dd9309c15e
Initial vendor list validated with empty $GOPATH and only master checked out; followed by `make` and verified that all binaries build properly. Updates require github.com/LK4D4/vndr tool. Signed-off-by: Phil Estes <estesp@linux.vnet.ibm.com>
731 lines
18 KiB
Go
731 lines
18 KiB
Go
// Copyright 2013-2016 Apcera Inc. All rights reserved.
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package server
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import (
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"bufio"
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"bytes"
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"crypto/tls"
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"encoding/json"
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"fmt"
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"net"
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"net/url"
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"regexp"
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"strconv"
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"strings"
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"sync/atomic"
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"time"
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"github.com/nats-io/gnatsd/util"
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)
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// RouteType designates the router type
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type RouteType int
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// Type of Route
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const (
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// This route we learned from speaking to other routes.
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Implicit RouteType = iota
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// This route was explicitly configured.
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Explicit
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)
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type route struct {
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remoteID string
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didSolicit bool
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retry bool
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routeType RouteType
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url *url.URL
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authRequired bool
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tlsRequired bool
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}
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type connectInfo struct {
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Verbose bool `json:"verbose"`
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Pedantic bool `json:"pedantic"`
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User string `json:"user,omitempty"`
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Pass string `json:"pass,omitempty"`
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TLS bool `json:"tls_required"`
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Name string `json:"name"`
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}
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// Route protocol constants
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const (
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ConProto = "CONNECT %s" + _CRLF_
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InfoProto = "INFO %s" + _CRLF_
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)
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// Lock should be held entering here.
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func (c *client) sendConnect(tlsRequired bool) {
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var user, pass string
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if userInfo := c.route.url.User; userInfo != nil {
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user = userInfo.Username()
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pass, _ = userInfo.Password()
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}
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cinfo := connectInfo{
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Verbose: false,
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Pedantic: false,
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User: user,
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Pass: pass,
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TLS: tlsRequired,
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Name: c.srv.info.ID,
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}
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b, err := json.Marshal(cinfo)
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if err != nil {
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c.Errorf("Error marshalling CONNECT to route: %v\n", err)
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c.closeConnection()
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return
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}
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c.sendProto([]byte(fmt.Sprintf(ConProto, b)), true)
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}
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// Process the info message if we are a route.
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func (c *client) processRouteInfo(info *Info) {
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c.mu.Lock()
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// Connection can be closed at any time (by auth timeout, etc).
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// Does not make sense to continue here if connection is gone.
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if c.route == nil || c.nc == nil {
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c.mu.Unlock()
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return
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}
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s := c.srv
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remoteID := c.route.remoteID
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// We receive an INFO from a server that informs us about another server,
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// so the info.ID in the INFO protocol does not match the ID of this route.
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if remoteID != "" && remoteID != info.ID {
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c.mu.Unlock()
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// Process this implicit route. We will check that it is not an explicit
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// route and/or that it has not been connected already.
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s.processImplicitRoute(info)
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return
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}
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// Need to set this for the detection of the route to self to work
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// in closeConnection().
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c.route.remoteID = info.ID
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// Detect route to self.
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if c.route.remoteID == s.info.ID {
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c.mu.Unlock()
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c.closeConnection()
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return
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}
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// Copy over important information.
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c.route.authRequired = info.AuthRequired
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c.route.tlsRequired = info.TLSRequired
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// If we do not know this route's URL, construct one on the fly
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// from the information provided.
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if c.route.url == nil {
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// Add in the URL from host and port
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hp := net.JoinHostPort(info.Host, strconv.Itoa(info.Port))
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url, err := url.Parse(fmt.Sprintf("nats-route://%s/", hp))
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if err != nil {
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c.Errorf("Error parsing URL from INFO: %v\n", err)
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c.mu.Unlock()
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c.closeConnection()
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return
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}
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c.route.url = url
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}
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// Check to see if we have this remote already registered.
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// This can happen when both servers have routes to each other.
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c.mu.Unlock()
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if added, sendInfo := s.addRoute(c, info); added {
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c.Debugf("Registering remote route %q", info.ID)
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// Send our local subscriptions to this route.
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s.sendLocalSubsToRoute(c)
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if sendInfo {
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// Need to get the remote IP address.
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c.mu.Lock()
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switch conn := c.nc.(type) {
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case *net.TCPConn, *tls.Conn:
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addr := conn.RemoteAddr().(*net.TCPAddr)
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info.IP = fmt.Sprintf("nats-route://%s/", net.JoinHostPort(addr.IP.String(), strconv.Itoa(info.Port)))
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default:
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info.IP = fmt.Sprintf("%s", c.route.url)
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}
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c.mu.Unlock()
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// Now let the known servers know about this new route
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s.forwardNewRouteInfoToKnownServers(info)
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}
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// If the server Info did not have these URLs, update and send an INFO
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// protocol to all clients that support it (unless the feature is disabled).
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if s.updateServerINFO(info.ClientConnectURLs) {
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s.sendAsyncInfoToClients()
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}
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} else {
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c.Debugf("Detected duplicate remote route %q", info.ID)
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c.closeConnection()
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}
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}
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// sendAsyncInfoToClients sends an INFO protocol to all
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// connected clients that accept async INFO updates.
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func (s *Server) sendAsyncInfoToClients() {
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s.mu.Lock()
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// If there are no clients supporting async INFO protocols, we are done.
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if s.cproto == 0 {
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s.mu.Unlock()
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return
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}
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// Capture under lock
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proto := s.infoJSON
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// Make a copy of ALL clients so we can release server lock while
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// sending the protocol to clients. We could check the conditions
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// (proto support, first PONG sent) here and so have potentially
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// a limited number of clients, but that would mean grabbing the
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// client's lock here, which we don't want since we would still
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// need it in the second loop.
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clients := make([]*client, 0, len(s.clients))
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for _, c := range s.clients {
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clients = append(clients, c)
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}
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s.mu.Unlock()
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for _, c := range clients {
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c.mu.Lock()
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// If server did not yet receive the CONNECT protocol, check later
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// when sending the first PONG.
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if !c.flags.isSet(connectReceived) {
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c.flags.set(infoUpdated)
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} else if c.opts.Protocol >= ClientProtoInfo {
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// Send only if first PONG was sent
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if c.flags.isSet(firstPongSent) {
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// sendInfo takes care of checking if the connection is still
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// valid or not, so don't duplicate tests here.
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c.sendInfo(proto)
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} else {
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// Otherwise, notify that INFO has changed and check later.
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c.flags.set(infoUpdated)
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}
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}
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c.mu.Unlock()
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}
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}
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// This will process implicit route information received from another server.
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// We will check to see if we have configured or are already connected,
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// and if so we will ignore. Otherwise we will attempt to connect.
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func (s *Server) processImplicitRoute(info *Info) {
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remoteID := info.ID
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s.mu.Lock()
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defer s.mu.Unlock()
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// Don't connect to ourself
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if remoteID == s.info.ID {
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return
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}
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// Check if this route already exists
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if _, exists := s.remotes[remoteID]; exists {
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return
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}
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// Check if we have this route as a configured route
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if s.hasThisRouteConfigured(info) {
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return
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}
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// Initiate the connection, using info.IP instead of info.URL here...
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r, err := url.Parse(info.IP)
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if err != nil {
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Debugf("Error parsing URL from INFO: %v\n", err)
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return
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}
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if info.AuthRequired {
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r.User = url.UserPassword(s.opts.Cluster.Username, s.opts.Cluster.Password)
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}
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s.startGoRoutine(func() { s.connectToRoute(r, false) })
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}
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// hasThisRouteConfigured returns true if info.Host:info.Port is present
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// in the server's opts.Routes, false otherwise.
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// Server lock is assumed to be held by caller.
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func (s *Server) hasThisRouteConfigured(info *Info) bool {
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urlToCheckExplicit := strings.ToLower(net.JoinHostPort(info.Host, strconv.Itoa(info.Port)))
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for _, ri := range s.opts.Routes {
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if strings.ToLower(ri.Host) == urlToCheckExplicit {
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return true
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}
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}
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return false
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}
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// forwardNewRouteInfoToKnownServers sends the INFO protocol of the new route
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// to all routes known by this server. In turn, each server will contact this
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// new route.
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func (s *Server) forwardNewRouteInfoToKnownServers(info *Info) {
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s.mu.Lock()
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defer s.mu.Unlock()
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b, _ := json.Marshal(info)
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infoJSON := []byte(fmt.Sprintf(InfoProto, b))
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for _, r := range s.routes {
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r.mu.Lock()
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if r.route.remoteID != info.ID {
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r.sendInfo(infoJSON)
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}
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r.mu.Unlock()
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}
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}
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// This will send local subscription state to a new route connection.
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// FIXME(dlc) - This could be a DOS or perf issue with many clients
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// and large subscription space. Plus buffering in place not a good idea.
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func (s *Server) sendLocalSubsToRoute(route *client) {
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b := bytes.Buffer{}
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s.mu.Lock()
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for _, client := range s.clients {
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client.mu.Lock()
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subs := make([]*subscription, 0, len(client.subs))
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for _, sub := range client.subs {
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subs = append(subs, sub)
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}
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client.mu.Unlock()
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for _, sub := range subs {
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rsid := routeSid(sub)
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proto := fmt.Sprintf(subProto, sub.subject, sub.queue, rsid)
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b.WriteString(proto)
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}
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}
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s.mu.Unlock()
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route.mu.Lock()
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defer route.mu.Unlock()
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route.sendProto(b.Bytes(), true)
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route.Debugf("Route sent local subscriptions")
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}
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func (s *Server) createRoute(conn net.Conn, rURL *url.URL) *client {
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didSolicit := rURL != nil
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r := &route{didSolicit: didSolicit}
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for _, route := range s.opts.Routes {
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if rURL != nil && (strings.ToLower(rURL.Host) == strings.ToLower(route.Host)) {
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r.routeType = Explicit
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}
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}
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c := &client{srv: s, nc: conn, opts: clientOpts{}, typ: ROUTER, route: r}
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// Grab server variables
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s.mu.Lock()
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infoJSON := s.routeInfoJSON
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authRequired := s.routeInfo.AuthRequired
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tlsRequired := s.routeInfo.TLSRequired
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s.mu.Unlock()
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// Grab lock
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c.mu.Lock()
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// Initialize
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c.initClient()
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c.Debugf("Route connection created")
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if didSolicit {
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// Do this before the TLS code, otherwise, in case of failure
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// and if route is explicit, it would try to reconnect to 'nil'...
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r.url = rURL
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}
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// Check for TLS
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if tlsRequired {
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// Copy off the config to add in ServerName if we
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tlsConfig := util.CloneTLSConfig(s.opts.Cluster.TLSConfig)
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// If we solicited, we will act like the client, otherwise the server.
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if didSolicit {
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c.Debugf("Starting TLS route client handshake")
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// Specify the ServerName we are expecting.
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host, _, _ := net.SplitHostPort(rURL.Host)
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tlsConfig.ServerName = host
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c.nc = tls.Client(c.nc, tlsConfig)
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} else {
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c.Debugf("Starting TLS route server handshake")
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c.nc = tls.Server(c.nc, tlsConfig)
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}
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conn := c.nc.(*tls.Conn)
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// Setup the timeout
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ttl := secondsToDuration(s.opts.Cluster.TLSTimeout)
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time.AfterFunc(ttl, func() { tlsTimeout(c, conn) })
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conn.SetReadDeadline(time.Now().Add(ttl))
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c.mu.Unlock()
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if err := conn.Handshake(); err != nil {
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c.Debugf("TLS route handshake error: %v", err)
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c.sendErr("Secure Connection - TLS Required")
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c.closeConnection()
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return nil
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}
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// Reset the read deadline
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conn.SetReadDeadline(time.Time{})
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// Re-Grab lock
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c.mu.Lock()
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// Verify that the connection did not go away while we released the lock.
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if c.nc == nil {
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c.mu.Unlock()
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return nil
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}
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// Rewrap bw
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c.bw = bufio.NewWriterSize(c.nc, startBufSize)
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}
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// Do final client initialization
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// Set the Ping timer
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c.setPingTimer()
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// For routes, the "client" is added to s.routes only when processing
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// the INFO protocol, that is much later.
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// In the meantime, if the server shutsdown, there would be no reference
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// to the client (connection) to be closed, leaving this readLoop
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// uinterrupted, causing the Shutdown() to wait indefinitively.
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// We need to store the client in a special map, under a special lock.
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s.grMu.Lock()
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s.grTmpClients[c.cid] = c
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s.grMu.Unlock()
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// Spin up the read loop.
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s.startGoRoutine(func() { c.readLoop() })
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if tlsRequired {
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c.Debugf("TLS handshake complete")
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cs := c.nc.(*tls.Conn).ConnectionState()
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c.Debugf("TLS version %s, cipher suite %s", tlsVersion(cs.Version), tlsCipher(cs.CipherSuite))
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}
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// Queue Connect proto if we solicited the connection.
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if didSolicit {
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c.Debugf("Route connect msg sent")
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c.sendConnect(tlsRequired)
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}
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// Send our info to the other side.
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c.sendInfo(infoJSON)
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// Check for Auth required state for incoming connections.
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if authRequired && !didSolicit {
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ttl := secondsToDuration(s.opts.Cluster.AuthTimeout)
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c.setAuthTimer(ttl)
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}
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c.mu.Unlock()
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return c
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}
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const (
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_CRLF_ = "\r\n"
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_EMPTY_ = ""
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_SPC_ = " "
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)
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const (
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subProto = "SUB %s %s %s" + _CRLF_
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unsubProto = "UNSUB %s%s" + _CRLF_
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)
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// FIXME(dlc) - Make these reserved and reject if they come in as a sid
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// from a client connection.
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// Route constants
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const (
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RSID = "RSID"
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QRSID = "QRSID"
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RSID_CID_INDEX = 1
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RSID_SID_INDEX = 2
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EXPECTED_MATCHES = 3
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)
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// FIXME(dlc) - This may be too slow, check at later date.
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var qrsidRe = regexp.MustCompile(`QRSID:(\d+):([^\s]+)`)
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func (s *Server) routeSidQueueSubscriber(rsid []byte) (*subscription, bool) {
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if !bytes.HasPrefix(rsid, []byte(QRSID)) {
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return nil, false
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}
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matches := qrsidRe.FindSubmatch(rsid)
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if matches == nil || len(matches) != EXPECTED_MATCHES {
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return nil, false
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}
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cid := uint64(parseInt64(matches[RSID_CID_INDEX]))
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s.mu.Lock()
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client := s.clients[cid]
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s.mu.Unlock()
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if client == nil {
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return nil, true
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}
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sid := matches[RSID_SID_INDEX]
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client.mu.Lock()
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sub, ok := client.subs[string(sid)]
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client.mu.Unlock()
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if ok {
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return sub, true
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}
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return nil, true
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}
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func routeSid(sub *subscription) string {
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var qi string
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if len(sub.queue) > 0 {
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qi = "Q"
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}
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return fmt.Sprintf("%s%s:%d:%s", qi, RSID, sub.client.cid, sub.sid)
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}
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func (s *Server) addRoute(c *client, info *Info) (bool, bool) {
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id := c.route.remoteID
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sendInfo := false
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s.mu.Lock()
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if !s.running {
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s.mu.Unlock()
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return false, false
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}
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remote, exists := s.remotes[id]
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if !exists {
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// Remove from the temporary map
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s.grMu.Lock()
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delete(s.grTmpClients, c.cid)
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s.grMu.Unlock()
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s.routes[c.cid] = c
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s.remotes[id] = c
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// If this server's ID is (alpha) less than the peer, then we will
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// make sure that if we are disconnected, we will try to connect once
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// more. This is to mitigate the issue where both sides add the route
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// on the opposite connection, and therefore we end-up with both
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// being dropped.
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if s.info.ID < id {
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c.mu.Lock()
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// Make this as a retry (otherwise, only explicit are retried).
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c.route.retry = true
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c.mu.Unlock()
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}
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// we don't need to send if the only route is the one we just accepted.
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sendInfo = len(s.routes) > 1
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}
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s.mu.Unlock()
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if exists && c.route.didSolicit {
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// upgrade to solicited?
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remote.mu.Lock()
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// the existing route (remote) should keep its 'retry' value, and
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// not be replaced with c.route.retry.
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retry := remote.route.retry
|
|
remote.route = c.route
|
|
remote.route.retry = retry
|
|
remote.mu.Unlock()
|
|
}
|
|
|
|
return !exists, sendInfo
|
|
}
|
|
|
|
func (s *Server) broadcastInterestToRoutes(proto string) {
|
|
var arg []byte
|
|
if atomic.LoadInt32(&trace) == 1 {
|
|
arg = []byte(proto[:len(proto)-LEN_CR_LF])
|
|
}
|
|
protoAsBytes := []byte(proto)
|
|
s.mu.Lock()
|
|
for _, route := range s.routes {
|
|
// FIXME(dlc) - Make same logic as deliverMsg
|
|
route.mu.Lock()
|
|
route.sendProto(protoAsBytes, true)
|
|
route.mu.Unlock()
|
|
route.traceOutOp("", arg)
|
|
}
|
|
s.mu.Unlock()
|
|
}
|
|
|
|
// broadcastSubscribe will forward a client subscription
|
|
// to all active routes.
|
|
func (s *Server) broadcastSubscribe(sub *subscription) {
|
|
if s.numRoutes() == 0 {
|
|
return
|
|
}
|
|
rsid := routeSid(sub)
|
|
proto := fmt.Sprintf(subProto, sub.subject, sub.queue, rsid)
|
|
s.broadcastInterestToRoutes(proto)
|
|
}
|
|
|
|
// broadcastUnSubscribe will forward a client unsubscribe
|
|
// action to all active routes.
|
|
func (s *Server) broadcastUnSubscribe(sub *subscription) {
|
|
if s.numRoutes() == 0 {
|
|
return
|
|
}
|
|
rsid := routeSid(sub)
|
|
maxStr := _EMPTY_
|
|
sub.client.mu.Lock()
|
|
// Set max if we have it set and have not tripped auto-unsubscribe
|
|
if sub.max > 0 && sub.nm < sub.max {
|
|
maxStr = fmt.Sprintf(" %d", sub.max)
|
|
}
|
|
sub.client.mu.Unlock()
|
|
proto := fmt.Sprintf(unsubProto, rsid, maxStr)
|
|
s.broadcastInterestToRoutes(proto)
|
|
}
|
|
|
|
func (s *Server) routeAcceptLoop(ch chan struct{}) {
|
|
hp := net.JoinHostPort(s.opts.Cluster.Host, strconv.Itoa(s.opts.Cluster.Port))
|
|
Noticef("Listening for route connections on %s", hp)
|
|
l, e := net.Listen("tcp", hp)
|
|
if e != nil {
|
|
// We need to close this channel to avoid a deadlock
|
|
close(ch)
|
|
Fatalf("Error listening on router port: %d - %v", s.opts.Cluster.Port, e)
|
|
return
|
|
}
|
|
|
|
// Setup state that can enable shutdown
|
|
s.mu.Lock()
|
|
s.routeListener = l
|
|
s.mu.Unlock()
|
|
|
|
// Let them know we are up
|
|
close(ch)
|
|
|
|
tmpDelay := ACCEPT_MIN_SLEEP
|
|
|
|
for s.isRunning() {
|
|
conn, err := l.Accept()
|
|
if err != nil {
|
|
if ne, ok := err.(net.Error); ok && ne.Temporary() {
|
|
Debugf("Temporary Route Accept Errorf(%v), sleeping %dms",
|
|
ne, tmpDelay/time.Millisecond)
|
|
time.Sleep(tmpDelay)
|
|
tmpDelay *= 2
|
|
if tmpDelay > ACCEPT_MAX_SLEEP {
|
|
tmpDelay = ACCEPT_MAX_SLEEP
|
|
}
|
|
} else if s.isRunning() {
|
|
Noticef("Accept error: %v", err)
|
|
}
|
|
continue
|
|
}
|
|
tmpDelay = ACCEPT_MIN_SLEEP
|
|
s.startGoRoutine(func() {
|
|
s.createRoute(conn, nil)
|
|
s.grWG.Done()
|
|
})
|
|
}
|
|
Debugf("Router accept loop exiting..")
|
|
s.done <- true
|
|
}
|
|
|
|
// StartRouting will start the accept loop on the cluster host:port
|
|
// and will actively try to connect to listed routes.
|
|
func (s *Server) StartRouting(clientListenReady chan struct{}) {
|
|
defer s.grWG.Done()
|
|
|
|
// Wait for the client listen port to be opened, and
|
|
// the possible ephemeral port to be selected.
|
|
<-clientListenReady
|
|
|
|
// Get all possible URLs (when server listens to 0.0.0.0).
|
|
// This is going to be sent to other Servers, so that they can let their
|
|
// clients know about us.
|
|
clientConnectURLs := s.getClientConnectURLs()
|
|
|
|
// Check for TLSConfig
|
|
tlsReq := s.opts.Cluster.TLSConfig != nil
|
|
info := Info{
|
|
ID: s.info.ID,
|
|
Version: s.info.Version,
|
|
Host: s.opts.Cluster.Host,
|
|
Port: s.opts.Cluster.Port,
|
|
AuthRequired: false,
|
|
TLSRequired: tlsReq,
|
|
SSLRequired: tlsReq,
|
|
TLSVerify: tlsReq,
|
|
MaxPayload: s.info.MaxPayload,
|
|
ClientConnectURLs: clientConnectURLs,
|
|
}
|
|
// Check for Auth items
|
|
if s.opts.Cluster.Username != "" {
|
|
info.AuthRequired = true
|
|
}
|
|
s.routeInfo = info
|
|
b, _ := json.Marshal(info)
|
|
s.routeInfoJSON = []byte(fmt.Sprintf(InfoProto, b))
|
|
|
|
// Spin up the accept loop
|
|
ch := make(chan struct{})
|
|
go s.routeAcceptLoop(ch)
|
|
<-ch
|
|
|
|
// Solicit Routes if needed.
|
|
s.solicitRoutes()
|
|
}
|
|
|
|
func (s *Server) reConnectToRoute(rURL *url.URL, rtype RouteType) {
|
|
tryForEver := rtype == Explicit
|
|
if tryForEver {
|
|
time.Sleep(DEFAULT_ROUTE_RECONNECT)
|
|
}
|
|
s.connectToRoute(rURL, tryForEver)
|
|
}
|
|
|
|
func (s *Server) connectToRoute(rURL *url.URL, tryForEver bool) {
|
|
defer s.grWG.Done()
|
|
for s.isRunning() && rURL != nil {
|
|
Debugf("Trying to connect to route on %s", rURL.Host)
|
|
conn, err := net.DialTimeout("tcp", rURL.Host, DEFAULT_ROUTE_DIAL)
|
|
if err != nil {
|
|
Debugf("Error trying to connect to route: %v", err)
|
|
select {
|
|
case <-s.rcQuit:
|
|
return
|
|
case <-time.After(DEFAULT_ROUTE_CONNECT):
|
|
if !tryForEver {
|
|
return
|
|
}
|
|
continue
|
|
}
|
|
}
|
|
// We have a route connection here.
|
|
// Go ahead and create it and exit this func.
|
|
s.createRoute(conn, rURL)
|
|
return
|
|
}
|
|
}
|
|
|
|
func (c *client) isSolicitedRoute() bool {
|
|
c.mu.Lock()
|
|
defer c.mu.Unlock()
|
|
return c.typ == ROUTER && c.route != nil && c.route.didSolicit
|
|
}
|
|
|
|
func (s *Server) solicitRoutes() {
|
|
for _, r := range s.opts.Routes {
|
|
route := r
|
|
s.startGoRoutine(func() { s.connectToRoute(route, true) })
|
|
}
|
|
}
|
|
|
|
func (s *Server) numRoutes() int {
|
|
s.mu.Lock()
|
|
defer s.mu.Unlock()
|
|
return len(s.routes)
|
|
}
|