *Selection) bool {
return isInSlice(nodes, s.Get(0)) == keep
})
}
set := make(map[*html.Node]bool)
for _, n := range nodes {
set[n] = true
}
return grep(sel, func(i int, s *Selection) bool {
return set[s.Get(0)] == keep
})
}
// Filter based on a function test, and the indicator to keep (Filter) or
// to get rid of (Not) the matching elements.
func winnowFunction(sel *Selection, f func(int, *Selection) bool, keep bool) []*html.Node {
return grep(sel, func(i int, s *Selection) bool {
return f(i, s) == keep
})
}

8
vendor/github.com/PuerkitoBio/goquery/go.mod generated vendored Normal file
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module github.com/PuerkitoBio/goquery
require (
github.com/andybalholm/cascadia v1.1.0
golang.org/x/net v0.0.0-20200202094626-16171245cfb2
)
go 1.13

8
vendor/github.com/PuerkitoBio/goquery/go.sum generated vendored Normal file
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github.com/andybalholm/cascadia v1.1.0 h1:BuuO6sSfQNFRu1LppgbD25Hr2vLYW25JvxHs5zzsLTo=
github.com/andybalholm/cascadia v1.1.0/go.mod h1:GsXiBklL0woXo1j/WYWtSYYC4ouU9PqHO0sqidkEA4Y=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/net v0.0.0-20180218175443-cbe0f9307d01/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/net v0.0.0-20200202094626-16171245cfb2 h1:CCH4IOTTfewWjGOlSp+zGcjutRKlBEZQ6wTn8ozI/nI=
golang.org/x/net v0.0.0-20200202094626-16171245cfb2/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=

39
vendor/github.com/PuerkitoBio/goquery/iteration.go generated vendored Normal file
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package goquery
// Each iterates over a Selection object, executing a function for each
// matched element. It returns the current Selection object. The function
// f is called for each element in the selection with the index of the
// element in that selection starting at 0, and a *Selection that contains
// only that element.
func (s *Selection) Each(f func(int, *Selection)) *Selection {
for i, n := range s.Nodes {
f(i, newSingleSelection(n, s.document))
}
return s
}
// EachWithBreak iterates over a Selection object, executing a function for each
// matched element. It is identical to Each except that it is possible to break
// out of the loop by returning false in the callback function. It returns the
// current Selection object.
func (s *Selection) EachWithBreak(f func(int, *Selection) bool) *Selection {
for i, n := range s.Nodes {
if !f(i, newSingleSelection(n, s.document)) {
return s
}
}
return s
}
// Map passes each element in the current matched set through a function,
// producing a slice of string holding the returned values. The function
// f is called for each element in the selection with the index of the
// element in that selection starting at 0, and a *Selection that contains
// only that element.
func (s *Selection) Map(f func(int, *Selection) string) (result []string) {
for i, n := range s.Nodes {
result = append(result, f(i, newSingleSelection(n, s.document)))
}
return result
}

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vendor/github.com/PuerkitoBio/goquery/manipulation.go generated vendored Normal file
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package goquery
import (
"strings"
"golang.org/x/net/html"
)
// After applies the selector from the root document and inserts the matched elements
// after the elements in the set of matched elements.
//
// If one of the matched elements in the selection is not currently in the
// document, it's impossible to insert nodes after it, so it will be ignored.
//
// This follows the same rules as Selection.Append.
func (s *Selection) After(selector string) *Selection {
return s.AfterMatcher(compileMatcher(selector))
}
// AfterMatcher applies the matcher from the root document and inserts the matched elements
// after the elements in the set of matched elements.
//
// If one of the matched elements in the selection is not currently in the
// document, it's impossible to insert nodes after it, so it will be ignored.
//
// This follows the same rules as Selection.Append.
func (s *Selection) AfterMatcher(m Matcher) *Selection {
return s.AfterNodes(m.MatchAll(s.document.rootNode)...)
}
// AfterSelection inserts the elements in the selection after each element in the set of matched
// elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) AfterSelection(sel *Selection) *Selection {
return s.AfterNodes(sel.Nodes...)
}
// AfterHtml parses the html and inserts it after the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) AfterHtml(htmlStr string) *Selection {
return s.eachNodeHtml(htmlStr, true, func(node *html.Node, nodes []*html.Node) {
nextSibling := node.NextSibling
for _, n := range nodes {
if node.Parent != nil {
node.Parent.InsertBefore(n, nextSibling)
}
}
})
}
// AfterNodes inserts the nodes after each element in the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) AfterNodes(ns ...*html.Node) *Selection {
return s.manipulateNodes(ns, true, func(sn *html.Node, n *html.Node) {
if sn.Parent != nil {
sn.Parent.InsertBefore(n, sn.NextSibling)
}
})
}
// Append appends the elements specified by the selector to the end of each element
// in the set of matched elements, following those rules:
//
// 1) The selector is applied to the root document.
//
// 2) Elements that are part of the document will be moved to the new location.
//
// 3) If there are multiple locations to append to, cloned nodes will be
// appended to all target locations except the last one, which will be moved
// as noted in (2).
func (s *Selection) Append(selector string) *Selection {
return s.AppendMatcher(compileMatcher(selector))
}
// AppendMatcher appends the elements specified by the matcher to the end of each element
// in the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) AppendMatcher(m Matcher) *Selection {
return s.AppendNodes(m.MatchAll(s.document.rootNode)...)
}
// AppendSelection appends the elements in the selection to the end of each element
// in the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) AppendSelection(sel *Selection) *Selection {
return s.AppendNodes(sel.Nodes...)
}
// AppendHtml parses the html and appends it to the set of matched elements.
func (s *Selection) AppendHtml(htmlStr string) *Selection {
return s.eachNodeHtml(htmlStr, false, func(node *html.Node, nodes []*html.Node) {
for _, n := range nodes {
node.AppendChild(n)
}
})
}
// AppendNodes appends the specified nodes to each node in the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) AppendNodes(ns ...*html.Node) *Selection {
return s.manipulateNodes(ns, false, func(sn *html.Node, n *html.Node) {
sn.AppendChild(n)
})
}
// Before inserts the matched elements before each element in the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) Before(selector string) *Selection {
return s.BeforeMatcher(compileMatcher(selector))
}
// BeforeMatcher inserts the matched elements before each element in the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) BeforeMatcher(m Matcher) *Selection {
return s.BeforeNodes(m.MatchAll(s.document.rootNode)...)
}
// BeforeSelection inserts the elements in the selection before each element in the set of matched
// elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) BeforeSelection(sel *Selection) *Selection {
return s.BeforeNodes(sel.Nodes...)
}
// BeforeHtml parses the html and inserts it before the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) BeforeHtml(htmlStr string) *Selection {
return s.eachNodeHtml(htmlStr, true, func(node *html.Node, nodes []*html.Node) {
for _, n := range nodes {
if node.Parent != nil {
node.Parent.InsertBefore(n, node)
}
}
})
}
// BeforeNodes inserts the nodes before each element in the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) BeforeNodes(ns ...*html.Node) *Selection {
return s.manipulateNodes(ns, false, func(sn *html.Node, n *html.Node) {
if sn.Parent != nil {
sn.Parent.InsertBefore(n, sn)
}
})
}
// Clone creates a deep copy of the set of matched nodes. The new nodes will not be
// attached to the document.
func (s *Selection) Clone() *Selection {
ns := newEmptySelection(s.document)
ns.Nodes = cloneNodes(s.Nodes)
return ns
}
// Empty removes all children nodes from the set of matched elements.
// It returns the children nodes in a new Selection.
func (s *Selection) Empty() *Selection {
var nodes []*html.Node
for _, n := range s.Nodes {
for c := n.FirstChild; c != nil; c = n.FirstChild {
n.RemoveChild(c)
nodes = append(nodes, c)
}
}
return pushStack(s, nodes)
}
// Prepend prepends the elements specified by the selector to each element in
// the set of matched elements, following the same rules as Append.
func (s *Selection) Prepend(selector string) *Selection {
return s.PrependMatcher(compileMatcher(selector))
}
// PrependMatcher prepends the elements specified by the matcher to each
// element in the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) PrependMatcher(m Matcher) *Selection {
return s.PrependNodes(m.MatchAll(s.document.rootNode)...)
}
// PrependSelection prepends the elements in the selection to each element in
// the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) PrependSelection(sel *Selection) *Selection {
return s.PrependNodes(sel.Nodes...)
}
// PrependHtml parses the html and prepends it to the set of matched elements.
func (s *Selection) PrependHtml(htmlStr string) *Selection {
return s.eachNodeHtml(htmlStr, false, func(node *html.Node, nodes []*html.Node) {
firstChild := node.FirstChild
for _, n := range nodes {
node.InsertBefore(n, firstChild)
}
})
}
// PrependNodes prepends the specified nodes to each node in the set of
// matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) PrependNodes(ns ...*html.Node) *Selection {
return s.manipulateNodes(ns, true, func(sn *html.Node, n *html.Node) {
// sn.FirstChild may be nil, in which case this functions like
// sn.AppendChild()
sn.InsertBefore(n, sn.FirstChild)
})
}
// Remove removes the set of matched elements from the document.
// It returns the same selection, now consisting of nodes not in the document.
func (s *Selection) Remove() *Selection {
for _, n := range s.Nodes {
if n.Parent != nil {
n.Parent.RemoveChild(n)
}
}
return s
}
// RemoveFiltered removes from the current set of matched elements those that
// match the selector filter. It returns the Selection of removed nodes.
//
// For example if the selection s contains "<h1>", "<h2>" and "<h3>"
// and s.RemoveFiltered("h2") is called, only the "<h2>" node is removed
// (and returned), while "<h1>" and "<h3>" are kept in the document.
func (s *Selection) RemoveFiltered(selector string) *Selection {
return s.RemoveMatcher(compileMatcher(selector))
}
// RemoveMatcher removes from the current set of matched elements those that
// match the Matcher filter. It returns the Selection of removed nodes.
// See RemoveFiltered for additional information.
func (s *Selection) RemoveMatcher(m Matcher) *Selection {
return s.FilterMatcher(m).Remove()
}
// ReplaceWith replaces each element in the set of matched elements with the
// nodes matched by the given selector.
// It returns the removed elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) ReplaceWith(selector string) *Selection {
return s.ReplaceWithMatcher(compileMatcher(selector))
}
// ReplaceWithMatcher replaces each element in the set of matched elements with
// the nodes matched by the given Matcher.
// It returns the removed elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) ReplaceWithMatcher(m Matcher) *Selection {
return s.ReplaceWithNodes(m.MatchAll(s.document.rootNode)...)
}
// ReplaceWithSelection replaces each element in the set of matched elements with
// the nodes from the given Selection.
// It returns the removed elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) ReplaceWithSelection(sel *Selection) *Selection {
return s.ReplaceWithNodes(sel.Nodes...)
}
// ReplaceWithHtml replaces each element in the set of matched elements with
// the parsed HTML.
// It returns the removed elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) ReplaceWithHtml(htmlStr string) *Selection {
s.eachNodeHtml(htmlStr, true, func(node *html.Node, nodes []*html.Node) {
nextSibling := node.NextSibling
for _, n := range nodes {
if node.Parent != nil {
node.Parent.InsertBefore(n, nextSibling)
}
}
})
return s.Remove()
}
// ReplaceWithNodes replaces each element in the set of matched elements with
// the given nodes.
// It returns the removed elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) ReplaceWithNodes(ns ...*html.Node) *Selection {
s.AfterNodes(ns...)
return s.Remove()
}
// SetHtml sets the html content of each element in the selection to
// specified html string.
func (s *Selection) SetHtml(htmlStr string) *Selection {
for _, context := range s.Nodes {
for c := context.FirstChild; c != nil; c = context.FirstChild {
context.RemoveChild(c)
}
}
return s.eachNodeHtml(htmlStr, false, func(node *html.Node, nodes []*html.Node) {
for _, n := range nodes {
node.AppendChild(n)
}
})
}
// SetText sets the content of each element in the selection to specified content.
// The provided text string is escaped.
func (s *Selection) SetText(text string) *Selection {
return s.SetHtml(html.EscapeString(text))
}
// Unwrap removes the parents of the set of matched elements, leaving the matched
// elements (and their siblings, if any) in their place.
// It returns the original selection.
func (s *Selection) Unwrap() *Selection {
s.Parent().Each(func(i int, ss *Selection) {
// For some reason, jquery allows unwrap to remove the <head> element, so
// allowing it here too. Same for <html>. Why it allows those elements to
// be unwrapped while not allowing body is a mystery to me.
if ss.Nodes[0].Data != "body" {
ss.ReplaceWithSelection(ss.Contents())
}
})
return s
}
// Wrap wraps each element in the set of matched elements inside the first
// element matched by the given selector. The matched child is cloned before
// being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) Wrap(selector string) *Selection {
return s.WrapMatcher(compileMatcher(selector))
}
// WrapMatcher wraps each element in the set of matched elements inside the
// first element matched by the given matcher. The matched child is cloned
// before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapMatcher(m Matcher) *Selection {
return s.wrapNodes(m.MatchAll(s.document.rootNode)...)
}
// WrapSelection wraps each element in the set of matched elements inside the
// first element in the given Selection. The element is cloned before being
// inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapSelection(sel *Selection) *Selection {
return s.wrapNodes(sel.Nodes...)
}
// WrapHtml wraps each element in the set of matched elements inside the inner-
// most child of the given HTML.
//
// It returns the original set of elements.
func (s *Selection) WrapHtml(htmlStr string) *Selection {
nodesMap := make(map[string][]*html.Node)
for _, context := range s.Nodes {
var parent *html.Node
if context.Parent != nil {
parent = context.Parent
} else {
parent = &html.Node{Type: html.ElementNode}
}
nodes, found := nodesMap[nodeName(parent)]
if !found {
nodes = parseHtmlWithContext(htmlStr, parent)
nodesMap[nodeName(parent)] = nodes
}
newSingleSelection(context, s.document).wrapAllNodes(cloneNodes(nodes)...)
}
return s
}
// WrapNode wraps each element in the set of matched elements inside the inner-
// most child of the given node. The given node is copied before being inserted
// into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapNode(n *html.Node) *Selection {
return s.wrapNodes(n)
}
func (s *Selection) wrapNodes(ns ...*html.Node) *Selection {
s.Each(func(i int, ss *Selection) {
ss.wrapAllNodes(ns...)
})
return s
}
// WrapAll wraps a single HTML structure, matched by the given selector, around
// all elements in the set of matched elements. The matched child is cloned
// before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapAll(selector string) *Selection {
return s.WrapAllMatcher(compileMatcher(selector))
}
// WrapAllMatcher wraps a single HTML structure, matched by the given Matcher,
// around all elements in the set of matched elements. The matched child is
// cloned before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapAllMatcher(m Matcher) *Selection {
return s.wrapAllNodes(m.MatchAll(s.document.rootNode)...)
}
// WrapAllSelection wraps a single HTML structure, the first node of the given
// Selection, around all elements in the set of matched elements. The matched
// child is cloned before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapAllSelection(sel *Selection) *Selection {
return s.wrapAllNodes(sel.Nodes...)
}
// WrapAllHtml wraps the given HTML structure around all elements in the set of
// matched elements. The matched child is cloned before being inserted into the
// document.
//
// It returns the original set of elements.
func (s *Selection) WrapAllHtml(htmlStr string) *Selection {
var context *html.Node
var nodes []*html.Node
if len(s.Nodes) > 0 {
context = s.Nodes[0]
if context.Parent != nil {
nodes = parseHtmlWithContext(htmlStr, context)
} else {
nodes = parseHtml(htmlStr)
}
}
return s.wrapAllNodes(nodes...)
}
func (s *Selection) wrapAllNodes(ns ...*html.Node) *Selection {
if len(ns) > 0 {
return s.WrapAllNode(ns[0])
}
return s
}
// WrapAllNode wraps the given node around the first element in the Selection,
// making all other nodes in the Selection children of the given node. The node
// is cloned before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapAllNode(n *html.Node) *Selection {
if s.Size() == 0 {
return s
}
wrap := cloneNode(n)
first := s.Nodes[0]
if first.Parent != nil {
first.Parent.InsertBefore(wrap, first)
first.Parent.RemoveChild(first)
}
for c := getFirstChildEl(wrap); c != nil; c = getFirstChildEl(wrap) {
wrap = c
}
newSingleSelection(wrap, s.document).AppendSelection(s)
return s
}
// WrapInner wraps an HTML structure, matched by the given selector, around the
// content of element in the set of matched elements. The matched child is
// cloned before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapInner(selector string) *Selection {
return s.WrapInnerMatcher(compileMatcher(selector))
}
// WrapInnerMatcher wraps an HTML structure, matched by the given selector,
// around the content of element in the set of matched elements. The matched
// child is cloned before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapInnerMatcher(m Matcher) *Selection {
return s.wrapInnerNodes(m.MatchAll(s.document.rootNode)...)
}
// WrapInnerSelection wraps an HTML structure, matched by the given selector,
// around the content of element in the set of matched elements. The matched
// child is cloned before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapInnerSelection(sel *Selection) *Selection {
return s.wrapInnerNodes(sel.Nodes...)
}
// WrapInnerHtml wraps an HTML structure, matched by the given selector, around
// the content of element in the set of matched elements. The matched child is
// cloned before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapInnerHtml(htmlStr string) *Selection {
nodesMap := make(map[string][]*html.Node)
for _, context := range s.Nodes {
nodes, found := nodesMap[nodeName(context)]
if !found {
nodes = parseHtmlWithContext(htmlStr, context)
nodesMap[nodeName(context)] = nodes
}
newSingleSelection(context, s.document).wrapInnerNodes(cloneNodes(nodes)...)
}
return s
}
// WrapInnerNode wraps an HTML structure, matched by the given selector, around
// the content of element in the set of matched elements. The matched child is
// cloned before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapInnerNode(n *html.Node) *Selection {
return s.wrapInnerNodes(n)
}
func (s *Selection) wrapInnerNodes(ns ...*html.Node) *Selection {
if len(ns) == 0 {
return s
}
s.Each(func(i int, s *Selection) {
contents := s.Contents()
if contents.Size() > 0 {
contents.wrapAllNodes(ns...)
} else {
s.AppendNodes(cloneNode(ns[0]))
}
})
return s
}
func parseHtml(h string) []*html.Node {
// Errors are only returned when the io.Reader returns any error besides
// EOF, but strings.Reader never will
nodes, err := html.ParseFragment(strings.NewReader(h), &html.Node{Type: html.ElementNode})
if err != nil {
panic("goquery: failed to parse HTML: " + err.Error())
}
return nodes
}
func parseHtmlWithContext(h string, context *html.Node) []*html.Node {
// Errors are only returned when the io.Reader returns any error besides
// EOF, but strings.Reader never will
nodes, err := html.ParseFragment(strings.NewReader(h), context)
if err != nil {
panic("goquery: failed to parse HTML: " + err.Error())
}
return nodes
}
// Get the first child that is an ElementNode
func getFirstChildEl(n *html.Node) *html.Node {
c := n.FirstChild
for c != nil && c.Type != html.ElementNode {
c = c.NextSibling
}
return c
}
// Deep copy a slice of nodes.
func cloneNodes(ns []*html.Node) []*html.Node {
cns := make([]*html.Node, 0, len(ns))
for _, n := range ns {
cns = append(cns, cloneNode(n))
}
return cns
}
// Deep copy a node. The new node has clones of all the original node's
// children but none of its parents or siblings.
func cloneNode(n *html.Node) *html.Node {
nn := &html.Node{
Type: n.Type,
DataAtom: n.DataAtom,
Data: n.Data,
Attr: make([]html.Attribute, len(n.Attr)),
}
copy(nn.Attr, n.Attr)
for c := n.FirstChild; c != nil; c = c.NextSibling {
nn.AppendChild(cloneNode(c))
}
return nn
}
func (s *Selection) manipulateNodes(ns []*html.Node, reverse bool,
f func(sn *html.Node, n *html.Node)) *Selection {
lasti := s.Size() - 1
// net.Html doesn't provide document fragments for insertion, so to get
// things in the correct order with After() and Prepend(), the callback
// needs to be called on the reverse of the nodes.
if reverse {
for i, j := 0, len(ns)-1; i < j; i, j = i+1, j-1 {
ns[i], ns[j] = ns[j], ns[i]
}
}
for i, sn := range s.Nodes {
for _, n := range ns {
if i != lasti {
f(sn, cloneNode(n))
} else {
if n.Parent != nil {
n.Parent.RemoveChild(n)
}
f(sn, n)
}
}
}
return s
}
// eachNodeHtml parses the given html string and inserts the resulting nodes in the dom with the mergeFn.
// The parsed nodes are inserted for each element of the selection.
// isParent can be used to indicate that the elements of the selection should be treated as the parent for the parsed html.
// A cache is used to avoid parsing the html multiple times should the elements of the selection result in the same context.
func (s *Selection) eachNodeHtml(htmlStr string, isParent bool, mergeFn func(n *html.Node, nodes []*html.Node)) *Selection {
// cache to avoid parsing the html for the same context multiple times
nodeCache := make(map[string][]*html.Node)
var context *html.Node
for _, n := range s.Nodes {
if isParent {
context = n.Parent
} else {
if n.Type != html.ElementNode {
continue
}
context = n
}
if context != nil {
nodes, found := nodeCache[nodeName(context)]
if !found {
nodes = parseHtmlWithContext(htmlStr, context)
nodeCache[nodeName(context)] = nodes
}
mergeFn(n, cloneNodes(nodes))
}
}
return s
}

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package goquery
import (
"bytes"
"regexp"
"strings"
"golang.org/x/net/html"
)
var rxClassTrim = regexp.MustCompile("[\t\r\n]")
// Attr gets the specified attribute's value for the first element in the
// Selection. To get the value for each element individually, use a looping
// construct such as Each or Map method.
func (s *Selection) Attr(attrName string) (val string, exists bool) {
if len(s.Nodes) == 0 {
return
}
return getAttributeValue(attrName, s.Nodes[0])
}
// AttrOr works like Attr but returns default value if attribute is not present.
func (s *Selection) AttrOr(attrName, defaultValue string) string {
if len(s.Nodes) == 0 {
return defaultValue
}
val, exists := getAttributeValue(attrName, s.Nodes[0])
if !exists {
return defaultValue
}
return val
}
// RemoveAttr removes the named attribute from each element in the set of matched elements.
func (s *Selection) RemoveAttr(attrName string) *Selection {
for _, n := range s.Nodes {
removeAttr(n, attrName)
}
return s
}
// SetAttr sets the given attribute on each element in the set of matched elements.
func (s *Selection) SetAttr(attrName, val string) *Selection {
for _, n := range s.Nodes {
attr := getAttributePtr(attrName, n)
if attr == nil {
n.Attr = append(n.Attr, html.Attribute{Key: attrName, Val: val})
} else {
attr.Val = val
}
}
return s
}
// Text gets the combined text contents of each element in the set of matched
// elements, including their descendants.
func (s *Selection) Text() string {
var buf bytes.Buffer
// Slightly optimized vs calling Each: no single selection object created
var f func(*html.Node)
f = func(n *html.Node) {
if n.Type == html.TextNode {
// Keep newlines and spaces, like jQuery
buf.WriteString(n.Data)
}
if n.FirstChild != nil {
for c := n.FirstChild; c != nil; c = c.NextSibling {
f(c)
}
}
}
for _, n := range s.Nodes {
f(n)
}
return buf.String()
}
// Size is an alias for Length.
func (s *Selection) Size() int {
return s.Length()
}
// Length returns the number of elements in the Selection object.
func (s *Selection) Length() int {
return len(s.Nodes)
}
// Html gets the HTML contents of the first element in the set of matched
// elements. It includes text and comment nodes.
func (s *Selection) Html() (ret string, e error) {
// Since there is no .innerHtml, the HTML content must be re-created from
// the nodes using html.Render.
var buf bytes.Buffer
if len(s.Nodes) > 0 {
for c := s.Nodes[0].FirstChild; c != nil; c = c.NextSibling {
e = html.Render(&buf, c)
if e != nil {
return
}
}
ret = buf.String()
}
return
}
// AddClass adds the given class(es) to each element in the set of matched elements.
// Multiple class names can be specified, separated by a space or via multiple arguments.
func (s *Selection) AddClass(class ...string) *Selection {
classStr := strings.TrimSpace(strings.Join(class, " "))
if classStr == "" {
return s
}
tcls := getClassesSlice(classStr)
for _, n := range s.Nodes {
curClasses, attr := getClassesAndAttr(n, true)
for _, newClass := range tcls {
if !strings.Contains(curClasses, " "+newClass+" ") {
curClasses += newClass + " "
}
}
setClasses(n, attr, curClasses)
}
return s
}
// HasClass determines whether any of the matched elements are assigned the
// given class.
func (s *Selection) HasClass(class string) bool {
class = " " + class + " "
for _, n := range s.Nodes {
classes, _ := getClassesAndAttr(n, false)
if strings.Contains(classes, class) {
return true
}
}
return false
}
// RemoveClass removes the given class(es) from each element in the set of matched elements.
// Multiple class names can be specified, separated by a space or via multiple arguments.
// If no class name is provided, all classes are removed.
func (s *Selection) RemoveClass(class ...string) *Selection {
var rclasses []string
classStr := strings.TrimSpace(strings.Join(class, " "))
remove := classStr == ""
if !remove {
rclasses = getClassesSlice(classStr)
}
for _, n := range s.Nodes {
if remove {
removeAttr(n, "class")
} else {
classes, attr := getClassesAndAttr(n, true)
for _, rcl := range rclasses {
classes = strings.Replace(classes, " "+rcl+" ", " ", -1)
}
setClasses(n, attr, classes)
}
}
return s
}
// ToggleClass adds or removes the given class(es) for each element in the set of matched elements.
// Multiple class names can be specified, separated by a space or via multiple arguments.
func (s *Selection) ToggleClass(class ...string) *Selection {
classStr := strings.TrimSpace(strings.Join(class, " "))
if classStr == "" {
return s
}
tcls := getClassesSlice(classStr)
for _, n := range s.Nodes {
classes, attr := getClassesAndAttr(n, true)
for _, tcl := range tcls {
if strings.Contains(classes, " "+tcl+" ") {
classes = strings.Replace(classes, " "+tcl+" ", " ", -1)
} else {
classes += tcl + " "
}
}
setClasses(n, attr, classes)
}
return s
}
func getAttributePtr(attrName string, n *html.Node) *html.Attribute {
if n == nil {
return nil
}
for i, a := range n.Attr {
if a.Key == attrName {
return &n.Attr[i]
}
}
return nil
}
// Private function to get the specified attribute's value from a node.
func getAttributeValue(attrName string, n *html.Node) (val string, exists bool) {
if a := getAttributePtr(attrName, n); a != nil {
val = a.Val
exists = true
}
return
}
// Get and normalize the "class" attribute from the node.
func getClassesAndAttr(n *html.Node, create bool) (classes string, attr *html.Attribute) {
// Applies only to element nodes
if n.Type == html.ElementNode {
attr = getAttributePtr("class", n)
if attr == nil && create {
n.Attr = append(n.Attr, html.Attribute{
Key: "class",
Val: "",
})
attr = &n.Attr[len(n.Attr)-1]
}
}
if attr == nil {
classes = " "
} else {
classes = rxClassTrim.ReplaceAllString(" "+attr.Val+" ", " ")
}
return
}
func getClassesSlice(classes string) []string {
return strings.Split(rxClassTrim.ReplaceAllString(" "+classes+" ", " "), " ")
}
func removeAttr(n *html.Node, attrName string) {
for i, a := range n.Attr {
if a.Key == attrName {
n.Attr[i], n.Attr[len(n.Attr)-1], n.Attr =
n.Attr[len(n.Attr)-1], html.Attribute{}, n.Attr[:len(n.Attr)-1]
return
}
}
}
func setClasses(n *html.Node, attr *html.Attribute, classes string) {
classes = strings.TrimSpace(classes)
if classes == "" {
removeAttr(n, "class")
return
}
attr.Val = classes
}

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package goquery
import "golang.org/x/net/html"
// Is checks the current matched set of elements against a selector and
// returns true if at least one of these elements matches.
func (s *Selection) Is(selector string) bool {
return s.IsMatcher(compileMatcher(selector))
}
// IsMatcher checks the current matched set of elements against a matcher and
// returns true if at least one of these elements matches.
func (s *Selection) IsMatcher(m Matcher) bool {
if len(s.Nodes) > 0 {
if len(s.Nodes) == 1 {
return m.Match(s.Nodes[0])
}
return len(m.Filter(s.Nodes)) > 0
}
return false
}
// IsFunction checks the current matched set of elements against a predicate and
// returns true if at least one of these elements matches.
func (s *Selection) IsFunction(f func(int, *Selection) bool) bool {
return s.FilterFunction(f).Length() > 0
}
// IsSelection checks the current matched set of elements against a Selection object
// and returns true if at least one of these elements matches.
func (s *Selection) IsSelection(sel *Selection) bool {
return s.FilterSelection(sel).Length() > 0
}
// IsNodes checks the current matched set of elements against the specified nodes
// and returns true if at least one of these elements matches.
func (s *Selection) IsNodes(nodes ...*html.Node) bool {
return s.FilterNodes(nodes...).Length() > 0
}
// Contains returns true if the specified Node is within,
// at any depth, one of the nodes in the Selection object.
// It is NOT inclusive, to behave like jQuery's implementation, and
// unlike Javascript's .contains, so if the contained
// node is itself in the selection, it returns false.
func (s *Selection) Contains(n *html.Node) bool {
return sliceContains(s.Nodes, n)
}

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package goquery
import "golang.org/x/net/html"
type siblingType int
// Sibling type, used internally when iterating over children at the same
// level (siblings) to specify which nodes are requested.
const (
siblingPrevUntil siblingType = iota - 3
siblingPrevAll
siblingPrev
siblingAll
siblingNext
siblingNextAll
siblingNextUntil
siblingAllIncludingNonElements
)
// Find gets the descendants of each element in the current set of matched
// elements, filtered by a selector. It returns a new Selection object
// containing these matched elements.
func (s *Selection) Find(selector string) *Selection {
return pushStack(s, findWithMatcher(s.Nodes, compileMatcher(selector)))
}
// FindMatcher gets the descendants of each element in the current set of matched
// elements, filtered by the matcher. It returns a new Selection object
// containing these matched elements.
func (s *Selection) FindMatcher(m Matcher) *Selection {
return pushStack(s, findWithMatcher(s.Nodes, m))
}
// FindSelection gets the descendants of each element in the current
// Selection, filtered by a Selection. It returns a new Selection object
// containing these matched elements.
func (s *Selection) FindSelection(sel *Selection) *Selection {
if sel == nil {
return pushStack(s, nil)
}
return s.FindNodes(sel.Nodes...)
}
// FindNodes gets the descendants of each element in the current
// Selection, filtered by some nodes. It returns a new Selection object
// containing these matched elements.
func (s *Selection) FindNodes(nodes ...*html.Node) *Selection {
return pushStack(s, mapNodes(nodes, func(i int, n *html.Node) []*html.Node {
if sliceContains(s.Nodes, n) {
return []*html.Node{n}
}
return nil
}))
}
// Contents gets the children of each element in the Selection,
// including text and comment nodes. It returns a new Selection object
// containing these elements.
func (s *Selection) Contents() *Selection {
return pushStack(s, getChildrenNodes(s.Nodes, siblingAllIncludingNonElements))
}
// ContentsFiltered gets the children of each element in the Selection,
// filtered by the specified selector. It returns a new Selection
// object containing these elements. Since selectors only act on Element nodes,
// this function is an alias to ChildrenFiltered unless the selector is empty,
// in which case it is an alias to Contents.
func (s *Selection) ContentsFiltered(selector string) *Selection {
if selector != "" {
return s.ChildrenFiltered(selector)
}
return s.Contents()
}
// ContentsMatcher gets the children of each element in the Selection,
// filtered by the specified matcher. It returns a new Selection
// object containing these elements. Since matchers only act on Element nodes,
// this function is an alias to ChildrenMatcher.
func (s *Selection) ContentsMatcher(m Matcher) *Selection {
return s.ChildrenMatcher(m)
}
// Children gets the child elements of each element in the Selection.
// It returns a new Selection object containing these elements.
func (s *Selection) Children() *Selection {
return pushStack(s, getChildrenNodes(s.Nodes, siblingAll))
}
// ChildrenFiltered gets the child elements of each element in the Selection,
// filtered by the specified selector. It returns a new
// Selection object containing these elements.
func (s *Selection) ChildrenFiltered(selector string) *Selection {
return filterAndPush(s, getChildrenNodes(s.Nodes, siblingAll), compileMatcher(selector))
}
// ChildrenMatcher gets the child elements of each element in the Selection,
// filtered by the specified matcher. It returns a new
// Selection object containing these elements.
func (s *Selection) ChildrenMatcher(m Matcher) *Selection {
return filterAndPush(s, getChildrenNodes(s.Nodes, siblingAll), m)
}
// Parent gets the parent of each element in the Selection. It returns a
// new Selection object containing the matched elements.
func (s *Selection) Parent() *Selection {
return pushStack(s, getParentNodes(s.Nodes))
}
// ParentFiltered gets the parent of each element in the Selection filtered by a
// selector. It returns a new Selection object containing the matched elements.
func (s *Selection) ParentFiltered(selector string) *Selection {
return filterAndPush(s, getParentNodes(s.Nodes), compileMatcher(selector))
}
// ParentMatcher gets the parent of each element in the Selection filtered by a
// matcher. It returns a new Selection object containing the matched elements.
func (s *Selection) ParentMatcher(m Matcher) *Selection {
return filterAndPush(s, getParentNodes(s.Nodes), m)
}
// Closest gets the first element that matches the selector by testing the
// element itself and traversing up through its ancestors in the DOM tree.
func (s *Selection) Closest(selector string) *Selection {
cs := compileMatcher(selector)
return s.ClosestMatcher(cs)
}
// ClosestMatcher gets the first element that matches the matcher by testing the
// element itself and traversing up through its ancestors in the DOM tree.
func (s *Selection) ClosestMatcher(m Matcher) *Selection {
return pushStack(s, mapNodes(s.Nodes, func(i int, n *html.Node) []*html.Node {
// For each node in the selection, test the node itself, then each parent
// until a match is found.
for ; n != nil; n = n.Parent {
if m.Match(n) {
return []*html.Node{n}
}
}
return nil
}))
}
// ClosestNodes gets the first element that matches one of the nodes by testing the
// element itself and traversing up through its ancestors in the DOM tree.
func (s *Selection) ClosestNodes(nodes ...*html.Node) *Selection {
set := make(map[*html.Node]bool)
for _, n := range nodes {
set[n] = true
}
return pushStack(s, mapNodes(s.Nodes, func(i int, n *html.Node) []*html.Node {
// For each node in the selection, test the node itself, then each parent
// until a match is found.
for ; n != nil; n = n.Parent {
if set[n] {
return []*html.Node{n}
}
}
return nil
}))
}
// ClosestSelection gets the first element that matches one of the nodes in the
// Selection by testing the element itself and traversing up through its ancestors
// in the DOM tree.
func (s *Selection) ClosestSelection(sel *Selection) *Selection {
if sel == nil {
return pushStack(s, nil)
}
return s.ClosestNodes(sel.Nodes...)
}
// Parents gets the ancestors of each element in the current Selection. It
// returns a new Selection object with the matched elements.
func (s *Selection) Parents() *Selection {
return pushStack(s, getParentsNodes(s.Nodes, nil, nil))
}
// ParentsFiltered gets the ancestors of each element in the current
// Selection. It returns a new Selection object with the matched elements.
func (s *Selection) ParentsFiltered(selector string) *Selection {
return filterAndPush(s, getParentsNodes(s.Nodes, nil, nil), compileMatcher(selector))
}
// ParentsMatcher gets the ancestors of each element in the current
// Selection. It returns a new Selection object with the matched elements.
func (s *Selection) ParentsMatcher(m Matcher) *Selection {
return filterAndPush(s, getParentsNodes(s.Nodes, nil, nil), m)
}
// ParentsUntil gets the ancestors of each element in the Selection, up to but
// not including the element matched by the selector. It returns a new Selection
// object containing the matched elements.
func (s *Selection) ParentsUntil(selector string) *Selection {
return pushStack(s, getParentsNodes(s.Nodes, compileMatcher(selector), nil))
}
// ParentsUntilMatcher gets the ancestors of each element in the Selection, up to but
// not including the element matched by the matcher. It returns a new Selection
// object containing the matched elements.
func (s *Selection) ParentsUntilMatcher(m Matcher) *Selection {
return pushStack(s, getParentsNodes(s.Nodes, m, nil))
}
// ParentsUntilSelection gets the ancestors of each element in the Selection,
// up to but not including the elements in the specified Selection. It returns a
// new Selection object containing the matched elements.
func (s *Selection) ParentsUntilSelection(sel *Selection) *Selection {
if sel == nil {
return s.Parents()
}
return s.ParentsUntilNodes(sel.Nodes...)
}
// ParentsUntilNodes gets the ancestors of each element in the Selection,
// up to but not including the specified nodes. It returns a
// new Selection object containing the matched elements.
func (s *Selection) ParentsUntilNodes(nodes ...*html.Node) *Selection {
return pushStack(s, getParentsNodes(s.Nodes, nil, nodes))
}
// ParentsFilteredUntil is like ParentsUntil, with the option to filter the
// results based on a selector string. It returns a new Selection
// object containing the matched elements.
func (s *Selection) ParentsFilteredUntil(filterSelector, untilSelector string) *Selection {
return filterAndPush(s, getParentsNodes(s.Nodes, compileMatcher(untilSelector), nil), compileMatcher(filterSelector))
}
// ParentsFilteredUntilMatcher is like ParentsUntilMatcher, with the option to filter the
// results based on a matcher. It returns a new Selection object containing the matched elements.
func (s *Selection) ParentsFilteredUntilMatcher(filter, until Matcher) *Selection {
return filterAndPush(s, getParentsNodes(s.Nodes, until, nil), filter)
}
// ParentsFilteredUntilSelection is like ParentsUntilSelection, with the
// option to filter the results based on a selector string. It returns a new
// Selection object containing the matched elements.
func (s *Selection) ParentsFilteredUntilSelection(filterSelector string, sel *Selection) *Selection {
return s.ParentsMatcherUntilSelection(compileMatcher(filterSelector), sel)
}
// ParentsMatcherUntilSelection is like ParentsUntilSelection, with the
// option to filter the results based on a matcher. It returns a new
// Selection object containing the matched elements.
func (s *Selection) ParentsMatcherUntilSelection(filter Matcher, sel *Selection) *Selection {
if sel == nil {
return s.ParentsMatcher(filter)
}
return s.ParentsMatcherUntilNodes(filter, sel.Nodes...)
}
// ParentsFilteredUntilNodes is like ParentsUntilNodes, with the
// option to filter the results based on a selector string. It returns a new
// Selection object containing the matched elements.
func (s *Selection) ParentsFilteredUntilNodes(filterSelector string, nodes ...*html.Node) *Selection {
return filterAndPush(s, getParentsNodes(s.Nodes, nil, nodes), compileMatcher(filterSelector))
}
// ParentsMatcherUntilNodes is like ParentsUntilNodes, with the
// option to filter the results based on a matcher. It returns a new
// Selection object containing the matched elements.
func (s *Selection) ParentsMatcherUntilNodes(filter Matcher, nodes ...*html.Node) *Selection {
return filterAndPush(s, getParentsNodes(s.Nodes, nil, nodes), filter)
}
// Siblings gets the siblings of each element in the Selection. It returns
// a new Selection object containing the matched elements.
func (s *Selection) Siblings() *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingAll, nil, nil))
}
// SiblingsFiltered gets the siblings of each element in the Selection
// filtered by a selector. It returns a new Selection object containing the
// matched elements.
func (s *Selection) SiblingsFiltered(selector string) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingAll, nil, nil), compileMatcher(selector))
}
// SiblingsMatcher gets the siblings of each element in the Selection
// filtered by a matcher. It returns a new Selection object containing the
// matched elements.
func (s *Selection) SiblingsMatcher(m Matcher) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingAll, nil, nil), m)
}
// Next gets the immediately following sibling of each element in the
// Selection. It returns a new Selection object containing the matched elements.
func (s *Selection) Next() *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingNext, nil, nil))
}
// NextFiltered gets the immediately following sibling of each element in the
// Selection filtered by a selector. It returns a new Selection object
// containing the matched elements.
func (s *Selection) NextFiltered(selector string) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNext, nil, nil), compileMatcher(selector))
}
// NextMatcher gets the immediately following sibling of each element in the
// Selection filtered by a matcher. It returns a new Selection object
// containing the matched elements.
func (s *Selection) NextMatcher(m Matcher) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNext, nil, nil), m)
}
// NextAll gets all the following siblings of each element in the
// Selection. It returns a new Selection object containing the matched elements.
func (s *Selection) NextAll() *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingNextAll, nil, nil))
}
// NextAllFiltered gets all the following siblings of each element in the
// Selection filtered by a selector. It returns a new Selection object
// containing the matched elements.
func (s *Selection) NextAllFiltered(selector string) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNextAll, nil, nil), compileMatcher(selector))
}
// NextAllMatcher gets all the following siblings of each element in the
// Selection filtered by a matcher. It returns a new Selection object
// containing the matched elements.
func (s *Selection) NextAllMatcher(m Matcher) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNextAll, nil, nil), m)
}
// Prev gets the immediately preceding sibling of each element in the
// Selection. It returns a new Selection object containing the matched elements.
func (s *Selection) Prev() *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingPrev, nil, nil))
}
// PrevFiltered gets the immediately preceding sibling of each element in the
// Selection filtered by a selector. It returns a new Selection object
// containing the matched elements.
func (s *Selection) PrevFiltered(selector string) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrev, nil, nil), compileMatcher(selector))
}
// PrevMatcher gets the immediately preceding sibling of each element in the
// Selection filtered by a matcher. It returns a new Selection object
// containing the matched elements.
func (s *Selection) PrevMatcher(m Matcher) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrev, nil, nil), m)
}
// PrevAll gets all the preceding siblings of each element in the
// Selection. It returns a new Selection object containing the matched elements.
func (s *Selection) PrevAll() *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingPrevAll, nil, nil))
}
// PrevAllFiltered gets all the preceding siblings of each element in the
// Selection filtered by a selector. It returns a new Selection object
// containing the matched elements.
func (s *Selection) PrevAllFiltered(selector string) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevAll, nil, nil), compileMatcher(selector))
}
// PrevAllMatcher gets all the preceding siblings of each element in the
// Selection filtered by a matcher. It returns a new Selection object
// containing the matched elements.
func (s *Selection) PrevAllMatcher(m Matcher) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevAll, nil, nil), m)
}
// NextUntil gets all following siblings of each element up to but not
// including the element matched by the selector. It returns a new Selection
// object containing the matched elements.
func (s *Selection) NextUntil(selector string) *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingNextUntil,
compileMatcher(selector), nil))
}
// NextUntilMatcher gets all following siblings of each element up to but not
// including the element matched by the matcher. It returns a new Selection
// object containing the matched elements.
func (s *Selection) NextUntilMatcher(m Matcher) *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingNextUntil,
m, nil))
}
// NextUntilSelection gets all following siblings of each element up to but not
// including the element matched by the Selection. It returns a new Selection
// object containing the matched elements.
func (s *Selection) NextUntilSelection(sel *Selection) *Selection {
if sel == nil {
return s.NextAll()
}
return s.NextUntilNodes(sel.Nodes...)
}
// NextUntilNodes gets all following siblings of each element up to but not
// including the element matched by the nodes. It returns a new Selection
// object containing the matched elements.
func (s *Selection) NextUntilNodes(nodes ...*html.Node) *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingNextUntil,
nil, nodes))
}
// PrevUntil gets all preceding siblings of each element up to but not
// including the element matched by the selector. It returns a new Selection
// object containing the matched elements.
func (s *Selection) PrevUntil(selector string) *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingPrevUntil,
compileMatcher(selector), nil))
}
// PrevUntilMatcher gets all preceding siblings of each element up to but not
// including the element matched by the matcher. It returns a new Selection
// object containing the matched elements.
func (s *Selection) PrevUntilMatcher(m Matcher) *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingPrevUntil,
m, nil))
}
// PrevUntilSelection gets all preceding siblings of each element up to but not
// including the element matched by the Selection. It returns a new Selection
// object containing the matched elements.
func (s *Selection) PrevUntilSelection(sel *Selection) *Selection {
if sel == nil {
return s.PrevAll()
}
return s.PrevUntilNodes(sel.Nodes...)
}
// PrevUntilNodes gets all preceding siblings of each element up to but not
// including the element matched by the nodes. It returns a new Selection
// object containing the matched elements.
func (s *Selection) PrevUntilNodes(nodes ...*html.Node) *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingPrevUntil,
nil, nodes))
}
// NextFilteredUntil is like NextUntil, with the option to filter
// the results based on a selector string.
// It returns a new Selection object containing the matched elements.
func (s *Selection) NextFilteredUntil(filterSelector, untilSelector string) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNextUntil,
compileMatcher(untilSelector), nil), compileMatcher(filterSelector))
}
// NextFilteredUntilMatcher is like NextUntilMatcher, with the option to filter
// the results based on a matcher.
// It returns a new Selection object containing the matched elements.
func (s *Selection) NextFilteredUntilMatcher(filter, until Matcher) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNextUntil,
until, nil), filter)
}
// NextFilteredUntilSelection is like NextUntilSelection, with the
// option to filter the results based on a selector string. It returns a new
// Selection object containing the matched elements.
func (s *Selection) NextFilteredUntilSelection(filterSelector string, sel *Selection) *Selection {
return s.NextMatcherUntilSelection(compileMatcher(filterSelector), sel)
}
// NextMatcherUntilSelection is like NextUntilSelection, with the
// option to filter the results based on a matcher. It returns a new
// Selection object containing the matched elements.
func (s *Selection) NextMatcherUntilSelection(filter Matcher, sel *Selection) *Selection {
if sel == nil {
return s.NextMatcher(filter)
}
return s.NextMatcherUntilNodes(filter, sel.Nodes...)
}
// NextFilteredUntilNodes is like NextUntilNodes, with the
// option to filter the results based on a selector string. It returns a new
// Selection object containing the matched elements.
func (s *Selection) NextFilteredUntilNodes(filterSelector string, nodes ...*html.Node) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNextUntil,
nil, nodes), compileMatcher(filterSelector))
}
// NextMatcherUntilNodes is like NextUntilNodes, with the
// option to filter the results based on a matcher. It returns a new
// Selection object containing the matched elements.
func (s *Selection) NextMatcherUntilNodes(filter Matcher, nodes ...*html.Node) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNextUntil,
nil, nodes), filter)
}
// PrevFilteredUntil is like PrevUntil, with the option to filter
// the results based on a selector string.
// It returns a new Selection object containing the matched elements.
func (s *Selection) PrevFilteredUntil(filterSelector, untilSelector string) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevUntil,
compileMatcher(untilSelector), nil), compileMatcher(filterSelector))
}
// PrevFilteredUntilMatcher is like PrevUntilMatcher, with the option to filter
// the results based on a matcher.
// It returns a new Selection object containing the matched elements.
func (s *Selection) PrevFilteredUntilMatcher(filter, until Matcher) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevUntil,
until, nil), filter)
}
// PrevFilteredUntilSelection is like PrevUntilSelection, with the
// option to filter the results based on a selector string. It returns a new
// Selection object containing the matched elements.
func (s *Selection) PrevFilteredUntilSelection(filterSelector string, sel *Selection) *Selection {
return s.PrevMatcherUntilSelection(compileMatcher(filterSelector), sel)
}
// PrevMatcherUntilSelection is like PrevUntilSelection, with the
// option to filter the results based on a matcher. It returns a new
// Selection object containing the matched elements.
func (s *Selection) PrevMatcherUntilSelection(filter Matcher, sel *Selection) *Selection {
if sel == nil {
return s.PrevMatcher(filter)
}
return s.PrevMatcherUntilNodes(filter, sel.Nodes...)
}
// PrevFilteredUntilNodes is like PrevUntilNodes, with the
// option to filter the results based on a selector string. It returns a new
// Selection object containing the matched elements.
func (s *Selection) PrevFilteredUntilNodes(filterSelector string, nodes ...*html.Node) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevUntil,
nil, nodes), compileMatcher(filterSelector))
}
// PrevMatcherUntilNodes is like PrevUntilNodes, with the
// option to filter the results based on a matcher. It returns a new
// Selection object containing the matched elements.
func (s *Selection) PrevMatcherUntilNodes(filter Matcher, nodes ...*html.Node) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevUntil,
nil, nodes), filter)
}
// Filter and push filters the nodes based on a matcher, and pushes the results
// on the stack, with the srcSel as previous selection.
func filterAndPush(srcSel *Selection, nodes []*html.Node, m Matcher) *Selection {
// Create a temporary Selection with the specified nodes to filter using winnow
sel := &Selection{nodes, srcSel.document, nil}
// Filter based on matcher and push on stack
return pushStack(srcSel, winnow(sel, m, true))
}
// Internal implementation of Find that return raw nodes.
func findWithMatcher(nodes []*html.Node, m Matcher) []*html.Node {
// Map nodes to find the matches within the children of each node
return mapNodes(nodes, func(i int, n *html.Node) (result []*html.Node) {
// Go down one level, becausejQuery's Find selects only within descendants
for c := n.FirstChild; c != nil; c = c.NextSibling {
if c.Type == html.ElementNode {
result = append(result, m.MatchAll(c)...)
}
}
return
})
}
// Internal implementation to get all parent nodes, stopping at the specified
// node (or nil if no stop).
func getParentsNodes(nodes []*html.Node, stopm Matcher, stopNodes []*html.Node) []*html.Node {
return mapNodes(nodes, func(i int, n *html.Node) (result []*html.Node) {
for p := n.Parent; p != nil; p = p.Parent {
sel := newSingleSelection(p, nil)
if stopm != nil {
if sel.IsMatcher(stopm) {
break
}
} else if len(stopNodes) > 0 {
if sel.IsNodes(stopNodes...) {
break
}
}
if p.Type == html.ElementNode {
result = append(result, p)
}
}
return
})
}
// Internal implementation of sibling nodes that return a raw slice of matches.
func getSiblingNodes(nodes []*html.Node, st siblingType, untilm Matcher, untilNodes []*html.Node) []*html.Node {
var f func(*html.Node) bool
// If the requested siblings are ...Until, create the test function to
// determine if the until condition is reached (returns true if it is)
if st == siblingNextUntil || st == siblingPrevUntil {
f = func(n *html.Node) bool {
if untilm != nil {
// Matcher-based condition
sel := newSingleSelection(n, nil)
return sel.IsMatcher(untilm)
} else if len(untilNodes) > 0 {
// Nodes-based condition
sel := newSingleSelection(n, nil)
return sel.IsNodes(untilNodes...)
}
return false
}
}
return mapNodes(nodes, func(i int, n *html.Node) []*html.Node {
return getChildrenWithSiblingType(n.Parent, st, n, f)
})
}
// Gets the children nodes of each node in the specified slice of nodes,
// based on the sibling type request.
func getChildrenNodes(nodes []*html.Node, st siblingType) []*html.Node {
return mapNodes(nodes, func(i int, n *html.Node) []*html.Node {
return getChildrenWithSiblingType(n, st, nil, nil)
})
}
// Gets the children of the specified parent, based on the requested sibling
// type, skipping a specified node if required.
func getChildrenWithSiblingType(parent *html.Node, st siblingType, skipNode *html.Node,
untilFunc func(*html.Node) bool) (result []*html.Node) {
// Create the iterator function
var iter = func(cur *html.Node) (ret *html.Node) {
// Based on the sibling type requested, iterate the right way
for {
switch st {
case siblingAll, siblingAllIncludingNonElements:
if cur == nil {
// First iteration, start with first child of parent
// Skip node if required
if ret = parent.FirstChild; ret == skipNode && skipNode != nil {
ret = skipNode.NextSibling
}
} else {
// Skip node if required
if ret = cur.NextSibling; ret == skipNode && skipNode != nil {
ret = skipNode.NextSibling
}
}
case siblingPrev, siblingPrevAll, siblingPrevUntil:
if cur == nil {
// Start with previous sibling of the skip node
ret = skipNode.PrevSibling
} else {
ret = cur.PrevSibling
}
case siblingNext, siblingNextAll, siblingNextUntil:
if cur == nil {
// Start with next sibling of the skip node
ret = skipNode.NextSibling
} else {
ret = cur.NextSibling
}
default:
panic("Invalid sibling type.")
}
if ret == nil || ret.Type == html.ElementNode || st == siblingAllIncludingNonElements {
return
}
// Not a valid node, try again from this one
cur = ret
}
}
for c := iter(nil); c != nil; c = iter(c) {
// If this is an ...Until case, test before append (returns true
// if the until condition is reached)
if st == siblingNextUntil || st == siblingPrevUntil {
if untilFunc(c) {
return
}
}
result = append(result, c)
if st == siblingNext || st == siblingPrev {
// Only one node was requested (immediate next or previous), so exit
return
}
}
return
}
// Internal implementation of parent nodes that return a raw slice of Nodes.
func getParentNodes(nodes []*html.Node) []*html.Node {
return mapNodes(nodes, func(i int, n *html.Node) []*html.Node {
if n.Parent != nil && n.Parent.Type == html.ElementNode {
return []*html.Node{n.Parent}
}
return nil
})
}
// Internal map function used by many traversing methods. Takes the source nodes
// to iterate on and the mapping function that returns an array of nodes.
// Returns an array of nodes mapped by calling the callback function once for
// each node in the source nodes.
func mapNodes(nodes []*html.Node, f func(int, *html.Node) []*html.Node) (result []*html.Node) {
set := make(map[*html.Node]bool)
for i, n := range nodes {
if vals := f(i, n); len(vals) > 0 {
result = appendWithoutDuplicates(result, vals, set)
}
}
return result
}

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package goquery
import (
"errors"
"io"
"net/http"
"net/url"
"github.com/andybalholm/cascadia"
"golang.org/x/net/html"
)
// Document represents an HTML document to be manipulated. Unlike jQuery, which
// is loaded as part of a DOM document, and thus acts upon its containing
// document, GoQuery doesn't know which HTML document to act upon. So it needs
// to be told, and that's what the Document class is for. It holds the root
// document node to manipulate, and can make selections on this document.
type Document struct {
*Selection
Url *url.URL
rootNode *html.Node
}
// NewDocumentFromNode is a Document constructor that takes a root html Node
// as argument.
func NewDocumentFromNode(root *html.Node) *Document {
return newDocument(root, nil)
}
// NewDocument is a Document constructor that takes a string URL as argument.
// It loads the specified document, parses it, and stores the root Document
// node, ready to be manipulated.
//
// Deprecated: Use the net/http standard library package to make the request
// and validate the response before calling goquery.NewDocumentFromReader
// with the response's body.
func NewDocument(url string) (*Document, error) {
// Load the URL
res, e := http.Get(url)
if e != nil {
return nil, e
}
return NewDocumentFromResponse(res)
}
// NewDocumentFromReader returns a Document from an io.Reader.
// It returns an error as second value if the reader's data cannot be parsed
// as html. It does not check if the reader is also an io.Closer, the
// provided reader is never closed by this call. It is the responsibility
// of the caller to close it if required.
func NewDocumentFromReader(r io.Reader) (*Document, error) {
root, e := html.Parse(r)
if e != nil {
return nil, e
}
return newDocument(root, nil), nil
}
// NewDocumentFromResponse is another Document constructor that takes an http response as argument.
// It loads the specified response's document, parses it, and stores the root Document
// node, ready to be manipulated. The response's body is closed on return.
//
// Deprecated: Use goquery.NewDocumentFromReader with the response's body.
func NewDocumentFromResponse(res *http.Response) (*Document, error) {
if res == nil {
return nil, errors.New("Response is nil")
}
defer res.Body.Close()
if res.Request == nil {
return nil, errors.New("Response.Request is nil")
}
// Parse the HTML into nodes
root, e := html.Parse(res.Body)
if e != nil {
return nil, e
}
// Create and fill the document
return newDocument(root, res.Request.URL), nil
}
// CloneDocument creates a deep-clone of a document.
func CloneDocument(doc *Document) *Document {
return newDocument(cloneNode(doc.rootNode), doc.Url)
}
// Private constructor, make sure all fields are correctly filled.
func newDocument(root *html.Node, url *url.URL) *Document {
// Create and fill the document
d := &Document{nil, url, root}
d.Selection = newSingleSelection(root, d)
return d
}
// Selection represents a collection of nodes matching some criteria. The
// initial Selection can be created by using Document.Find, and then
// manipulated using the jQuery-like chainable syntax and methods.
type Selection struct {
Nodes []*html.Node
document *Document
prevSel *Selection
}
// Helper constructor to create an empty selection
func newEmptySelection(doc *Document) *Selection {
return &Selection{nil, doc, nil}
}
// Helper constructor to create a selection of only one node
func newSingleSelection(node *html.Node, doc *Document) *Selection {
return &Selection{[]*html.Node{node}, doc, nil}
}
// Matcher is an interface that defines the methods to match
// HTML nodes against a compiled selector string. Cascadia's
// Selector implements this interface.
type Matcher interface {
Match(*html.Node) bool
MatchAll(*html.Node) []*html.Node
Filter([]*html.Node) []*html.Node
}
// compileMatcher compiles the selector string s and returns
// the corresponding Matcher. If s is an invalid selector string,
// it returns a Matcher that fails all matches.
func compileMatcher(s string) Matcher {
cs, err := cascadia.Compile(s)
if err != nil {
return invalidMatcher{}
}
return cs
}
// invalidMatcher is a Matcher that always fails to match.
type invalidMatcher struct{}
func (invalidMatcher) Match(n *html.Node) bool { return false }
func (invalidMatcher) MatchAll(n *html.Node) []*html.Node { return nil }
func (invalidMatcher) Filter(ns []*html.Node) []*html.Node { return nil }

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package goquery
import (
"bytes"
"golang.org/x/net/html"
)
// used to determine if a set (map[*html.Node]bool) should be used
// instead of iterating over a slice. The set uses more memory and
// is slower than slice iteration for small N.
const minNodesForSet = 1000
var nodeNames = []string{
html.ErrorNode: "#error",
html.TextNode: "#text",
html.DocumentNode: "#document",
html.CommentNode: "#comment",
}
// NodeName returns the node name of the first element in the selection.
// It tries to behave in a similar way as the DOM's nodeName property
// (https://developer.mozilla.org/en-US/docs/Web/API/Node/nodeName).
//
// Go's net/html package defines the following node types, listed with
// the corresponding returned value from this function:
//
// ErrorNode : #error
// TextNode : #text
// DocumentNode : #document
// ElementNode : the element's tag name
// CommentNode : #comment
// DoctypeNode : the name of the document type
//
func NodeName(s *Selection) string {
if s.Length() == 0 {
return ""
}
return nodeName(s.Get(0))
}
// nodeName returns the node name of the given html node.
// See NodeName for additional details on behaviour.
func nodeName(node *html.Node) string {
if node == nil {
return ""
}
switch node.Type {
case html.ElementNode, html.DoctypeNode:
return node.Data
default:
if node.Type >= 0 && int(node.Type) < len(nodeNames) {
return nodeNames[node.Type]
}
return ""
}
}
// OuterHtml returns the outer HTML rendering of the first item in
// the selection - that is, the HTML including the first element's
// tag and attributes.
//
// Unlike InnerHtml, this is a function and not a method on the Selection,
// because this is not a jQuery method (in javascript-land, this is
// a property provided by the DOM).
func OuterHtml(s *Selection) (string, error) {
var buf bytes.Buffer
if s.Length() == 0 {
return "", nil
}
n := s.Get(0)
if err := html.Render(&buf, n); err != nil {
return "", err
}
return buf.String(), nil
}
// Loop through all container nodes to search for the target node.
func sliceContains(container []*html.Node, contained *html.Node) bool {
for _, n := range container {
if nodeContains(n, contained) {
return true
}
}
return false
}
// Checks if the contained node is within the container node.
func nodeContains(container *html.Node, contained *html.Node) bool {
// Check if the parent of the contained node is the container node, traversing
// upward until the top is reached, or the container is found.
for contained = contained.Parent; contained != nil; contained = contained.Parent {
if container == contained {
return true
}
}
return false
}
// Checks if the target node is in the slice of nodes.
func isInSlice(slice []*html.Node, node *html.Node) bool {
return indexInSlice(slice, node) > -1
}
// Returns the index of the target node in the slice, or -1.
func indexInSlice(slice []*html.Node, node *html.Node) int {
if node != nil {
for i, n := range slice {
if n == node {
return i
}
}
}
return -1
}
// Appends the new nodes to the target slice, making sure no duplicate is added.
// There is no check to the original state of the target slice, so it may still
// contain duplicates. The target slice is returned because append() may create
// a new underlying array. If targetSet is nil, a local set is created with the
// target if len(target) + len(nodes) is greater than minNodesForSet.
func appendWithoutDuplicates(target []*html.Node, nodes []*html.Node, targetSet map[*html.Node]bool) []*html.Node {
// if there are not that many nodes, don't use the map, faster to just use nested loops
// (unless a non-nil targetSet is passed, in which case the caller knows better).
if targetSet == nil && len(target)+len(nodes) < minNodesForSet {
for _, n := range nodes {
if !isInSlice(target, n) {
target = append(target, n)
}
}
return target
}
// if a targetSet is passed, then assume it is reliable, otherwise create one
// and initialize it with the current target contents.
if targetSet == nil {
targetSet = make(map[*html.Node]bool, len(target))
for _, n := range target {
targetSet[n] = true
}
}
for _, n := range nodes {
if !targetSet[n] {
target = append(target, n)
targetSet[n] = true
}
}
return target
}
// Loop through a selection, returning only those nodes that pass the predicate
// function.
func grep(sel *Selection, predicate func(i int, s *Selection) bool) (result []*html.Node) {
for i, n := range sel.Nodes {
if predicate(i, newSingleSelection(n, sel.document)) {
result = append(result, n)
}
}
return result
}
// Creates a new Selection object based on the specified nodes, and keeps the
// source Selection object on the stack (linked list).
func pushStack(fromSel *Selection, nodes []*html.Node) *Selection {
result := &Selection{nodes, fromSel.document, fromSel}
return result
}

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vendor/github.com/andybalholm/cascadia/.travis.yml generated vendored Normal file
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language: go
go:
- 1.3
- 1.4
install:
- go get github.com/andybalholm/cascadia
script:
- go test -v
notifications:
email: false

24
vendor/github.com/andybalholm/cascadia/LICENSE generated vendored Normal file
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Copyright (c) 2011 Andy Balholm. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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vendor/github.com/andybalholm/cascadia/README.md generated vendored Normal file
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# cascadia
[![](https://travis-ci.org/andybalholm/cascadia.svg)](https://travis-ci.org/andybalholm/cascadia)
The Cascadia package implements CSS selectors for use with the parse trees produced by the html package.
To test CSS selectors without writing Go code, check out [cascadia](https://github.com/suntong/cascadia) the command line tool, a thin wrapper around this package.
[Refer to godoc here](https://godoc.org/github.com/andybalholm/cascadia).

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vendor/github.com/andybalholm/cascadia/go.mod generated vendored Normal file
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module "github.com/andybalholm/cascadia"
require "golang.org/x/net" v0.0.0-20180218175443-cbe0f9307d01

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vendor/github.com/andybalholm/cascadia/parser.go generated vendored Normal file
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// Package cascadia is an implementation of CSS selectors.
package cascadia
import (
"errors"
"fmt"
"regexp"
"strconv"
"strings"
)
// a parser for CSS selectors
type parser struct {
s string // the source text
i int // the current position
}
// parseEscape parses a backslash escape.
func (p *parser) parseEscape() (result string, err error) {
if len(p.s) < p.i+2 || p.s[p.i] != '\\' {
return "", errors.New("invalid escape sequence")
}
start := p.i + 1
c := p.s[start]
switch {
case c == '\r' || c == '\n' || c == '\f':
return "", errors.New("escaped line ending outside string")
case hexDigit(c):
// unicode escape (hex)
var i int
for i = start; i < p.i+6 && i < len(p.s) && hexDigit(p.s[i]); i++ {
// empty
}
v, _ := strconv.ParseUint(p.s[start:i], 16, 21)
if len(p.s) > i {
switch p.s[i] {
case '\r':
i++
if len(p.s) > i && p.s[i] == '\n' {
i++
}
case ' ', '\t', '\n', '\f':
i++
}
}
p.i = i
return string(rune(v)), nil
}
// Return the literal character after the backslash.
result = p.s[start : start+1]
p.i += 2
return result, nil
}
// toLowerASCII returns s with all ASCII capital letters lowercased.
func toLowerASCII(s string) string {
var b []byte
for i := 0; i < len(s); i++ {
if c := s[i]; 'A' <= c && c <= 'Z' {
if b == nil {
b = make([]byte, len(s))
copy(b, s)
}
b[i] = s[i] + ('a' - 'A')
}
}
if b == nil {
return s
}
return string(b)
}
func hexDigit(c byte) bool {
return '0' <= c && c <= '9' || 'a' <= c && c <= 'f' || 'A' <= c && c <= 'F'
}
// nameStart returns whether c can be the first character of an identifier
// (not counting an initial hyphen, or an escape sequence).
func nameStart(c byte) bool {
return 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || c == '_' || c > 127
}
// nameChar returns whether c can be a character within an identifier
// (not counting an escape sequence).
func nameChar(c byte) bool {
return 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || c == '_' || c > 127 ||
c == '-' || '0' <= c && c <= '9'
}
// parseIdentifier parses an identifier.
func (p *parser) parseIdentifier() (result string, err error) {
startingDash := false
if len(p.s) > p.i && p.s[p.i] == '-' {
startingDash = true
p.i++
}
if len(p.s) <= p.i {
return "", errors.New("expected identifier, found EOF instead")
}
if c := p.s[p.i]; !(nameStart(c) || c == '\\') {
return "", fmt.Errorf("expected identifier, found %c instead", c)
}
result, err = p.parseName()
if startingDash && err == nil {
result = "-" + result
}
return
}
// parseName parses a name (which is like an identifier, but doesn't have
// extra restrictions on the first character).
func (p *parser) parseName() (result string, err error) {
i := p.i
loop:
for i < len(p.s) {
c := p.s[i]
switch {
case nameChar(c):
start := i
for i < len(p.s) && nameChar(p.s[i]) {
i++
}
result += p.s[start:i]
case c == '\\':
p.i = i
val, err := p.parseEscape()
if err != nil {
return "", err
}
i = p.i
result += val
default:
break loop
}
}
if result == "" {
return "", errors.New("expected name, found EOF instead")
}
p.i = i
return result, nil
}
// parseString parses a single- or double-quoted string.
func (p *parser) parseString() (result string, err error) {
i := p.i
if len(p.s) < i+2 {
return "", errors.New("expected string, found EOF instead")
}
quote := p.s[i]
i++
loop:
for i < len(p.s) {
switch p.s[i] {
case '\\':
if len(p.s) > i+1 {
switch c := p.s[i+1]; c {
case '\r':
if len(p.s) > i+2 && p.s[i+2] == '\n' {
i += 3
continue loop
}
fallthrough
case '\n', '\f':
i += 2
continue loop
}
}
p.i = i
val, err := p.parseEscape()
if err != nil {
return "", err
}
i = p.i
result += val
case quote:
break loop
case '\r', '\n', '\f':
return "", errors.New("unexpected end of line in string")
default:
start := i
for i < len(p.s) {
if c := p.s[i]; c == quote || c == '\\' || c == '\r' || c == '\n' || c == '\f' {
break
}
i++
}
result += p.s[start:i]
}
}
if i >= len(p.s) {
return "", errors.New("EOF in string")
}
// Consume the final quote.
i++
p.i = i
return result, nil
}
// parseRegex parses a regular expression; the end is defined by encountering an
// unmatched closing ')' or ']' which is not consumed
func (p *parser) parseRegex() (rx *regexp.Regexp, err error) {
i := p.i
if len(p.s) < i+2 {
return nil, errors.New("expected regular expression, found EOF instead")
}
// number of open parens or brackets;
// when it becomes negative, finished parsing regex
open := 0
loop:
for i < len(p.s) {
switch p.s[i] {
case '(', '[':
open++
case ')', ']':
open--
if open < 0 {
break loop
}
}
i++
}
if i >= len(p.s) {
return nil, errors.New("EOF in regular expression")
}
rx, err = regexp.Compile(p.s[p.i:i])
p.i = i
return rx, err
}
// skipWhitespace consumes whitespace characters and comments.
// It returns true if there was actually anything to skip.
func (p *parser) skipWhitespace() bool {
i := p.i
for i < len(p.s) {
switch p.s[i] {
case ' ', '\t', '\r', '\n', '\f':
i++
continue
case '/':
if strings.HasPrefix(p.s[i:], "/*") {
end := strings.Index(p.s[i+len("/*"):], "*/")
if end != -1 {
i += end + len("/**/")
continue
}
}
}
break
}
if i > p.i {
p.i = i
return true
}
return false
}
// consumeParenthesis consumes an opening parenthesis and any following
// whitespace. It returns true if there was actually a parenthesis to skip.
func (p *parser) consumeParenthesis() bool {
if p.i < len(p.s) && p.s[p.i] == '(' {
p.i++
p.skipWhitespace()
return true
}
return false
}
// consumeClosingParenthesis consumes a closing parenthesis and any preceding
// whitespace. It returns true if there was actually a parenthesis to skip.
func (p *parser) consumeClosingParenthesis() bool {
i := p.i
p.skipWhitespace()
if p.i < len(p.s) && p.s[p.i] == ')' {
p.i++
return true
}
p.i = i
return false
}
// parseTypeSelector parses a type selector (one that matches by tag name).
func (p *parser) parseTypeSelector() (result tagSelector, err error) {
tag, err := p.parseIdentifier()
if err != nil {
return
}
return tagSelector{tag: toLowerASCII(tag)}, nil
}
// parseIDSelector parses a selector that matches by id attribute.
func (p *parser) parseIDSelector() (idSelector, error) {
if p.i >= len(p.s) {
return idSelector{}, fmt.Errorf("expected id selector (#id), found EOF instead")
}
if p.s[p.i] != '#' {
return idSelector{}, fmt.Errorf("expected id selector (#id), found '%c' instead", p.s[p.i])
}
p.i++
id, err := p.parseName()
if err != nil {
return idSelector{}, err
}
return idSelector{id: id}, nil
}
// parseClassSelector parses a selector that matches by class attribute.
func (p *parser) parseClassSelector() (classSelector, error) {
if p.i >= len(p.s) {
return classSelector{}, fmt.Errorf("expected class selector (.class), found EOF instead")
}
if p.s[p.i] != '.' {
return classSelector{}, fmt.Errorf("expected class selector (.class), found '%c' instead", p.s[p.i])
}
p.i++
class, err := p.parseIdentifier()
if err != nil {
return classSelector{}, err
}
return classSelector{class: class}, nil
}
// parseAttributeSelector parses a selector that matches by attribute value.
func (p *parser) parseAttributeSelector() (attrSelector, error) {
if p.i >= len(p.s) {
return attrSelector{}, fmt.Errorf("expected attribute selector ([attribute]), found EOF instead")
}
if p.s[p.i] != '[' {
return attrSelector{}, fmt.Errorf("expected attribute selector ([attribute]), found '%c' instead", p.s[p.i])
}
p.i++
p.skipWhitespace()
key, err := p.parseIdentifier()
if err != nil {
return attrSelector{}, err
}
key = toLowerASCII(key)
p.skipWhitespace()
if p.i >= len(p.s) {
return attrSelector{}, errors.New("unexpected EOF in attribute selector")
}
if p.s[p.i] == ']' {
p.i++
return attrSelector{key: key, operation: ""}, nil
}
if p.i+2 >= len(p.s) {
return attrSelector{}, errors.New("unexpected EOF in attribute selector")
}
op := p.s[p.i : p.i+2]
if op[0] == '=' {
op = "="
} else if op[1] != '=' {
return attrSelector{}, fmt.Errorf(`expected equality operator, found "%s" instead`, op)
}
p.i += len(op)
p.skipWhitespace()
if p.i >= len(p.s) {
return attrSelector{}, errors.New("unexpected EOF in attribute selector")
}
var val string
var rx *regexp.Regexp
if op == "#=" {
rx, err = p.parseRegex()
} else {
switch p.s[p.i] {
case '\'', '"':
val, err = p.parseString()
default:
val, err = p.parseIdentifier()
}
}
if err != nil {
return attrSelector{}, err
}
p.skipWhitespace()
if p.i >= len(p.s) {
return attrSelector{}, errors.New("unexpected EOF in attribute selector")
}
if p.s[p.i] != ']' {
return attrSelector{}, fmt.Errorf("expected ']', found '%c' instead", p.s[p.i])
}
p.i++
switch op {
case "=", "!=", "~=", "|=", "^=", "$=", "*=", "#=":
return attrSelector{key: key, val: val, operation: op, regexp: rx}, nil
default:
return attrSelector{}, fmt.Errorf("attribute operator %q is not supported", op)
}
}
var errExpectedParenthesis = errors.New("expected '(' but didn't find it")
var errExpectedClosingParenthesis = errors.New("expected ')' but didn't find it")
var errUnmatchedParenthesis = errors.New("unmatched '('")
// parsePseudoclassSelector parses a pseudoclass selector like :not(p)
func (p *parser) parsePseudoclassSelector() (out Sel, err error) {
if p.i >= len(p.s) {
return nil, fmt.Errorf("expected pseudoclass selector (:pseudoclass), found EOF instead")
}
if p.s[p.i] != ':' {
return nil, fmt.Errorf("expected attribute selector (:pseudoclass), found '%c' instead", p.s[p.i])
}
p.i++
if p.s[p.i] == ':' { // we found a pseudo-element
p.i++
}
name, err := p.parseIdentifier()
if err != nil {
return
}
name = toLowerASCII(name)
switch name {
case "not", "has", "haschild":
if !p.consumeParenthesis() {
return out, errExpectedParenthesis
}
sel, parseErr := p.parseSelectorGroup()
if parseErr != nil {
return out, parseErr
}
if !p.consumeClosingParenthesis() {
return out, errExpectedClosingParenthesis
}
out = relativePseudoClassSelector{name: name, match: sel}
case "contains", "containsown":
if !p.consumeParenthesis() {
return out, errExpectedParenthesis
}
if p.i == len(p.s) {
return out, errUnmatchedParenthesis
}
var val string
switch p.s[p.i] {
case '\'', '"':
val, err = p.parseString()
default:
val, err = p.parseIdentifier()
}
if err != nil {
return out, err
}
val = strings.ToLower(val)
p.skipWhitespace()
if p.i >= len(p.s) {
return out, errors.New("unexpected EOF in pseudo selector")
}
if !p.consumeClosingParenthesis() {
return out, errExpectedClosingParenthesis
}
out = containsPseudoClassSelector{own: name == "containsown", value: val}
case "matches", "matchesown":
if !p.consumeParenthesis() {
return out, errExpectedParenthesis
}
rx, err := p.parseRegex()
if err != nil {
return out, err
}
if p.i >= len(p.s) {
return out, errors.New("unexpected EOF in pseudo selector")
}
if !p.consumeClosingParenthesis() {
return out, errExpectedClosingParenthesis
}
out = regexpPseudoClassSelector{own: name == "matchesown", regexp: rx}
case "nth-child", "nth-last-child", "nth-of-type", "nth-last-of-type":
if !p.consumeParenthesis() {
return out, errExpectedParenthesis
}
a, b, err := p.parseNth()
if err != nil {
return out, err
}
if !p.consumeClosingParenthesis() {
return out, errExpectedClosingParenthesis
}
last := name == "nth-last-child" || name == "nth-last-of-type"
ofType := name == "nth-of-type" || name == "nth-last-of-type"
out = nthPseudoClassSelector{a: a, b: b, last: last, ofType: ofType}
case "first-child":
out = nthPseudoClassSelector{a: 0, b: 1, ofType: false, last: false}
case "last-child":
out = nthPseudoClassSelector{a: 0, b: 1, ofType: false, last: true}
case "first-of-type":
out = nthPseudoClassSelector{a: 0, b: 1, ofType: true, last: false}
case "last-of-type":
out = nthPseudoClassSelector{a: 0, b: 1, ofType: true, last: true}
case "only-child":
out = onlyChildPseudoClassSelector{ofType: false}
case "only-of-type":
out = onlyChildPseudoClassSelector{ofType: true}
case "input":
out = inputPseudoClassSelector{}
case "empty":
out = emptyElementPseudoClassSelector{}
case "root":
out = rootPseudoClassSelector{}
case "after", "backdrop", "before", "cue", "first-letter", "first-line", "grammar-error", "marker", "placeholder", "selection", "spelling-error":
return out, errors.New("pseudo-elements are not yet supported")
default:
return out, fmt.Errorf("unknown pseudoclass or pseudoelement :%s", name)
}
return
}
// parseInteger parses a decimal integer.
func (p *parser) parseInteger() (int, error) {
i := p.i
start := i
for i < len(p.s) && '0' <= p.s[i] && p.s[i] <= '9' {
i++
}
if i == start {
return 0, errors.New("expected integer, but didn't find it")
}
p.i = i
val, err := strconv.Atoi(p.s[start:i])
if err != nil {
return 0, err
}
return val, nil
}
// parseNth parses the argument for :nth-child (normally of the form an+b).
func (p *parser) parseNth() (a, b int, err error) {
// initial state
if p.i >= len(p.s) {
goto eof
}
switch p.s[p.i] {
case '-':
p.i++
goto negativeA
case '+':
p.i++
goto positiveA
case '0', '1', '2', '3', '4', '5', '6', '7', '8', '9':
goto positiveA
case 'n', 'N':
a = 1
p.i++
goto readN
case 'o', 'O', 'e', 'E':
id, nameErr := p.parseName()
if nameErr != nil {
return 0, 0, nameErr
}
id = toLowerASCII(id)
if id == "odd" {
return 2, 1, nil
}
if id == "even" {
return 2, 0, nil
}
return 0, 0, fmt.Errorf("expected 'odd' or 'even', but found '%s' instead", id)
default:
goto invalid
}
positiveA:
if p.i >= len(p.s) {
goto eof
}
switch p.s[p.i] {
case '0', '1', '2', '3', '4', '5', '6', '7', '8', '9':
a, err = p.parseInteger()
if err != nil {
return 0, 0, err
}
goto readA
case 'n', 'N':
a = 1
p.i++
goto readN
default:
goto invalid
}
negativeA:
if p.i >= len(p.s) {
goto eof
}
switch p.s[p.i] {
case '0', '1', '2', '3', '4', '5', '6', '7', '8', '9':
a, err = p.parseInteger()
if err != nil {
return 0, 0, err
}
a = -a
goto readA
case 'n', 'N':
a = -1
p.i++
goto readN
default:
goto invalid
}
readA:
if p.i >= len(p.s) {
goto eof
}
switch p.s[p.i] {
case 'n', 'N':
p.i++
goto readN
default:
// The number we read as a is actually b.
return 0, a, nil
}
readN:
p.skipWhitespace()
if p.i >= len(p.s) {
goto eof
}
switch p.s[p.i] {
case '+':
p.i++
p.skipWhitespace()
b, err = p.parseInteger()
if err != nil {
return 0, 0, err
}
return a, b, nil
case '-':
p.i++
p.skipWhitespace()
b, err = p.parseInteger()
if err != nil {
return 0, 0, err
}
return a, -b, nil
default:
return a, 0, nil
}
eof:
return 0, 0, errors.New("unexpected EOF while attempting to parse expression of form an+b")
invalid:
return 0, 0, errors.New("unexpected character while attempting to parse expression of form an+b")
}
// parseSimpleSelectorSequence parses a selector sequence that applies to
// a single element.
func (p *parser) parseSimpleSelectorSequence() (Sel, error) {
var selectors []Sel
if p.i >= len(p.s) {
return nil, errors.New("expected selector, found EOF instead")
}
switch p.s[p.i] {
case '*':
// It's the universal selector. Just skip over it, since it doesn't affect the meaning.
p.i++
case '#', '.', '[', ':':
// There's no type selector. Wait to process the other till the main loop.
default:
r, err := p.parseTypeSelector()
if err != nil {
return nil, err
}
selectors = append(selectors, r)
}
loop:
for p.i < len(p.s) {
var (
ns Sel
err error
)
switch p.s[p.i] {
case '#':
ns, err = p.parseIDSelector()
case '.':
ns, err = p.parseClassSelector()
case '[':
ns, err = p.parseAttributeSelector()
case ':':
ns, err = p.parsePseudoclassSelector()
default:
break loop
}
if err != nil {
return nil, err
}
selectors = append(selectors, ns)
}
if len(selectors) == 1 { // no need wrap the selectors in compoundSelector
return selectors[0], nil
}
return compoundSelector{selectors: selectors}, nil
}
// parseSelector parses a selector that may include combinators.
func (p *parser) parseSelector() (Sel, error) {
p.skipWhitespace()
result, err := p.parseSimpleSelectorSequence()
if err != nil {
return nil, err
}
for {
var (
combinator byte
c Sel
)
if p.skipWhitespace() {
combinator = ' '
}
if p.i >= len(p.s) {
return result, nil
}
switch p.s[p.i] {
case '+', '>', '~':
combinator = p.s[p.i]
p.i++
p.skipWhitespace()
case ',', ')':
// These characters can't begin a selector, but they can legally occur after one.
return result, nil
}
if combinator == 0 {
return result, nil
}
c, err = p.parseSimpleSelectorSequence()
if err != nil {
return nil, err
}
result = combinedSelector{first: result, combinator: combinator, second: c}
}
}
// parseSelectorGroup parses a group of selectors, separated by commas.
func (p *parser) parseSelectorGroup() (SelectorGroup, error) {
current, err := p.parseSelector()
if err != nil {
return nil, err
}
result := SelectorGroup{current}
for p.i < len(p.s) {
if p.s[p.i] != ',' {
break
}
p.i++
c, err := p.parseSelector()
if err != nil {
return nil, err
}
result = append(result, c)
}
return result, nil
}

833
vendor/github.com/andybalholm/cascadia/selector.go generated vendored Normal file
View file

@ -0,0 +1,833 @@
package cascadia
import (
"bytes"
"fmt"
"regexp"
"strings"
"golang.org/x/net/html"
)
// Matcher is the interface for basic selector functionality.
// Match returns whether a selector matches n.
type Matcher interface {
Match(n *html.Node) bool
}
// Sel is the interface for all the functionality provided by selectors.
// It is currently the same as Matcher, but other methods may be added in the
// future.
type Sel interface {
Matcher
Specificity() Specificity
}
// Parse parses a selector.
func Parse(sel string) (Sel, error) {
p := &parser{s: sel}
compiled, err := p.parseSelector()
if err != nil {
return nil, err
}
if p.i < len(sel) {
return nil, fmt.Errorf("parsing %q: %d bytes left over", sel, len(sel)-p.i)
}
return compiled, nil
}
// ParseGroup parses a selector, or a group of selectors separated by commas.
func ParseGroup(sel string) (SelectorGroup, error) {
p := &parser{s: sel}
compiled, err := p.parseSelectorGroup()
if err != nil {
return nil, err
}
if p.i < len(sel) {
return nil, fmt.Errorf("parsing %q: %d bytes left over", sel, len(sel)-p.i)
}
return compiled, nil
}
// A Selector is a function which tells whether a node matches or not.
//
// This type is maintained for compatibility; I recommend using the newer and
// more idiomatic interfaces Sel and Matcher.
type Selector func(*html.Node) bool
// Compile parses a selector and returns, if successful, a Selector object
// that can be used to match against html.Node objects.
func Compile(sel string) (Selector, error) {
compiled, err := ParseGroup(sel)
if err != nil {
return nil, err
}
return Selector(compiled.Match), nil
}
// MustCompile is like Compile, but panics instead of returning an error.
func MustCompile(sel string) Selector {
compiled, err := Compile(sel)
if err != nil {
panic(err)
}
return compiled
}
// MatchAll returns a slice of the nodes that match the selector,
// from n and its children.
func (s Selector) MatchAll(n *html.Node) []*html.Node {
return s.matchAllInto(n, nil)
}
func (s Selector) matchAllInto(n *html.Node, storage []*html.Node) []*html.Node {
if s(n) {
storage = append(storage, n)
}
for child := n.FirstChild; child != nil; child = child.NextSibling {
storage = s.matchAllInto(child, storage)
}
return storage
}
func queryInto(n *html.Node, m Matcher, storage []*html.Node) []*html.Node {
for child := n.FirstChild; child != nil; child = child.NextSibling {
if m.Match(child) {
storage = append(storage, child)
}
storage = queryInto(child, m, storage)
}
return storage
}
// QueryAll returns a slice of all the nodes that match m, from the descendants
// of n.
func QueryAll(n *html.Node, m Matcher) []*html.Node {
return queryInto(n, m, nil)
}
// Match returns true if the node matches the selector.
func (s Selector) Match(n *html.Node) bool {
return s(n)
}
// MatchFirst returns the first node that matches s, from n and its children.
func (s Selector) MatchFirst(n *html.Node) *html.Node {
if s.Match(n) {
return n
}
for c := n.FirstChild; c != nil; c = c.NextSibling {
m := s.MatchFirst(c)
if m != nil {
return m
}
}
return nil
}
// Query returns the first node that matches m, from the descendants of n.
// If none matches, it returns nil.
func Query(n *html.Node, m Matcher) *html.Node {
for c := n.FirstChild; c != nil; c = c.NextSibling {
if m.Match(c) {
return c
}
if matched := Query(c, m); matched != nil {
return matched
}
}
return nil
}
// Filter returns the nodes in nodes that match the selector.
func (s Selector) Filter(nodes []*html.Node) (result []*html.Node) {
for _, n := range nodes {
if s(n) {
result = append(result, n)
}
}
return result
}
// Filter returns the nodes that match m.
func Filter(nodes []*html.Node, m Matcher) (result []*html.Node) {
for _, n := range nodes {
if m.Match(n) {
result = append(result, n)
}
}
return result
}
type tagSelector struct {
tag string
}
// Matches elements with a given tag name.
func (t tagSelector) Match(n *html.Node) bool {
return n.Type == html.ElementNode && n.Data == t.tag
}
func (c tagSelector) Specificity() Specificity {
return Specificity{0, 0, 1}
}
type classSelector struct {
class string
}
// Matches elements by class attribute.
func (t classSelector) Match(n *html.Node) bool {
return matchAttribute(n, "class", func(s string) bool {
return matchInclude(t.class, s)
})
}
func (c classSelector) Specificity() Specificity {
return Specificity{0, 1, 0}
}
type idSelector struct {
id string
}
// Matches elements by id attribute.
func (t idSelector) Match(n *html.Node) bool {
return matchAttribute(n, "id", func(s string) bool {
return s == t.id
})
}
func (c idSelector) Specificity() Specificity {
return Specificity{1, 0, 0}
}
type attrSelector struct {
key, val, operation string
regexp *regexp.Regexp
}
// Matches elements by attribute value.
func (t attrSelector) Match(n *html.Node) bool {
switch t.operation {
case "":
return matchAttribute(n, t.key, func(string) bool { return true })
case "=":
return matchAttribute(n, t.key, func(s string) bool { return s == t.val })
case "!=":
return attributeNotEqualMatch(t.key, t.val, n)
case "~=":
// matches elements where the attribute named key is a whitespace-separated list that includes val.
return matchAttribute(n, t.key, func(s string) bool { return matchInclude(t.val, s) })
case "|=":
return attributeDashMatch(t.key, t.val, n)
case "^=":
return attributePrefixMatch(t.key, t.val, n)
case "$=":
return attributeSuffixMatch(t.key, t.val, n)
case "*=":
return attributeSubstringMatch(t.key, t.val, n)
case "#=":
return attributeRegexMatch(t.key, t.regexp, n)
default:
panic(fmt.Sprintf("unsuported operation : %s", t.operation))
}
}
// matches elements where the attribute named key satisifes the function f.
func matchAttribute(n *html.Node, key string, f func(string) bool) bool {
if n.Type != html.ElementNode {
return false
}
for _, a := range n.Attr {
if a.Key == key && f(a.Val) {
return true
}
}
return false
}
// attributeNotEqualMatch matches elements where
// the attribute named key does not have the value val.
func attributeNotEqualMatch(key, val string, n *html.Node) bool {
if n.Type != html.ElementNode {
return false
}
for _, a := range n.Attr {
if a.Key == key && a.Val == val {
return false
}
}
return true
}
// returns true if s is a whitespace-separated list that includes val.
func matchInclude(val, s string) bool {
for s != "" {
i := strings.IndexAny(s, " \t\r\n\f")
if i == -1 {
return s == val
}
if s[:i] == val {
return true
}
s = s[i+1:]
}
return false
}
// matches elements where the attribute named key equals val or starts with val plus a hyphen.
func attributeDashMatch(key, val string, n *html.Node) bool {
return matchAttribute(n, key,
func(s string) bool {
if s == val {
return true
}
if len(s) <= len(val) {
return false
}
if s[:len(val)] == val && s[len(val)] == '-' {
return true
}
return false
})
}
// attributePrefixMatch returns a Selector that matches elements where
// the attribute named key starts with val.
func attributePrefixMatch(key, val string, n *html.Node) bool {
return matchAttribute(n, key,
func(s string) bool {
if strings.TrimSpace(s) == "" {
return false
}
return strings.HasPrefix(s, val)
})
}
// attributeSuffixMatch matches elements where
// the attribute named key ends with val.
func attributeSuffixMatch(key, val string, n *html.Node) bool {
return matchAttribute(n, key,
func(s string) bool {
if strings.TrimSpace(s) == "" {
return false
}
return strings.HasSuffix(s, val)
})
}
// attributeSubstringMatch matches nodes where
// the attribute named key contains val.
func attributeSubstringMatch(key, val string, n *html.Node) bool {
return matchAttribute(n, key,
func(s string) bool {
if strings.TrimSpace(s) == "" {
return false
}
return strings.Contains(s, val)
})
}
// attributeRegexMatch matches nodes where
// the attribute named key matches the regular expression rx
func attributeRegexMatch(key string, rx *regexp.Regexp, n *html.Node) bool {
return matchAttribute(n, key,
func(s string) bool {
return rx.MatchString(s)
})
}
func (c attrSelector) Specificity() Specificity {
return Specificity{0, 1, 0}
}
// ---------------- Pseudo class selectors ----------------
// we use severals concrete types of pseudo-class selectors
type relativePseudoClassSelector struct {
name string // one of "not", "has", "haschild"
match SelectorGroup
}
func (s relativePseudoClassSelector) Match(n *html.Node) bool {
if n.Type != html.ElementNode {
return false
}
switch s.name {
case "not":
// matches elements that do not match a.
return !s.match.Match(n)
case "has":
// matches elements with any descendant that matches a.
return hasDescendantMatch(n, s.match)
case "haschild":
// matches elements with a child that matches a.
return hasChildMatch(n, s.match)
default:
panic(fmt.Sprintf("unsupported relative pseudo class selector : %s", s.name))
}
}
// hasChildMatch returns whether n has any child that matches a.
func hasChildMatch(n *html.Node, a Matcher) bool {
for c := n.FirstChild; c != nil; c = c.NextSibling {
if a.Match(c) {
return true
}
}
return false
}
// hasDescendantMatch performs a depth-first search of n's descendants,
// testing whether any of them match a. It returns true as soon as a match is
// found, or false if no match is found.
func hasDescendantMatch(n *html.Node, a Matcher) bool {
for c := n.FirstChild; c != nil; c = c.NextSibling {
if a.Match(c) || (c.Type == html.ElementNode && hasDescendantMatch(c, a)) {
return true
}
}
return false
}
// Specificity returns the specificity of the most specific selectors
// in the pseudo-class arguments.
// See https://www.w3.org/TR/selectors/#specificity-rules
func (s relativePseudoClassSelector) Specificity() Specificity {
var max Specificity
for _, sel := range s.match {
newSpe := sel.Specificity()
if max.Less(newSpe) {
max = newSpe
}
}
return max
}
type containsPseudoClassSelector struct {
own bool
value string
}
func (s containsPseudoClassSelector) Match(n *html.Node) bool {
var text string
if s.own {
// matches nodes that directly contain the given text
text = strings.ToLower(nodeOwnText(n))
} else {
// matches nodes that contain the given text.
text = strings.ToLower(nodeText(n))
}
return strings.Contains(text, s.value)
}
func (s containsPseudoClassSelector) Specificity() Specificity {
return Specificity{0, 1, 0}
}
type regexpPseudoClassSelector struct {
own bool
regexp *regexp.Regexp
}
func (s regexpPseudoClassSelector) Match(n *html.Node) bool {
var text string
if s.own {
// matches nodes whose text directly matches the specified regular expression
text = nodeOwnText(n)
} else {
// matches nodes whose text matches the specified regular expression
text = nodeText(n)
}
return s.regexp.MatchString(text)
}
// writeNodeText writes the text contained in n and its descendants to b.
func writeNodeText(n *html.Node, b *bytes.Buffer) {
switch n.Type {
case html.TextNode:
b.WriteString(n.Data)
case html.ElementNode:
for c := n.FirstChild; c != nil; c = c.NextSibling {
writeNodeText(c, b)
}
}
}
// nodeText returns the text contained in n and its descendants.
func nodeText(n *html.Node) string {
var b bytes.Buffer
writeNodeText(n, &b)
return b.String()
}
// nodeOwnText returns the contents of the text nodes that are direct
// children of n.
func nodeOwnText(n *html.Node) string {
var b bytes.Buffer
for c := n.FirstChild; c != nil; c = c.NextSibling {
if c.Type == html.TextNode {
b.WriteString(c.Data)
}
}
return b.String()
}
func (s regexpPseudoClassSelector) Specificity() Specificity {
return Specificity{0, 1, 0}
}
type nthPseudoClassSelector struct {
a, b int
last, ofType bool
}
func (s nthPseudoClassSelector) Match(n *html.Node) bool {
if s.a == 0 {
if s.last {
return simpleNthLastChildMatch(s.b, s.ofType, n)
} else {
return simpleNthChildMatch(s.b, s.ofType, n)
}
}
return nthChildMatch(s.a, s.b, s.last, s.ofType, n)
}
// nthChildMatch implements :nth-child(an+b).
// If last is true, implements :nth-last-child instead.
// If ofType is true, implements :nth-of-type instead.
func nthChildMatch(a, b int, last, ofType bool, n *html.Node) bool {
if n.Type != html.ElementNode {
return false
}
parent := n.Parent
if parent == nil {
return false
}
if parent.Type == html.DocumentNode {
return false
}
i := -1
count := 0
for c := parent.FirstChild; c != nil; c = c.NextSibling {
if (c.Type != html.ElementNode) || (ofType && c.Data != n.Data) {
continue
}
count++
if c == n {
i = count
if !last {
break
}
}
}
if i == -1 {
// This shouldn't happen, since n should always be one of its parent's children.
return false
}
if last {
i = count - i + 1
}
i -= b
if a == 0 {
return i == 0
}
return i%a == 0 && i/a >= 0
}
// simpleNthChildMatch implements :nth-child(b).
// If ofType is true, implements :nth-of-type instead.
func simpleNthChildMatch(b int, ofType bool, n *html.Node) bool {
if n.Type != html.ElementNode {
return false
}
parent := n.Parent
if parent == nil {
return false
}
if parent.Type == html.DocumentNode {
return false
}
count := 0
for c := parent.FirstChild; c != nil; c = c.NextSibling {
if c.Type != html.ElementNode || (ofType && c.Data != n.Data) {
continue
}
count++
if c == n {
return count == b
}
if count >= b {
return false
}
}
return false
}
// simpleNthLastChildMatch implements :nth-last-child(b).
// If ofType is true, implements :nth-last-of-type instead.
func simpleNthLastChildMatch(b int, ofType bool, n *html.Node) bool {
if n.Type != html.ElementNode {
return false
}
parent := n.Parent
if parent == nil {
return false
}
if parent.Type == html.DocumentNode {
return false
}
count := 0
for c := parent.LastChild; c != nil; c = c.PrevSibling {
if c.Type != html.ElementNode || (ofType && c.Data != n.Data) {
continue
}
count++
if c == n {
return count == b
}
if count >= b {
return false
}
}
return false
}
// Specificity for nth-child pseudo-class.
// Does not support a list of selectors
func (s nthPseudoClassSelector) Specificity() Specificity {
return Specificity{0, 1, 0}
}
type onlyChildPseudoClassSelector struct {
ofType bool
}
// Match implements :only-child.
// If `ofType` is true, it implements :only-of-type instead.
func (s onlyChildPseudoClassSelector) Match(n *html.Node) bool {
if n.Type != html.ElementNode {
return false
}
parent := n.Parent
if parent == nil {
return false
}
if parent.Type == html.DocumentNode {
return false
}
count := 0
for c := parent.FirstChild; c != nil; c = c.NextSibling {
if (c.Type != html.ElementNode) || (s.ofType && c.Data != n.Data) {
continue
}
count++
if count > 1 {
return false
}
}
return count == 1
}
func (s onlyChildPseudoClassSelector) Specificity() Specificity {
return Specificity{0, 1, 0}
}
type inputPseudoClassSelector struct{}
// Matches input, select, textarea and button elements.
func (s inputPseudoClassSelector) Match(n *html.Node) bool {
return n.Type == html.ElementNode && (n.Data == "input" || n.Data == "select" || n.Data == "textarea" || n.Data == "button")
}
func (s inputPseudoClassSelector) Specificity() Specificity {
return Specificity{0, 1, 0}
}
type emptyElementPseudoClassSelector struct{}
// Matches empty elements.
func (s emptyElementPseudoClassSelector) Match(n *html.Node) bool {
if n.Type != html.ElementNode {
return false
}
for c := n.FirstChild; c != nil; c = c.NextSibling {
switch c.Type {
case html.ElementNode, html.TextNode:
return false
}
}
return true
}
func (s emptyElementPseudoClassSelector) Specificity() Specificity {
return Specificity{0, 1, 0}
}
type rootPseudoClassSelector struct{}
// Match implements :root
func (s rootPseudoClassSelector) Match(n *html.Node) bool {
if n.Type != html.ElementNode {
return false
}
if n.Parent == nil {
return false
}
return n.Parent.Type == html.DocumentNode
}
func (s rootPseudoClassSelector) Specificity() Specificity {
return Specificity{0, 1, 0}
}
type compoundSelector struct {
selectors []Sel
}
// Matches elements if each sub-selectors matches.
func (t compoundSelector) Match(n *html.Node) bool {
if len(t.selectors) == 0 {
return n.Type == html.ElementNode
}
for _, sel := range t.selectors {
if !sel.Match(n) {
return false
}
}
return true
}
func (s compoundSelector) Specificity() Specificity {
var out Specificity
for _, sel := range s.selectors {
out = out.Add(sel.Specificity())
}
return out
}
type combinedSelector struct {
first Sel
combinator byte
second Sel
}
func (t combinedSelector) Match(n *html.Node) bool {
if t.first == nil {
return false // maybe we should panic
}
switch t.combinator {
case 0:
return t.first.Match(n)
case ' ':
return descendantMatch(t.first, t.second, n)
case '>':
return childMatch(t.first, t.second, n)
case '+':
return siblingMatch(t.first, t.second, true, n)
case '~':
return siblingMatch(t.first, t.second, false, n)
default:
panic("unknown combinator")
}
}
// matches an element if it matches d and has an ancestor that matches a.
func descendantMatch(a, d Matcher, n *html.Node) bool {
if !d.Match(n) {
return false
}
for p := n.Parent; p != nil; p = p.Parent {
if a.Match(p) {
return true
}
}
return false
}
// matches an element if it matches d and its parent matches a.
func childMatch(a, d Matcher, n *html.Node) bool {
return d.Match(n) && n.Parent != nil && a.Match(n.Parent)
}
// matches an element if it matches s2 and is preceded by an element that matches s1.
// If adjacent is true, the sibling must be immediately before the element.
func siblingMatch(s1, s2 Matcher, adjacent bool, n *html.Node) bool {
if !s2.Match(n) {
return false
}
if adjacent {
for n = n.PrevSibling; n != nil; n = n.PrevSibling {
if n.Type == html.TextNode || n.Type == html.CommentNode {
continue
}
return s1.Match(n)
}
return false
}
// Walk backwards looking for element that matches s1
for c := n.PrevSibling; c != nil; c = c.PrevSibling {
if s1.Match(c) {
return true
}
}
return false
}
func (s combinedSelector) Specificity() Specificity {
spec := s.first.Specificity()
if s.second != nil {
spec = spec.Add(s.second.Specificity())
}
return spec
}
// A SelectorGroup is a list of selectors, which matches if any of the
// individual selectors matches.
type SelectorGroup []Sel
// Match returns true if the node matches one of the single selectors.
func (s SelectorGroup) Match(n *html.Node) bool {
for _, sel := range s {
if sel.Match(n) {
return true
}
}
return false
}

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vendor/github.com/andybalholm/cascadia/specificity.go generated vendored Normal file
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package cascadia
// Specificity is the CSS specificity as defined in
// https://www.w3.org/TR/selectors/#specificity-rules
// with the convention Specificity = [A,B,C].
type Specificity [3]int
// returns `true` if s < other (strictly), false otherwise
func (s Specificity) Less(other Specificity) bool {
for i := range s {
if s[i] < other[i] {
return true
}
if s[i] > other[i] {
return false
}
}
return false
}
func (s Specificity) Add(other Specificity) Specificity {
for i, sp := range other {
s[i] += sp
}
return s
}

3
vendor/golang.org/x/net/AUTHORS generated vendored Normal file
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# This source code refers to The Go Authors for copyright purposes.
# The master list of authors is in the main Go distribution,
# visible at http://tip.golang.org/AUTHORS.

3
vendor/golang.org/x/net/CONTRIBUTORS generated vendored Normal file
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@ -0,0 +1,3 @@
# This source code was written by the Go contributors.
# The master list of contributors is in the main Go distribution,
# visible at http://tip.golang.org/CONTRIBUTORS.

27
vendor/golang.org/x/net/LICENSE generated vendored Normal file
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@ -0,0 +1,27 @@
Copyright (c) 2009 The Go Authors. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
* Neither the name of Google Inc. nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

22
vendor/golang.org/x/net/PATENTS generated vendored Normal file
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@ -0,0 +1,22 @@
Additional IP Rights Grant (Patents)
"This implementation" means the copyrightable works distributed by
Google as part of the Go project.
Google hereby grants to You a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable (except as stated in this section)
patent license to make, have made, use, offer to sell, sell, import,
transfer and otherwise run, modify and propagate the contents of this
implementation of Go, where such license applies only to those patent
claims, both currently owned or controlled by Google and acquired in
the future, licensable by Google that are necessarily infringed by this
implementation of Go. This grant does not include claims that would be
infringed only as a consequence of further modification of this
implementation. If you or your agent or exclusive licensee institute or
order or agree to the institution of patent litigation against any
entity (including a cross-claim or counterclaim in a lawsuit) alleging
that this implementation of Go or any code incorporated within this
implementation of Go constitutes direct or contributory patent
infringement, or inducement of patent infringement, then any patent
rights granted to you under this License for this implementation of Go
shall terminate as of the date such litigation is filed.

78
vendor/golang.org/x/net/html/atom/atom.go generated vendored Normal file
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// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package atom provides integer codes (also known as atoms) for a fixed set of
// frequently occurring HTML strings: tag names and attribute keys such as "p"
// and "id".
//
// Sharing an atom's name between all elements with the same tag can result in
// fewer string allocations when tokenizing and parsing HTML. Integer
// comparisons are also generally faster than string comparisons.
//
// The value of an atom's particular code is not guaranteed to stay the same
// between versions of this package. Neither is any ordering guaranteed:
// whether atom.H1 < atom.H2 may also change. The codes are not guaranteed to
// be dense. The only guarantees are that e.g. looking up "div" will yield
// atom.Div, calling atom.Div.String will return "div", and atom.Div != 0.
package atom // import "golang.org/x/net/html/atom"
// Atom is an integer code for a string. The zero value maps to "".
type Atom uint32
// String returns the atom's name.
func (a Atom) String() string {
start := uint32(a >> 8)
n := uint32(a & 0xff)
if start+n > uint32(len(atomText)) {
return ""
}
return atomText[start : start+n]
}
func (a Atom) string() string {
return atomText[a>>8 : a>>8+a&0xff]
}
// fnv computes the FNV hash with an arbitrary starting value h.
func fnv(h uint32, s []byte) uint32 {
for i := range s {
h ^= uint32(s[i])
h *= 16777619
}
return h
}
func match(s string, t []byte) bool {
for i, c := range t {
if s[i] != c {
return false
}
}
return true
}
// Lookup returns the atom whose name is s. It returns zero if there is no
// such atom. The lookup is case sensitive.
func Lookup(s []byte) Atom {
if len(s) == 0 || len(s) > maxAtomLen {
return 0
}
h := fnv(hash0, s)
if a := table[h&uint32(len(table)-1)]; int(a&0xff) == len(s) && match(a.string(), s) {
return a
}
if a := table[(h>>16)&uint32(len(table)-1)]; int(a&0xff) == len(s) && match(a.string(), s) {
return a
}
return 0
}
// String returns a string whose contents are equal to s. In that sense, it is
// equivalent to string(s) but may be more efficient.
func String(s []byte) string {
if a := Lookup(s); a != 0 {
return a.String()
}
return string(s)
}

783
vendor/golang.org/x/net/html/atom/table.go generated vendored Normal file
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// Code generated by go generate gen.go; DO NOT EDIT.
//go:generate go run gen.go
package atom
const (
A Atom = 0x1
Abbr Atom = 0x4
Accept Atom = 0x1a06
AcceptCharset Atom = 0x1a0e
Accesskey Atom = 0x2c09
Acronym Atom = 0xaa07
Action Atom = 0x27206
Address Atom = 0x6f307
Align Atom = 0xb105
Allowfullscreen Atom = 0x2080f
Allowpaymentrequest Atom = 0xc113
Allowusermedia Atom = 0xdd0e
Alt Atom = 0xf303
Annotation Atom = 0x1c90a
AnnotationXml Atom = 0x1c90e
Applet Atom = 0x31906
Area Atom = 0x35604
Article Atom = 0x3fc07
As Atom = 0x3c02
Aside Atom = 0x10705
Async Atom = 0xff05
Audio Atom = 0x11505
Autocomplete Atom = 0x2780c
Autofocus Atom = 0x12109
Autoplay Atom = 0x13c08
B Atom = 0x101
Base Atom = 0x3b04
Basefont Atom = 0x3b08
Bdi Atom = 0xba03
Bdo Atom = 0x14b03
Bgsound Atom = 0x15e07
Big Atom = 0x17003
Blink Atom = 0x17305
Blockquote Atom = 0x1870a
Body Atom = 0x2804
Br Atom = 0x202
Button Atom = 0x19106
Canvas Atom = 0x10306
Caption Atom = 0x23107
Center Atom = 0x22006
Challenge Atom = 0x29b09
Charset Atom = 0x2107
Checked Atom = 0x47907
Cite Atom = 0x19c04
Class Atom = 0x56405
Code Atom = 0x5c504
Col Atom = 0x1ab03
Colgroup Atom = 0x1ab08
Color Atom = 0x1bf05
Cols Atom = 0x1c404
Colspan Atom = 0x1c407
Command Atom = 0x1d707
Content Atom = 0x58b07
Contenteditable Atom = 0x58b0f
Contextmenu Atom = 0x3800b
Controls Atom = 0x1de08
Coords Atom = 0x1ea06
Crossorigin Atom = 0x1fb0b
Data Atom = 0x4a504
Datalist Atom = 0x4a508
Datetime Atom = 0x2b808
Dd Atom = 0x2d702
Default Atom = 0x10a07
Defer Atom = 0x5c705
Del Atom = 0x45203
Desc Atom = 0x56104
Details Atom = 0x7207
Dfn Atom = 0x8703
Dialog Atom = 0xbb06
Dir Atom = 0x9303
Dirname Atom = 0x9307
Disabled Atom = 0x16408
Div Atom = 0x16b03
Dl Atom = 0x5e602
Download Atom = 0x46308
Draggable Atom = 0x17a09
Dropzone Atom = 0x40508
Dt Atom = 0x64b02
Em Atom = 0x6e02
Embed Atom = 0x6e05
Enctype Atom = 0x28d07
Face Atom = 0x21e04
Fieldset Atom = 0x22608
Figcaption Atom = 0x22e0a
Figure Atom = 0x24806
Font Atom = 0x3f04
Footer Atom = 0xf606
For Atom = 0x25403
ForeignObject Atom = 0x2540d
Foreignobject Atom = 0x2610d
Form Atom = 0x26e04
Formaction Atom = 0x26e0a
Formenctype Atom = 0x2890b
Formmethod Atom = 0x2a40a
Formnovalidate Atom = 0x2ae0e
Formtarget Atom = 0x2c00a
Frame Atom = 0x8b05
Frameset Atom = 0x8b08
H1 Atom = 0x15c02
H2 Atom = 0x2de02
H3 Atom = 0x30d02
H4 Atom = 0x34502
H5 Atom = 0x34f02
H6 Atom = 0x64d02
Head Atom = 0x33104
Header Atom = 0x33106
Headers Atom = 0x33107
Height Atom = 0x5206
Hgroup Atom = 0x2ca06
Hidden Atom = 0x2d506
High Atom = 0x2db04
Hr Atom = 0x15702
Href Atom = 0x2e004
Hreflang Atom = 0x2e008
Html Atom = 0x5604
HttpEquiv Atom = 0x2e80a
I Atom = 0x601
Icon Atom = 0x58a04
Id Atom = 0x10902
Iframe Atom = 0x2fc06
Image Atom = 0x30205
Img Atom = 0x30703
Input Atom = 0x44b05
Inputmode Atom = 0x44b09
Ins Atom = 0x20403
Integrity Atom = 0x23f09
Is Atom = 0x16502
Isindex Atom = 0x30f07
Ismap Atom = 0x31605
Itemid Atom = 0x38b06
Itemprop Atom = 0x19d08
Itemref Atom = 0x3cd07
Itemscope Atom = 0x67109
Itemtype Atom = 0x31f08
Kbd Atom = 0xb903
Keygen Atom = 0x3206
Keytype Atom = 0xd607
Kind Atom = 0x17704
Label Atom = 0x5905
Lang Atom = 0x2e404
Legend Atom = 0x18106
Li Atom = 0xb202
Link Atom = 0x17404
List Atom = 0x4a904
Listing Atom = 0x4a907
Loop Atom = 0x5d04
Low Atom = 0xc303
Main Atom = 0x1004
Malignmark Atom = 0xb00a
Manifest Atom = 0x6d708
Map Atom = 0x31803
Mark Atom = 0xb604
Marquee Atom = 0x32707
Math Atom = 0x32e04
Max Atom = 0x33d03
Maxlength Atom = 0x33d09
Media Atom = 0xe605
Mediagroup Atom = 0xe60a
Menu Atom = 0x38704
Menuitem Atom = 0x38708
Meta Atom = 0x4b804
Meter Atom = 0x9805
Method Atom = 0x2a806
Mglyph Atom = 0x30806
Mi Atom = 0x34702
Min Atom = 0x34703
Minlength Atom = 0x34709
Mn Atom = 0x2b102
Mo Atom = 0xa402
Ms Atom = 0x67402
Mtext Atom = 0x35105
Multiple Atom = 0x35f08
Muted Atom = 0x36705
Name Atom = 0x9604
Nav Atom = 0x1303
Nobr Atom = 0x3704
Noembed Atom = 0x6c07
Noframes Atom = 0x8908
Nomodule Atom = 0xa208
Nonce Atom = 0x1a605
Noscript Atom = 0x21608
Novalidate Atom = 0x2b20a
Object Atom = 0x26806
Ol Atom = 0x13702
Onabort Atom = 0x19507
Onafterprint Atom = 0x2360c
Onautocomplete Atom = 0x2760e
Onautocompleteerror Atom = 0x27613
Onauxclick Atom = 0x61f0a
Onbeforeprint Atom = 0x69e0d
Onbeforeunload Atom = 0x6e70e
Onblur Atom = 0x56d06
Oncancel Atom = 0x11908
Oncanplay Atom = 0x14d09
Oncanplaythrough Atom = 0x14d10
Onchange Atom = 0x41b08
Onclick Atom = 0x2f507
Onclose Atom = 0x36c07
Oncontextmenu Atom = 0x37e0d
Oncopy Atom = 0x39106
Oncuechange Atom = 0x3970b
Oncut Atom = 0x3a205
Ondblclick Atom = 0x3a70a
Ondrag Atom = 0x3b106
Ondragend Atom = 0x3b109
Ondragenter Atom = 0x3ba0b
Ondragexit Atom = 0x3c50a
Ondragleave Atom = 0x3df0b
Ondragover Atom = 0x3ea0a
Ondragstart Atom = 0x3f40b
Ondrop Atom = 0x40306
Ondurationchange Atom = 0x41310
Onemptied Atom = 0x40a09
Onended Atom = 0x42307
Onerror Atom = 0x42a07
Onfocus Atom = 0x43107
Onhashchange Atom = 0x43d0c
Oninput Atom = 0x44907
Oninvalid Atom = 0x45509
Onkeydown Atom = 0x45e09
Onkeypress Atom = 0x46b0a
Onkeyup Atom = 0x48007
Onlanguagechange Atom = 0x48d10
Onload Atom = 0x49d06
Onloadeddata Atom = 0x49d0c
Onloadedmetadata Atom = 0x4b010
Onloadend Atom = 0x4c609
Onloadstart Atom = 0x4cf0b
Onmessage Atom = 0x4da09
Onmessageerror Atom = 0x4da0e
Onmousedown Atom = 0x4e80b
Onmouseenter Atom = 0x4f30c
Onmouseleave Atom = 0x4ff0c
Onmousemove Atom = 0x50b0b
Onmouseout Atom = 0x5160a
Onmouseover Atom = 0x5230b
Onmouseup Atom = 0x52e09
Onmousewheel Atom = 0x53c0c
Onoffline Atom = 0x54809
Ononline Atom = 0x55108
Onpagehide Atom = 0x5590a
Onpageshow Atom = 0x5730a
Onpaste Atom = 0x57f07
Onpause Atom = 0x59a07
Onplay Atom = 0x5a406
Onplaying Atom = 0x5a409
Onpopstate Atom = 0x5ad0a
Onprogress Atom = 0x5b70a
Onratechange Atom = 0x5cc0c
Onrejectionhandled Atom = 0x5d812
Onreset Atom = 0x5ea07
Onresize Atom = 0x5f108
Onscroll Atom = 0x60008
Onsecuritypolicyviolation Atom = 0x60819
Onseeked Atom = 0x62908
Onseeking Atom = 0x63109
Onselect Atom = 0x63a08
Onshow Atom = 0x64406
Onsort Atom = 0x64f06
Onstalled Atom = 0x65909
Onstorage Atom = 0x66209
Onsubmit Atom = 0x66b08
Onsuspend Atom = 0x67b09
Ontimeupdate Atom = 0x400c
Ontoggle Atom = 0x68408
Onunhandledrejection Atom = 0x68c14
Onunload Atom = 0x6ab08
Onvolumechange Atom = 0x6b30e
Onwaiting Atom = 0x6c109
Onwheel Atom = 0x6ca07
Open Atom = 0x1a304
Optgroup Atom = 0x5f08
Optimum Atom = 0x6d107
Option Atom = 0x6e306
Output Atom = 0x51d06
P Atom = 0xc01
Param Atom = 0xc05
Pattern Atom = 0x6607
Picture Atom = 0x7b07
Ping Atom = 0xef04
Placeholder Atom = 0x1310b
Plaintext Atom = 0x1b209
Playsinline Atom = 0x1400b
Poster Atom = 0x2cf06
Pre Atom = 0x47003
Preload Atom = 0x48607
Progress Atom = 0x5b908
Prompt Atom = 0x53606
Public Atom = 0x58606
Q Atom = 0xcf01
Radiogroup Atom = 0x30a
Rb Atom = 0x3a02
Readonly Atom = 0x35708
Referrerpolicy Atom = 0x3d10e
Rel Atom = 0x48703
Required Atom = 0x24c08
Reversed Atom = 0x8008
Rows Atom = 0x9c04
Rowspan Atom = 0x9c07
Rp Atom = 0x23c02
Rt Atom = 0x19a02
Rtc Atom = 0x19a03
Ruby Atom = 0xfb04
S Atom = 0x2501
Samp Atom = 0x7804
Sandbox Atom = 0x12907
Scope Atom = 0x67505
Scoped Atom = 0x67506
Script Atom = 0x21806
Seamless Atom = 0x37108
Section Atom = 0x56807
Select Atom = 0x63c06
Selected Atom = 0x63c08
Shape Atom = 0x1e505
Size Atom = 0x5f504
Sizes Atom = 0x5f505
Slot Atom = 0x1ef04
Small Atom = 0x20605
Sortable Atom = 0x65108
Sorted Atom = 0x33706
Source Atom = 0x37806
Spacer Atom = 0x43706
Span Atom = 0x9f04
Spellcheck Atom = 0x4740a
Src Atom = 0x5c003
Srcdoc Atom = 0x5c006
Srclang Atom = 0x5f907
Srcset Atom = 0x6f906
Start Atom = 0x3fa05
Step Atom = 0x58304
Strike Atom = 0xd206
Strong Atom = 0x6dd06
Style Atom = 0x6ff05
Sub Atom = 0x66d03
Summary Atom = 0x70407
Sup Atom = 0x70b03
Svg Atom = 0x70e03
System Atom = 0x71106
Tabindex Atom = 0x4be08
Table Atom = 0x59505
Target Atom = 0x2c406
Tbody Atom = 0x2705
Td Atom = 0x9202
Template Atom = 0x71408
Textarea Atom = 0x35208
Tfoot Atom = 0xf505
Th Atom = 0x15602
Thead Atom = 0x33005
Time Atom = 0x4204
Title Atom = 0x11005
Tr Atom = 0xcc02
Track Atom = 0x1ba05
Translate Atom = 0x1f209
Tt Atom = 0x6802
Type Atom = 0xd904
Typemustmatch Atom = 0x2900d
U Atom = 0xb01
Ul Atom = 0xa702
Updateviacache Atom = 0x460e
Usemap Atom = 0x59e06
Value Atom = 0x1505
Var Atom = 0x16d03
Video Atom = 0x2f105
Wbr Atom = 0x57c03
Width Atom = 0x64905
Workertype Atom = 0x71c0a
Wrap Atom = 0x72604
Xmp Atom = 0x12f03
)
const hash0 = 0x81cdf10e
const maxAtomLen = 25
var table = [1 << 9]Atom{
0x1: 0xe60a, // mediagroup
0x2: 0x2e404, // lang
0x4: 0x2c09, // accesskey
0x5: 0x8b08, // frameset
0x7: 0x63a08, // onselect
0x8: 0x71106, // system
0xa: 0x64905, // width
0xc: 0x2890b, // formenctype
0xd: 0x13702, // ol
0xe: 0x3970b, // oncuechange
0x10: 0x14b03, // bdo
0x11: 0x11505, // audio
0x12: 0x17a09, // draggable
0x14: 0x2f105, // video
0x15: 0x2b102, // mn
0x16: 0x38704, // menu
0x17: 0x2cf06, // poster
0x19: 0xf606, // footer
0x1a: 0x2a806, // method
0x1b: 0x2b808, // datetime
0x1c: 0x19507, // onabort
0x1d: 0x460e, // updateviacache
0x1e: 0xff05, // async
0x1f: 0x49d06, // onload
0x21: 0x11908, // oncancel
0x22: 0x62908, // onseeked
0x23: 0x30205, // image
0x24: 0x5d812, // onrejectionhandled
0x26: 0x17404, // link
0x27: 0x51d06, // output
0x28: 0x33104, // head
0x29: 0x4ff0c, // onmouseleave
0x2a: 0x57f07, // onpaste
0x2b: 0x5a409, // onplaying
0x2c: 0x1c407, // colspan
0x2f: 0x1bf05, // color
0x30: 0x5f504, // size
0x31: 0x2e80a, // http-equiv
0x33: 0x601, // i
0x34: 0x5590a, // onpagehide
0x35: 0x68c14, // onunhandledrejection
0x37: 0x42a07, // onerror
0x3a: 0x3b08, // basefont
0x3f: 0x1303, // nav
0x40: 0x17704, // kind
0x41: 0x35708, // readonly
0x42: 0x30806, // mglyph
0x44: 0xb202, // li
0x46: 0x2d506, // hidden
0x47: 0x70e03, // svg
0x48: 0x58304, // step
0x49: 0x23f09, // integrity
0x4a: 0x58606, // public
0x4c: 0x1ab03, // col
0x4d: 0x1870a, // blockquote
0x4e: 0x34f02, // h5
0x50: 0x5b908, // progress
0x51: 0x5f505, // sizes
0x52: 0x34502, // h4
0x56: 0x33005, // thead
0x57: 0xd607, // keytype
0x58: 0x5b70a, // onprogress
0x59: 0x44b09, // inputmode
0x5a: 0x3b109, // ondragend
0x5d: 0x3a205, // oncut
0x5e: 0x43706, // spacer
0x5f: 0x1ab08, // colgroup
0x62: 0x16502, // is
0x65: 0x3c02, // as
0x66: 0x54809, // onoffline
0x67: 0x33706, // sorted
0x69: 0x48d10, // onlanguagechange
0x6c: 0x43d0c, // onhashchange
0x6d: 0x9604, // name
0x6e: 0xf505, // tfoot
0x6f: 0x56104, // desc
0x70: 0x33d03, // max
0x72: 0x1ea06, // coords
0x73: 0x30d02, // h3
0x74: 0x6e70e, // onbeforeunload
0x75: 0x9c04, // rows
0x76: 0x63c06, // select
0x77: 0x9805, // meter
0x78: 0x38b06, // itemid
0x79: 0x53c0c, // onmousewheel
0x7a: 0x5c006, // srcdoc
0x7d: 0x1ba05, // track
0x7f: 0x31f08, // itemtype
0x82: 0xa402, // mo
0x83: 0x41b08, // onchange
0x84: 0x33107, // headers
0x85: 0x5cc0c, // onratechange
0x86: 0x60819, // onsecuritypolicyviolation
0x88: 0x4a508, // datalist
0x89: 0x4e80b, // onmousedown
0x8a: 0x1ef04, // slot
0x8b: 0x4b010, // onloadedmetadata
0x8c: 0x1a06, // accept
0x8d: 0x26806, // object
0x91: 0x6b30e, // onvolumechange
0x92: 0x2107, // charset
0x93: 0x27613, // onautocompleteerror
0x94: 0xc113, // allowpaymentrequest
0x95: 0x2804, // body
0x96: 0x10a07, // default
0x97: 0x63c08, // selected
0x98: 0x21e04, // face
0x99: 0x1e505, // shape
0x9b: 0x68408, // ontoggle
0x9e: 0x64b02, // dt
0x9f: 0xb604, // mark
0xa1: 0xb01, // u
0xa4: 0x6ab08, // onunload
0xa5: 0x5d04, // loop
0xa6: 0x16408, // disabled
0xaa: 0x42307, // onended
0xab: 0xb00a, // malignmark
0xad: 0x67b09, // onsuspend
0xae: 0x35105, // mtext
0xaf: 0x64f06, // onsort
0xb0: 0x19d08, // itemprop
0xb3: 0x67109, // itemscope
0xb4: 0x17305, // blink
0xb6: 0x3b106, // ondrag
0xb7: 0xa702, // ul
0xb8: 0x26e04, // form
0xb9: 0x12907, // sandbox
0xba: 0x8b05, // frame
0xbb: 0x1505, // value
0xbc: 0x66209, // onstorage
0xbf: 0xaa07, // acronym
0xc0: 0x19a02, // rt
0xc2: 0x202, // br
0xc3: 0x22608, // fieldset
0xc4: 0x2900d, // typemustmatch
0xc5: 0xa208, // nomodule
0xc6: 0x6c07, // noembed
0xc7: 0x69e0d, // onbeforeprint
0xc8: 0x19106, // button
0xc9: 0x2f507, // onclick
0xca: 0x70407, // summary
0xcd: 0xfb04, // ruby
0xce: 0x56405, // class
0xcf: 0x3f40b, // ondragstart
0xd0: 0x23107, // caption
0xd4: 0xdd0e, // allowusermedia
0xd5: 0x4cf0b, // onloadstart
0xd9: 0x16b03, // div
0xda: 0x4a904, // list
0xdb: 0x32e04, // math
0xdc: 0x44b05, // input
0xdf: 0x3ea0a, // ondragover
0xe0: 0x2de02, // h2
0xe2: 0x1b209, // plaintext
0xe4: 0x4f30c, // onmouseenter
0xe7: 0x47907, // checked
0xe8: 0x47003, // pre
0xea: 0x35f08, // multiple
0xeb: 0xba03, // bdi
0xec: 0x33d09, // maxlength
0xed: 0xcf01, // q
0xee: 0x61f0a, // onauxclick
0xf0: 0x57c03, // wbr
0xf2: 0x3b04, // base
0xf3: 0x6e306, // option
0xf5: 0x41310, // ondurationchange
0xf7: 0x8908, // noframes
0xf9: 0x40508, // dropzone
0xfb: 0x67505, // scope
0xfc: 0x8008, // reversed
0xfd: 0x3ba0b, // ondragenter
0xfe: 0x3fa05, // start
0xff: 0x12f03, // xmp
0x100: 0x5f907, // srclang
0x101: 0x30703, // img
0x104: 0x101, // b
0x105: 0x25403, // for
0x106: 0x10705, // aside
0x107: 0x44907, // oninput
0x108: 0x35604, // area
0x109: 0x2a40a, // formmethod
0x10a: 0x72604, // wrap
0x10c: 0x23c02, // rp
0x10d: 0x46b0a, // onkeypress
0x10e: 0x6802, // tt
0x110: 0x34702, // mi
0x111: 0x36705, // muted
0x112: 0xf303, // alt
0x113: 0x5c504, // code
0x114: 0x6e02, // em
0x115: 0x3c50a, // ondragexit
0x117: 0x9f04, // span
0x119: 0x6d708, // manifest
0x11a: 0x38708, // menuitem
0x11b: 0x58b07, // content
0x11d: 0x6c109, // onwaiting
0x11f: 0x4c609, // onloadend
0x121: 0x37e0d, // oncontextmenu
0x123: 0x56d06, // onblur
0x124: 0x3fc07, // article
0x125: 0x9303, // dir
0x126: 0xef04, // ping
0x127: 0x24c08, // required
0x128: 0x45509, // oninvalid
0x129: 0xb105, // align
0x12b: 0x58a04, // icon
0x12c: 0x64d02, // h6
0x12d: 0x1c404, // cols
0x12e: 0x22e0a, // figcaption
0x12f: 0x45e09, // onkeydown
0x130: 0x66b08, // onsubmit
0x131: 0x14d09, // oncanplay
0x132: 0x70b03, // sup
0x133: 0xc01, // p
0x135: 0x40a09, // onemptied
0x136: 0x39106, // oncopy
0x137: 0x19c04, // cite
0x138: 0x3a70a, // ondblclick
0x13a: 0x50b0b, // onmousemove
0x13c: 0x66d03, // sub
0x13d: 0x48703, // rel
0x13e: 0x5f08, // optgroup
0x142: 0x9c07, // rowspan
0x143: 0x37806, // source
0x144: 0x21608, // noscript
0x145: 0x1a304, // open
0x146: 0x20403, // ins
0x147: 0x2540d, // foreignObject
0x148: 0x5ad0a, // onpopstate
0x14a: 0x28d07, // enctype
0x14b: 0x2760e, // onautocomplete
0x14c: 0x35208, // textarea
0x14e: 0x2780c, // autocomplete
0x14f: 0x15702, // hr
0x150: 0x1de08, // controls
0x151: 0x10902, // id
0x153: 0x2360c, // onafterprint
0x155: 0x2610d, // foreignobject
0x156: 0x32707, // marquee
0x157: 0x59a07, // onpause
0x158: 0x5e602, // dl
0x159: 0x5206, // height
0x15a: 0x34703, // min
0x15b: 0x9307, // dirname
0x15c: 0x1f209, // translate
0x15d: 0x5604, // html
0x15e: 0x34709, // minlength
0x15f: 0x48607, // preload
0x160: 0x71408, // template
0x161: 0x3df0b, // ondragleave
0x162: 0x3a02, // rb
0x164: 0x5c003, // src
0x165: 0x6dd06, // strong
0x167: 0x7804, // samp
0x168: 0x6f307, // address
0x169: 0x55108, // ononline
0x16b: 0x1310b, // placeholder
0x16c: 0x2c406, // target
0x16d: 0x20605, // small
0x16e: 0x6ca07, // onwheel
0x16f: 0x1c90a, // annotation
0x170: 0x4740a, // spellcheck
0x171: 0x7207, // details
0x172: 0x10306, // canvas
0x173: 0x12109, // autofocus
0x174: 0xc05, // param
0x176: 0x46308, // download
0x177: 0x45203, // del
0x178: 0x36c07, // onclose
0x179: 0xb903, // kbd
0x17a: 0x31906, // applet
0x17b: 0x2e004, // href
0x17c: 0x5f108, // onresize
0x17e: 0x49d0c, // onloadeddata
0x180: 0xcc02, // tr
0x181: 0x2c00a, // formtarget
0x182: 0x11005, // title
0x183: 0x6ff05, // style
0x184: 0xd206, // strike
0x185: 0x59e06, // usemap
0x186: 0x2fc06, // iframe
0x187: 0x1004, // main
0x189: 0x7b07, // picture
0x18c: 0x31605, // ismap
0x18e: 0x4a504, // data
0x18f: 0x5905, // label
0x191: 0x3d10e, // referrerpolicy
0x192: 0x15602, // th
0x194: 0x53606, // prompt
0x195: 0x56807, // section
0x197: 0x6d107, // optimum
0x198: 0x2db04, // high
0x199: 0x15c02, // h1
0x19a: 0x65909, // onstalled
0x19b: 0x16d03, // var
0x19c: 0x4204, // time
0x19e: 0x67402, // ms
0x19f: 0x33106, // header
0x1a0: 0x4da09, // onmessage
0x1a1: 0x1a605, // nonce
0x1a2: 0x26e0a, // formaction
0x1a3: 0x22006, // center
0x1a4: 0x3704, // nobr
0x1a5: 0x59505, // table
0x1a6: 0x4a907, // listing
0x1a7: 0x18106, // legend
0x1a9: 0x29b09, // challenge
0x1aa: 0x24806, // figure
0x1ab: 0xe605, // media
0x1ae: 0xd904, // type
0x1af: 0x3f04, // font
0x1b0: 0x4da0e, // onmessageerror
0x1b1: 0x37108, // seamless
0x1b2: 0x8703, // dfn
0x1b3: 0x5c705, // defer
0x1b4: 0xc303, // low
0x1b5: 0x19a03, // rtc
0x1b6: 0x5230b, // onmouseover
0x1b7: 0x2b20a, // novalidate
0x1b8: 0x71c0a, // workertype
0x1ba: 0x3cd07, // itemref
0x1bd: 0x1, // a
0x1be: 0x31803, // map
0x1bf: 0x400c, // ontimeupdate
0x1c0: 0x15e07, // bgsound
0x1c1: 0x3206, // keygen
0x1c2: 0x2705, // tbody
0x1c5: 0x64406, // onshow
0x1c7: 0x2501, // s
0x1c8: 0x6607, // pattern
0x1cc: 0x14d10, // oncanplaythrough
0x1ce: 0x2d702, // dd
0x1cf: 0x6f906, // srcset
0x1d0: 0x17003, // big
0x1d2: 0x65108, // sortable
0x1d3: 0x48007, // onkeyup
0x1d5: 0x5a406, // onplay
0x1d7: 0x4b804, // meta
0x1d8: 0x40306, // ondrop
0x1da: 0x60008, // onscroll
0x1db: 0x1fb0b, // crossorigin
0x1dc: 0x5730a, // onpageshow
0x1dd: 0x4, // abbr
0x1de: 0x9202, // td
0x1df: 0x58b0f, // contenteditable
0x1e0: 0x27206, // action
0x1e1: 0x1400b, // playsinline
0x1e2: 0x43107, // onfocus
0x1e3: 0x2e008, // hreflang
0x1e5: 0x5160a, // onmouseout
0x1e6: 0x5ea07, // onreset
0x1e7: 0x13c08, // autoplay
0x1e8: 0x63109, // onseeking
0x1ea: 0x67506, // scoped
0x1ec: 0x30a, // radiogroup
0x1ee: 0x3800b, // contextmenu
0x1ef: 0x52e09, // onmouseup
0x1f1: 0x2ca06, // hgroup
0x1f2: 0x2080f, // allowfullscreen
0x1f3: 0x4be08, // tabindex
0x1f6: 0x30f07, // isindex
0x1f7: 0x1a0e, // accept-charset
0x1f8: 0x2ae0e, // formnovalidate
0x1fb: 0x1c90e, // annotation-xml
0x1fc: 0x6e05, // embed
0x1fd: 0x21806, // script
0x1fe: 0xbb06, // dialog
0x1ff: 0x1d707, // command
}
const atomText = "abbradiogrouparamainavalueaccept-charsetbodyaccesskeygenobrb" +
"asefontimeupdateviacacheightmlabelooptgroupatternoembedetail" +
"sampictureversedfnoframesetdirnameterowspanomoduleacronymali" +
"gnmarkbdialogallowpaymentrequestrikeytypeallowusermediagroup" +
"ingaltfooterubyasyncanvasidefaultitleaudioncancelautofocusan" +
"dboxmplaceholderautoplaysinlinebdoncanplaythrough1bgsoundisa" +
"bledivarbigblinkindraggablegendblockquotebuttonabortcitempro" +
"penoncecolgrouplaintextrackcolorcolspannotation-xmlcommandco" +
"ntrolshapecoordslotranslatecrossoriginsmallowfullscreenoscri" +
"ptfacenterfieldsetfigcaptionafterprintegrityfigurequiredfore" +
"ignObjectforeignobjectformactionautocompleteerrorformenctype" +
"mustmatchallengeformmethodformnovalidatetimeformtargethgroup" +
"osterhiddenhigh2hreflanghttp-equivideonclickiframeimageimgly" +
"ph3isindexismappletitemtypemarqueematheadersortedmaxlength4m" +
"inlength5mtextareadonlymultiplemutedoncloseamlessourceoncont" +
"extmenuitemidoncopyoncuechangeoncutondblclickondragendondrag" +
"enterondragexitemreferrerpolicyondragleaveondragoverondragst" +
"articleondropzonemptiedondurationchangeonendedonerroronfocus" +
"paceronhashchangeoninputmodeloninvalidonkeydownloadonkeypres" +
"spellcheckedonkeyupreloadonlanguagechangeonloadeddatalisting" +
"onloadedmetadatabindexonloadendonloadstartonmessageerroronmo" +
"usedownonmouseenteronmouseleaveonmousemoveonmouseoutputonmou" +
"seoveronmouseupromptonmousewheelonofflineononlineonpagehides" +
"classectionbluronpageshowbronpastepublicontenteditableonpaus" +
"emaponplayingonpopstateonprogressrcdocodeferonratechangeonre" +
"jectionhandledonresetonresizesrclangonscrollonsecuritypolicy" +
"violationauxclickonseekedonseekingonselectedonshowidth6onsor" +
"tableonstalledonstorageonsubmitemscopedonsuspendontoggleonun" +
"handledrejectionbeforeprintonunloadonvolumechangeonwaitingon" +
"wheeloptimumanifestrongoptionbeforeunloaddressrcsetstylesumm" +
"arysupsvgsystemplateworkertypewrap"

111
vendor/golang.org/x/net/html/const.go generated vendored Normal file
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// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package html
// Section 12.2.4.2 of the HTML5 specification says "The following elements
// have varying levels of special parsing rules".
// https://html.spec.whatwg.org/multipage/syntax.html#the-stack-of-open-elements
var isSpecialElementMap = map[string]bool{
"address": true,
"applet": true,
"area": true,
"article": true,
"aside": true,
"base": true,
"basefont": true,
"bgsound": true,
"blockquote": true,
"body": true,
"br": true,
"button": true,
"caption": true,
"center": true,
"col": true,
"colgroup": true,
"dd": true,
"details": true,
"dir": true,
"div": true,
"dl": true,
"dt": true,
"embed": true,
"fieldset": true,
"figcaption": true,
"figure": true,
"footer": true,
"form": true,
"frame": true,
"frameset": true,
"h1": true,
"h2": true,
"h3": true,
"h4": true,
"h5": true,
"h6": true,
"head": true,
"header": true,
"hgroup": true,
"hr": true,
"html": true,
"iframe": true,
"img": true,
"input": true,
"keygen": true,
"li": true,
"link": true,
"listing": true,
"main": true,
"marquee": true,
"menu": true,
"meta": true,
"nav": true,
"noembed": true,
"noframes": true,
"noscript": true,
"object": true,
"ol": true,
"p": true,
"param": true,
"plaintext": true,
"pre": true,
"script": true,
"section": true,
"select": true,
"source": true,
"style": true,
"summary": true,
"table": true,
"tbody": true,
"td": true,
"template": true,
"textarea": true,
"tfoot": true,
"th": true,
"thead": true,
"title": true,
"tr": true,
"track": true,
"ul": true,
"wbr": true,
"xmp": true,
}
func isSpecialElement(element *Node) bool {
switch element.Namespace {
case "", "html":
return isSpecialElementMap[element.Data]
case "math":
switch element.Data {
case "mi", "mo", "mn", "ms", "mtext", "annotation-xml":
return true
}
case "svg":
switch element.Data {
case "foreignObject", "desc", "title":
return true
}
}
return false
}

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vendor/golang.org/x/net/html/doc.go generated vendored Normal file
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// Copyright 2010 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
/*
Package html implements an HTML5-compliant tokenizer and parser.
Tokenization is done by creating a Tokenizer for an io.Reader r. It is the
caller's responsibility to ensure that r provides UTF-8 encoded HTML.
z := html.NewTokenizer(r)
Given a Tokenizer z, the HTML is tokenized by repeatedly calling z.Next(),
which parses the next token and returns its type, or an error:
for {
tt := z.Next()
if tt == html.ErrorToken {
// ...
return ...
}
// Process the current token.
}
There are two APIs for retrieving the current token. The high-level API is to
call Token; the low-level API is to call Text or TagName / TagAttr. Both APIs
allow optionally calling Raw after Next but before Token, Text, TagName, or
TagAttr. In EBNF notation, the valid call sequence per token is:
Next {Raw} [ Token | Text | TagName {TagAttr} ]
Token returns an independent data structure that completely describes a token.
Entities (such as "&lt;") are unescaped, tag names and attribute keys are
lower-cased, and attributes are collected into a []Attribute. For example:
for {
if z.Next() == html.ErrorToken {
// Returning io.EOF indicates success.
return z.Err()
}
emitToken(z.Token())
}
The low-level API performs fewer allocations and copies, but the contents of
the []byte values returned by Text, TagName and TagAttr may change on the next
call to Next. For example, to extract an HTML page's anchor text:
depth := 0
for {
tt := z.Next()
switch tt {
case html.ErrorToken:
return z.Err()
case html.TextToken:
if depth > 0 {
// emitBytes should copy the []byte it receives,
// if it doesn't process it immediately.
emitBytes(z.Text())
}
case html.StartTagToken, html.EndTagToken:
tn, _ := z.TagName()
if len(tn) == 1 && tn[0] == 'a' {
if tt == html.StartTagToken {
depth++
} else {
depth--
}
}
}
}
Parsing is done by calling Parse with an io.Reader, which returns the root of
the parse tree (the document element) as a *Node. It is the caller's
responsibility to ensure that the Reader provides UTF-8 encoded HTML. For
example, to process each anchor node in depth-first order:
doc, err := html.Parse(r)
if err != nil {
// ...
}
var f func(*html.Node)
f = func(n *html.Node) {
if n.Type == html.ElementNode && n.Data == "a" {
// Do something with n...
}
for c := n.FirstChild; c != nil; c = c.NextSibling {
f(c)
}
}
f(doc)
The relevant specifications include:
https://html.spec.whatwg.org/multipage/syntax.html and
https://html.spec.whatwg.org/multipage/syntax.html#tokenization
*/
package html // import "golang.org/x/net/html"
// The tokenization algorithm implemented by this package is not a line-by-line
// transliteration of the relatively verbose state-machine in the WHATWG
// specification. A more direct approach is used instead, where the program
// counter implies the state, such as whether it is tokenizing a tag or a text
// node. Specification compliance is verified by checking expected and actual
// outputs over a test suite rather than aiming for algorithmic fidelity.
// TODO(nigeltao): Does a DOM API belong in this package or a separate one?
// TODO(nigeltao): How does parsing interact with a JavaScript engine?

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vendor/golang.org/x/net/html/doctype.go generated vendored Normal file
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// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package html
import (
"strings"
)
// parseDoctype parses the data from a DoctypeToken into a name,
// public identifier, and system identifier. It returns a Node whose Type
// is DoctypeNode, whose Data is the name, and which has attributes
// named "system" and "public" for the two identifiers if they were present.
// quirks is whether the document should be parsed in "quirks mode".
func parseDoctype(s string) (n *Node, quirks bool) {
n = &Node{Type: DoctypeNode}
// Find the name.
space := strings.IndexAny(s, whitespace)
if space == -1 {
space = len(s)
}
n.Data = s[:space]
// The comparison to "html" is case-sensitive.
if n.Data != "html" {
quirks = true
}
n.Data = strings.ToLower(n.Data)
s = strings.TrimLeft(s[space:], whitespace)
if len(s) < 6 {
// It can't start with "PUBLIC" or "SYSTEM".
// Ignore the rest of the string.
return n, quirks || s != ""
}
key := strings.ToLower(s[:6])
s = s[6:]
for key == "public" || key == "system" {
s = strings.TrimLeft(s, whitespace)
if s == "" {
break
}
quote := s[0]
if quote != '"' && quote != '\'' {
break
}
s = s[1:]
q := strings.IndexRune(s, rune(quote))
var id string
if q == -1 {
id = s
s = ""
} else {
id = s[:q]
s = s[q+1:]
}
n.Attr = append(n.Attr, Attribute{Key: key, Val: id})
if key == "public" {
key = "system"
} else {
key = ""
}
}
if key != "" || s != "" {
quirks = true
} else if len(n.Attr) > 0 {
if n.Attr[0].Key == "public" {
public := strings.ToLower(n.Attr[0].Val)
switch public {
case "-//w3o//dtd w3 html strict 3.0//en//", "-/w3d/dtd html 4.0 transitional/en", "html":
quirks = true
default:
for _, q := range quirkyIDs {
if strings.HasPrefix(public, q) {
quirks = true
break
}
}
}
// The following two public IDs only cause quirks mode if there is no system ID.
if len(n.Attr) == 1 && (strings.HasPrefix(public, "-//w3c//dtd html 4.01 frameset//") ||
strings.HasPrefix(public, "-//w3c//dtd html 4.01 transitional//")) {
quirks = true
}
}
if lastAttr := n.Attr[len(n.Attr)-1]; lastAttr.Key == "system" &&
strings.ToLower(lastAttr.Val) == "http://www.ibm.com/data/dtd/v11/ibmxhtml1-transitional.dtd" {
quirks = true
}
}
return n, quirks
}
// quirkyIDs is a list of public doctype identifiers that cause a document
// to be interpreted in quirks mode. The identifiers should be in lower case.
var quirkyIDs = []string{
"+//silmaril//dtd html pro v0r11 19970101//",
"-//advasoft ltd//dtd html 3.0 aswedit + extensions//",
"-//as//dtd html 3.0 aswedit + extensions//",
"-//ietf//dtd html 2.0 level 1//",
"-//ietf//dtd html 2.0 level 2//",
"-//ietf//dtd html 2.0 strict level 1//",
"-//ietf//dtd html 2.0 strict level 2//",
"-//ietf//dtd html 2.0 strict//",
"-//ietf//dtd html 2.0//",
"-//ietf//dtd html 2.1e//",
"-//ietf//dtd html 3.0//",
"-//ietf//dtd html 3.2 final//",
"-//ietf//dtd html 3.2//",
"-//ietf//dtd html 3//",
"-//ietf//dtd html level 0//",
"-//ietf//dtd html level 1//",
"-//ietf//dtd html level 2//",
"-//ietf//dtd html level 3//",
"-//ietf//dtd html strict level 0//",
"-//ietf//dtd html strict level 1//",
"-//ietf//dtd html strict level 2//",
"-//ietf//dtd html strict level 3//",
"-//ietf//dtd html strict//",
"-//ietf//dtd html//",
"-//metrius//dtd metrius presentational//",
"-//microsoft//dtd internet explorer 2.0 html strict//",
"-//microsoft//dtd internet explorer 2.0 html//",
"-//microsoft//dtd internet explorer 2.0 tables//",
"-//microsoft//dtd internet explorer 3.0 html strict//",
"-//microsoft//dtd internet explorer 3.0 html//",
"-//microsoft//dtd internet explorer 3.0 tables//",
"-//netscape comm. corp.//dtd html//",
"-//netscape comm. corp.//dtd strict html//",
"-//o'reilly and associates//dtd html 2.0//",
"-//o'reilly and associates//dtd html extended 1.0//",
"-//o'reilly and associates//dtd html extended relaxed 1.0//",
"-//softquad software//dtd hotmetal pro 6.0::19990601::extensions to html 4.0//",
"-//softquad//dtd hotmetal pro 4.0::19971010::extensions to html 4.0//",
"-//spyglass//dtd html 2.0 extended//",
"-//sq//dtd html 2.0 hotmetal + extensions//",
"-//sun microsystems corp.//dtd hotjava html//",
"-//sun microsystems corp.//dtd hotjava strict html//",
"-//w3c//dtd html 3 1995-03-24//",
"-//w3c//dtd html 3.2 draft//",
"-//w3c//dtd html 3.2 final//",
"-//w3c//dtd html 3.2//",
"-//w3c//dtd html 3.2s draft//",
"-//w3c//dtd html 4.0 frameset//",
"-//w3c//dtd html 4.0 transitional//",
"-//w3c//dtd html experimental 19960712//",
"-//w3c//dtd html experimental 970421//",
"-//w3c//dtd w3 html//",
"-//w3o//dtd w3 html 3.0//",
"-//webtechs//dtd mozilla html 2.0//",
"-//webtechs//dtd mozilla html//",
}

2253
vendor/golang.org/x/net/html/entity.go generated vendored Normal file

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// Copyright 2010 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package html
import (
"bytes"
"strings"
"unicode/utf8"
)
// These replacements permit compatibility with old numeric entities that
// assumed Windows-1252 encoding.
// https://html.spec.whatwg.org/multipage/syntax.html#consume-a-character-reference
var replacementTable = [...]rune{
'\u20AC', // First entry is what 0x80 should be replaced with.
'\u0081',
'\u201A',
'\u0192',
'\u201E',
'\u2026',
'\u2020',
'\u2021',
'\u02C6',
'\u2030',
'\u0160',
'\u2039',
'\u0152',
'\u008D',
'\u017D',
'\u008F',
'\u0090',
'\u2018',
'\u2019',
'\u201C',
'\u201D',
'\u2022',
'\u2013',
'\u2014',
'\u02DC',
'\u2122',
'\u0161',
'\u203A',
'\u0153',
'\u009D',
'\u017E',
'\u0178', // Last entry is 0x9F.
// 0x00->'\uFFFD' is handled programmatically.
// 0x0D->'\u000D' is a no-op.
}
// unescapeEntity reads an entity like "&lt;" from b[src:] and writes the
// corresponding "<" to b[dst:], returning the incremented dst and src cursors.
// Precondition: b[src] == '&' && dst <= src.
// attribute should be true if parsing an attribute value.
func unescapeEntity(b []byte, dst, src int, attribute bool) (dst1, src1 int) {
// https://html.spec.whatwg.org/multipage/syntax.html#consume-a-character-reference
// i starts at 1 because we already know that s[0] == '&'.
i, s := 1, b[src:]
if len(s) <= 1 {
b[dst] = b[src]
return dst + 1, src + 1
}
if s[i] == '#' {
if len(s) <= 3 { // We need to have at least "&#.".
b[dst] = b[src]
return dst + 1, src + 1
}
i++
c := s[i]
hex := false
if c == 'x' || c == 'X' {
hex = true
i++
}
x := '\x00'
for i < len(s) {
c = s[i]
i++
if hex {
if '0' <= c && c <= '9' {
x = 16*x + rune(c) - '0'
continue
} else if 'a' <= c && c <= 'f' {
x = 16*x + rune(c) - 'a' + 10
continue
} else if 'A' <= c && c <= 'F' {
x = 16*x + rune(c) - 'A' + 10
continue
}
} else if '0' <= c && c <= '9' {
x = 10*x + rune(c) - '0'
continue
}
if c != ';' {
i--
}
break
}
if i <= 3 { // No characters matched.
b[dst] = b[src]
return dst + 1, src + 1
}
if 0x80 <= x && x <= 0x9F {
// Replace characters from Windows-1252 with UTF-8 equivalents.
x = replacementTable[x-0x80]
} else if x == 0 || (0xD800 <= x && x <= 0xDFFF) || x > 0x10FFFF {
// Replace invalid characters with the replacement character.
x = '\uFFFD'
}
return dst + utf8.EncodeRune(b[dst:], x), src + i
}
// Consume the maximum number of characters possible, with the
// consumed characters matching one of the named references.
for i < len(s) {
c := s[i]
i++
// Lower-cased characters are more common in entities, so we check for them first.
if 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || '0' <= c && c <= '9' {
continue
}
if c != ';' {
i--
}
break
}
entityName := string(s[1:i])
if entityName == "" {
// No-op.
} else if attribute && entityName[len(entityName)-1] != ';' && len(s) > i && s[i] == '=' {
// No-op.
} else if x := entity[entityName]; x != 0 {
return dst + utf8.EncodeRune(b[dst:], x), src + i
} else if x := entity2[entityName]; x[0] != 0 {
dst1 := dst + utf8.EncodeRune(b[dst:], x[0])
return dst1 + utf8.EncodeRune(b[dst1:], x[1]), src + i
} else if !attribute {
maxLen := len(entityName) - 1
if maxLen > longestEntityWithoutSemicolon {
maxLen = longestEntityWithoutSemicolon
}
for j := maxLen; j > 1; j-- {
if x := entity[entityName[:j]]; x != 0 {
return dst + utf8.EncodeRune(b[dst:], x), src + j + 1
}
}
}
dst1, src1 = dst+i, src+i
copy(b[dst:dst1], b[src:src1])
return dst1, src1
}
// unescape unescapes b's entities in-place, so that "a&lt;b" becomes "a<b".
// attribute should be true if parsing an attribute value.
func unescape(b []byte, attribute bool) []byte {
for i, c := range b {
if c == '&' {
dst, src := unescapeEntity(b, i, i, attribute)
for src < len(b) {
c := b[src]
if c == '&' {
dst, src = unescapeEntity(b, dst, src, attribute)
} else {
b[dst] = c
dst, src = dst+1, src+1
}
}
return b[0:dst]
}
}
return b
}
// lower lower-cases the A-Z bytes in b in-place, so that "aBc" becomes "abc".
func lower(b []byte) []byte {
for i, c := range b {
if 'A' <= c && c <= 'Z' {
b[i] = c + 'a' - 'A'
}
}
return b
}
const escapedChars = "&'<>\"\r"
func escape(w writer, s string) error {
i := strings.IndexAny(s, escapedChars)
for i != -1 {
if _, err := w.WriteString(s[:i]); err != nil {
return err
}
var esc string
switch s[i] {
case '&':
esc = "&amp;"
case '\'':
// "&#39;" is shorter than "&apos;" and apos was not in HTML until HTML5.
esc = "&#39;"
case '<':
esc = "&lt;"
case '>':
esc = "&gt;"
case '"':
// "&#34;" is shorter than "&quot;".
esc = "&#34;"
case '\r':
esc = "&#13;"
default:
panic("unrecognized escape character")
}
s = s[i+1:]
if _, err := w.WriteString(esc); err != nil {
return err
}
i = strings.IndexAny(s, escapedChars)
}
_, err := w.WriteString(s)
return err
}
// EscapeString escapes special characters like "<" to become "&lt;". It
// escapes only five such characters: <, >, &, ' and ".
// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't
// always true.
func EscapeString(s string) string {
if strings.IndexAny(s, escapedChars) == -1 {
return s
}
var buf bytes.Buffer
escape(&buf, s)
return buf.String()
}
// UnescapeString unescapes entities like "&lt;" to become "<". It unescapes a
// larger range of entities than EscapeString escapes. For example, "&aacute;"
// unescapes to "á", as does "&#225;" and "&xE1;".
// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't
// always true.
func UnescapeString(s string) string {
for _, c := range s {
if c == '&' {
return string(unescape([]byte(s), false))
}
}
return s
}

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// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package html
import (
"strings"
)
func adjustAttributeNames(aa []Attribute, nameMap map[string]string) {
for i := range aa {
if newName, ok := nameMap[aa[i].Key]; ok {
aa[i].Key = newName
}
}
}
func adjustForeignAttributes(aa []Attribute) {
for i, a := range aa {
if a.Key == "" || a.Key[0] != 'x' {
continue
}
switch a.Key {
case "xlink:actuate", "xlink:arcrole", "xlink:href", "xlink:role", "xlink:show",
"xlink:title", "xlink:type", "xml:base", "xml:lang", "xml:space", "xmlns:xlink":
j := strings.Index(a.Key, ":")
aa[i].Namespace = a.Key[:j]
aa[i].Key = a.Key[j+1:]
}
}
}
func htmlIntegrationPoint(n *Node) bool {
if n.Type != ElementNode {
return false
}
switch n.Namespace {
case "math":
if n.Data == "annotation-xml" {
for _, a := range n.Attr {
if a.Key == "encoding" {
val := strings.ToLower(a.Val)
if val == "text/html" || val == "application/xhtml+xml" {
return true
}
}
}
}
case "svg":
switch n.Data {
case "desc", "foreignObject", "title":
return true
}
}
return false
}
func mathMLTextIntegrationPoint(n *Node) bool {
if n.Namespace != "math" {
return false
}
switch n.Data {
case "mi", "mo", "mn", "ms", "mtext":
return true
}
return false
}
// Section 12.2.6.5.
var breakout = map[string]bool{
"b": true,
"big": true,
"blockquote": true,
"body": true,
"br": true,
"center": true,
"code": true,
"dd": true,
"div": true,
"dl": true,
"dt": true,
"em": true,
"embed": true,
"h1": true,
"h2": true,
"h3": true,
"h4": true,
"h5": true,
"h6": true,
"head": true,
"hr": true,
"i": true,
"img": true,
"li": true,
"listing": true,
"menu": true,
"meta": true,
"nobr": true,
"ol": true,
"p": true,
"pre": true,
"ruby": true,
"s": true,
"small": true,
"span": true,
"strong": true,
"strike": true,
"sub": true,
"sup": true,
"table": true,
"tt": true,
"u": true,
"ul": true,
"var": true,
}
// Section 12.2.6.5.
var svgTagNameAdjustments = map[string]string{
"altglyph": "altGlyph",
"altglyphdef": "altGlyphDef",
"altglyphitem": "altGlyphItem",
"animatecolor": "animateColor",
"animatemotion": "animateMotion",
"animatetransform": "animateTransform",
"clippath": "clipPath",
"feblend": "feBlend",
"fecolormatrix": "feColorMatrix",
"fecomponenttransfer": "feComponentTransfer",
"fecomposite": "feComposite",
"feconvolvematrix": "feConvolveMatrix",
"fediffuselighting": "feDiffuseLighting",
"fedisplacementmap": "feDisplacementMap",
"fedistantlight": "feDistantLight",
"feflood": "feFlood",
"fefunca": "feFuncA",
"fefuncb": "feFuncB",
"fefuncg": "feFuncG",
"fefuncr": "feFuncR",
"fegaussianblur": "feGaussianBlur",
"feimage": "feImage",
"femerge": "feMerge",
"femergenode": "feMergeNode",
"femorphology": "feMorphology",
"feoffset": "feOffset",
"fepointlight": "fePointLight",
"fespecularlighting": "feSpecularLighting",
"fespotlight": "feSpotLight",
"fetile": "feTile",
"feturbulence": "feTurbulence",
"foreignobject": "foreignObject",
"glyphref": "glyphRef",
"lineargradient": "linearGradient",
"radialgradient": "radialGradient",
"textpath": "textPath",
}
// Section 12.2.6.1
var mathMLAttributeAdjustments = map[string]string{
"definitionurl": "definitionURL",
}
var svgAttributeAdjustments = map[string]string{
"attributename": "attributeName",
"attributetype": "attributeType",
"basefrequency": "baseFrequency",
"baseprofile": "baseProfile",
"calcmode": "calcMode",
"clippathunits": "clipPathUnits",
"contentscripttype": "contentScriptType",
"contentstyletype": "contentStyleType",
"diffuseconstant": "diffuseConstant",
"edgemode": "edgeMode",
"externalresourcesrequired": "externalResourcesRequired",
"filterunits": "filterUnits",
"glyphref": "glyphRef",
"gradienttransform": "gradientTransform",
"gradientunits": "gradientUnits",
"kernelmatrix": "kernelMatrix",
"kernelunitlength": "kernelUnitLength",
"keypoints": "keyPoints",
"keysplines": "keySplines",
"keytimes": "keyTimes",
"lengthadjust": "lengthAdjust",
"limitingconeangle": "limitingConeAngle",
"markerheight": "markerHeight",
"markerunits": "markerUnits",
"markerwidth": "markerWidth",
"maskcontentunits": "maskContentUnits",
"maskunits": "maskUnits",
"numoctaves": "numOctaves",
"pathlength": "pathLength",
"patterncontentunits": "patternContentUnits",
"patterntransform": "patternTransform",
"patternunits": "patternUnits",
"pointsatx": "pointsAtX",
"pointsaty": "pointsAtY",
"pointsatz": "pointsAtZ",
"preservealpha": "preserveAlpha",
"preserveaspectratio": "preserveAspectRatio",
"primitiveunits": "primitiveUnits",
"refx": "refX",
"refy": "refY",
"repeatcount": "repeatCount",
"repeatdur": "repeatDur",
"requiredextensions": "requiredExtensions",
"requiredfeatures": "requiredFeatures",
"specularconstant": "specularConstant",
"specularexponent": "specularExponent",
"spreadmethod": "spreadMethod",
"startoffset": "startOffset",
"stddeviation": "stdDeviation",
"stitchtiles": "stitchTiles",
"surfacescale": "surfaceScale",
"systemlanguage": "systemLanguage",
"tablevalues": "tableValues",
"targetx": "targetX",
"targety": "targetY",
"textlength": "textLength",
"viewbox": "viewBox",
"viewtarget": "viewTarget",
"xchannelselector": "xChannelSelector",
"ychannelselector": "yChannelSelector",
"zoomandpan": "zoomAndPan",
}

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vendor/golang.org/x/net/html/node.go generated vendored Normal file
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// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package html
import (
"golang.org/x/net/html/atom"
)
// A NodeType is the type of a Node.
type NodeType uint32
const (
ErrorNode NodeType = iota
TextNode
DocumentNode
ElementNode
CommentNode
DoctypeNode
// RawNode nodes are not returned by the parser, but can be part of the
// Node tree passed to func Render to insert raw HTML (without escaping).
// If so, this package makes no guarantee that the rendered HTML is secure
// (from e.g. Cross Site Scripting attacks) or well-formed.
RawNode
scopeMarkerNode
)
// Section 12.2.4.3 says "The markers are inserted when entering applet,
// object, marquee, template, td, th, and caption elements, and are used
// to prevent formatting from "leaking" into applet, object, marquee,
// template, td, th, and caption elements".
var scopeMarker = Node{Type: scopeMarkerNode}
// A Node consists of a NodeType and some Data (tag name for element nodes,
// content for text) and are part of a tree of Nodes. Element nodes may also
// have a Namespace and contain a slice of Attributes. Data is unescaped, so
// that it looks like "a<b" rather than "a&lt;b". For element nodes, DataAtom
// is the atom for Data, or zero if Data is not a known tag name.
//
// An empty Namespace implies a "http://www.w3.org/1999/xhtml" namespace.
// Similarly, "math" is short for "http://www.w3.org/1998/Math/MathML", and
// "svg" is short for "http://www.w3.org/2000/svg".
type Node struct {
Parent, FirstChild, LastChild, PrevSibling, NextSibling *Node
Type NodeType
DataAtom atom.Atom
Data string
Namespace string
Attr []Attribute
}
// InsertBefore inserts newChild as a child of n, immediately before oldChild
// in the sequence of n's children. oldChild may be nil, in which case newChild
// is appended to the end of n's children.
//
// It will panic if newChild already has a parent or siblings.
func (n *Node) InsertBefore(newChild, oldChild *Node) {
if newChild.Parent != nil || newChild.PrevSibling != nil || newChild.NextSibling != nil {
panic("html: InsertBefore called for an attached child Node")
}
var prev, next *Node
if oldChild != nil {
prev, next = oldChild.PrevSibling, oldChild
} else {
prev = n.LastChild
}
if prev != nil {
prev.NextSibling = newChild
} else {
n.FirstChild = newChild
}
if next != nil {
next.PrevSibling = newChild
} else {
n.LastChild = newChild
}
newChild.Parent = n
newChild.PrevSibling = prev
newChild.NextSibling = next
}
// AppendChild adds a node c as a child of n.
//
// It will panic if c already has a parent or siblings.
func (n *Node) AppendChild(c *Node) {
if c.Parent != nil || c.PrevSibling != nil || c.NextSibling != nil {
panic("html: AppendChild called for an attached child Node")
}
last := n.LastChild
if last != nil {
last.NextSibling = c
} else {
n.FirstChild = c
}
n.LastChild = c
c.Parent = n
c.PrevSibling = last
}
// RemoveChild removes a node c that is a child of n. Afterwards, c will have
// no parent and no siblings.
//
// It will panic if c's parent is not n.
func (n *Node) RemoveChild(c *Node) {
if c.Parent != n {
panic("html: RemoveChild called for a non-child Node")
}
if n.FirstChild == c {
n.FirstChild = c.NextSibling
}
if c.NextSibling != nil {
c.NextSibling.PrevSibling = c.PrevSibling
}
if n.LastChild == c {
n.LastChild = c.PrevSibling
}
if c.PrevSibling != nil {
c.PrevSibling.NextSibling = c.NextSibling
}
c.Parent = nil
c.PrevSibling = nil
c.NextSibling = nil
}
// reparentChildren reparents all of src's child nodes to dst.
func reparentChildren(dst, src *Node) {
for {
child := src.FirstChild
if child == nil {
break
}
src.RemoveChild(child)
dst.AppendChild(child)
}
}
// clone returns a new node with the same type, data and attributes.
// The clone has no parent, no siblings and no children.
func (n *Node) clone() *Node {
m := &Node{
Type: n.Type,
DataAtom: n.DataAtom,
Data: n.Data,
Attr: make([]Attribute, len(n.Attr)),
}
copy(m.Attr, n.Attr)
return m
}
// nodeStack is a stack of nodes.
type nodeStack []*Node
// pop pops the stack. It will panic if s is empty.
func (s *nodeStack) pop() *Node {
i := len(*s)
n := (*s)[i-1]
*s = (*s)[:i-1]
return n
}
// top returns the most recently pushed node, or nil if s is empty.
func (s *nodeStack) top() *Node {
if i := len(*s); i > 0 {
return (*s)[i-1]
}
return nil
}
// index returns the index of the top-most occurrence of n in the stack, or -1
// if n is not present.
func (s *nodeStack) index(n *Node) int {
for i := len(*s) - 1; i >= 0; i-- {
if (*s)[i] == n {
return i
}
}
return -1
}
// contains returns whether a is within s.
func (s *nodeStack) contains(a atom.Atom) bool {
for _, n := range *s {
if n.DataAtom == a && n.Namespace == "" {
return true
}
}
return false
}
// insert inserts a node at the given index.
func (s *nodeStack) insert(i int, n *Node) {
(*s) = append(*s, nil)
copy((*s)[i+1:], (*s)[i:])
(*s)[i] = n
}
// remove removes a node from the stack. It is a no-op if n is not present.
func (s *nodeStack) remove(n *Node) {
i := s.index(n)
if i == -1 {
return
}
copy((*s)[i:], (*s)[i+1:])
j := len(*s) - 1
(*s)[j] = nil
*s = (*s)[:j]
}
type insertionModeStack []insertionMode
func (s *insertionModeStack) pop() (im insertionMode) {
i := len(*s)
im = (*s)[i-1]
*s = (*s)[:i-1]
return im
}
func (s *insertionModeStack) top() insertionMode {
if i := len(*s); i > 0 {
return (*s)[i-1]
}
return nil
}

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vendor/golang.org/x/net/html/parse.go generated vendored Normal file

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// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package html
import (
"bufio"
"errors"
"fmt"
"io"
"strings"
)
type writer interface {
io.Writer
io.ByteWriter
WriteString(string) (int, error)
}
// Render renders the parse tree n to the given writer.
//
// Rendering is done on a 'best effort' basis: calling Parse on the output of
// Render will always result in something similar to the original tree, but it
// is not necessarily an exact clone unless the original tree was 'well-formed'.
// 'Well-formed' is not easily specified; the HTML5 specification is
// complicated.
//
// Calling Parse on arbitrary input typically results in a 'well-formed' parse
// tree. However, it is possible for Parse to yield a 'badly-formed' parse tree.
// For example, in a 'well-formed' parse tree, no <a> element is a child of
// another <a> element: parsing "<a><a>" results in two sibling elements.
// Similarly, in a 'well-formed' parse tree, no <a> element is a child of a
// <table> element: parsing "<p><table><a>" results in a <p> with two sibling
// children; the <a> is reparented to the <table>'s parent. However, calling
// Parse on "<a><table><a>" does not return an error, but the result has an <a>
// element with an <a> child, and is therefore not 'well-formed'.
//
// Programmatically constructed trees are typically also 'well-formed', but it
// is possible to construct a tree that looks innocuous but, when rendered and
// re-parsed, results in a different tree. A simple example is that a solitary
// text node would become a tree containing <html>, <head> and <body> elements.
// Another example is that the programmatic equivalent of "a<head>b</head>c"
// becomes "<html><head><head/><body>abc</body></html>".
func Render(w io.Writer, n *Node) error {
if x, ok := w.(writer); ok {
return render(x, n)
}
buf := bufio.NewWriter(w)
if err := render(buf, n); err != nil {
return err
}
return buf.Flush()
}
// plaintextAbort is returned from render1 when a <plaintext> element
// has been rendered. No more end tags should be rendered after that.
var plaintextAbort = errors.New("html: internal error (plaintext abort)")
func render(w writer, n *Node) error {
err := render1(w, n)
if err == plaintextAbort {
err = nil
}
return err
}
func render1(w writer, n *Node) error {
// Render non-element nodes; these are the easy cases.
switch n.Type {
case ErrorNode:
return errors.New("html: cannot render an ErrorNode node")
case TextNode:
return escape(w, n.Data)
case DocumentNode:
for c := n.FirstChild; c != nil; c = c.NextSibling {
if err := render1(w, c); err != nil {
return err
}
}
return nil
case ElementNode:
// No-op.
case CommentNode:
if _, err := w.WriteString("<!--"); err != nil {
return err
}
if _, err := w.WriteString(n.Data); err != nil {
return err
}
if _, err := w.WriteString("-->"); err != nil {
return err
}
return nil
case DoctypeNode:
if _, err := w.WriteString("<!DOCTYPE "); err != nil {
return err
}
if _, err := w.WriteString(n.Data); err != nil {
return err
}
if n.Attr != nil {
var p, s string
for _, a := range n.Attr {
switch a.Key {
case "public":
p = a.Val
case "system":
s = a.Val
}
}
if p != "" {
if _, err := w.WriteString(" PUBLIC "); err != nil {
return err
}
if err := writeQuoted(w, p); err != nil {
return err
}
if s != "" {
if err := w.WriteByte(' '); err != nil {
return err
}
if err := writeQuoted(w, s); err != nil {
return err
}
}
} else if s != "" {
if _, err := w.WriteString(" SYSTEM "); err != nil {
return err
}
if err := writeQuoted(w, s); err != nil {
return err
}
}
}
return w.WriteByte('>')
case RawNode:
_, err := w.WriteString(n.Data)
return err
default:
return errors.New("html: unknown node type")
}
// Render the <xxx> opening tag.
if err := w.WriteByte('<'); err != nil {
return err
}
if _, err := w.WriteString(n.Data); err != nil {
return err
}
for _, a := range n.Attr {
if err := w.WriteByte(' '); err != nil {
return err
}
if a.Namespace != "" {
if _, err := w.WriteString(a.Namespace); err != nil {
return err
}
if err := w.WriteByte(':'); err != nil {
return err
}
}
if _, err := w.WriteString(a.Key); err != nil {
return err
}
if _, err := w.WriteString(`="`); err != nil {
return err
}
if err := escape(w, a.Val); err != nil {
return err
}
if err := w.WriteByte('"'); err != nil {
return err
}
}
if voidElements[n.Data] {
if n.FirstChild != nil {
return fmt.Errorf("html: void element <%s> has child nodes", n.Data)
}
_, err := w.WriteString("/>")
return err
}
if err := w.WriteByte('>'); err != nil {
return err
}
// Add initial newline where there is danger of a newline beging ignored.
if c := n.FirstChild; c != nil && c.Type == TextNode && strings.HasPrefix(c.Data, "\n") {
switch n.Data {
case "pre", "listing", "textarea":
if err := w.WriteByte('\n'); err != nil {
return err
}
}
}
// Render any child nodes.
switch n.Data {
case "iframe", "noembed", "noframes", "noscript", "plaintext", "script", "style", "xmp":
for c := n.FirstChild; c != nil; c = c.NextSibling {
if c.Type == TextNode {
if _, err := w.WriteString(c.Data); err != nil {
return err
}
} else {
if err := render1(w, c); err != nil {
return err
}
}
}
if n.Data == "plaintext" {
// Don't render anything else. <plaintext> must be the
// last element in the file, with no closing tag.
return plaintextAbort
}
default:
for c := n.FirstChild; c != nil; c = c.NextSibling {
if err := render1(w, c); err != nil {
return err
}
}
}
// Render the </xxx> closing tag.
if _, err := w.WriteString("</"); err != nil {
return err
}
if _, err := w.WriteString(n.Data); err != nil {
return err
}
return w.WriteByte('>')
}
// writeQuoted writes s to w surrounded by quotes. Normally it will use double
// quotes, but if s contains a double quote, it will use single quotes.
// It is used for writing the identifiers in a doctype declaration.
// In valid HTML, they can't contain both types of quotes.
func writeQuoted(w writer, s string) error {
var q byte = '"'
if strings.Contains(s, `"`) {
q = '\''
}
if err := w.WriteByte(q); err != nil {
return err
}
if _, err := w.WriteString(s); err != nil {
return err
}
if err := w.WriteByte(q); err != nil {
return err
}
return nil
}
// Section 12.1.2, "Elements", gives this list of void elements. Void elements
// are those that can't have any contents.
var voidElements = map[string]bool{
"area": true,
"base": true,
"br": true,
"col": true,
"embed": true,
"hr": true,
"img": true,
"input": true,
"keygen": true,
"link": true,
"meta": true,
"param": true,
"source": true,
"track": true,
"wbr": true,
}

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vendor/golang.org/x/net/html/token.go generated vendored Normal file

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# github.com/PuerkitoBio/goquery v1.6.1
## explicit
github.com/PuerkitoBio/goquery
# github.com/andybalholm/cascadia v1.1.0
github.com/andybalholm/cascadia
# golang.org/x/net v0.0.0-20200202094626-16171245cfb2
golang.org/x/net/html
golang.org/x/net/html/atom