containerd/vendor/src/github.com/Azure/go-ansiterm/states.go

72 lines
1.3 KiB
Go

package ansiterm
type StateId int
type State interface {
Enter() error
Exit() error
Handle(byte) (State, error)
Name() string
Transition(State) error
}
type BaseState struct {
name string
parser *AnsiParser
}
func (base BaseState) Enter() error {
return nil
}
func (base BaseState) Exit() error {
return nil
}
func (base BaseState) Handle(b byte) (s State, e error) {
switch {
case b == CSI_ENTRY:
return base.parser.CsiEntry, nil
case b == DCS_ENTRY:
return base.parser.DcsEntry, nil
case b == ANSI_ESCAPE_PRIMARY:
return base.parser.Escape, nil
case b == OSC_STRING:
return base.parser.OscString, nil
case sliceContains(ToGroundBytes, b):
return base.parser.Ground, nil
}
return nil, nil
}
func (base BaseState) Name() string {
return base.name
}
func (base BaseState) Transition(s State) error {
if s == base.parser.Ground {
execBytes := []byte{0x18}
execBytes = append(execBytes, 0x1A)
execBytes = append(execBytes, getByteRange(0x80, 0x8F)...)
execBytes = append(execBytes, getByteRange(0x91, 0x97)...)
execBytes = append(execBytes, 0x99)
execBytes = append(execBytes, 0x9A)
if sliceContains(execBytes, base.parser.context.currentChar) {
return base.parser.execute()
}
}
return nil
}
type DcsEntryState struct {
BaseState
}
type ErrorState struct {
BaseState
}