// +build !windows
package osutils
import "syscall"
// Exit is the wait4 information from an exited process
type Exit struct {
Pid int
Status int
}
// Reap reaps all child processes for the calling process and returns their
// exit information
func Reap() (exits []Exit, err error) {
var (
ws syscall.WaitStatus
rus syscall.Rusage
)
for {
pid, err := syscall.Wait4(-1, &ws, syscall.WNOHANG, &rus)
if err != nil {
if err == syscall.ECHILD {
return exits, nil
return exits, err
if pid <= 0 {
exits = append(exits, Exit{
Pid: pid,
Status: exitStatus(ws),
})
const exitSignalOffset = 128
// exitStatus returns the correct exit status for a process based on if it
// was signaled or exited cleanly
func exitStatus(status syscall.WaitStatus) int {
if status.Signaled() {
return exitSignalOffset + int(status.Signal())
return status.ExitStatus()