2017-02-08 13:57:52 +00:00
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/*
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Copyright 2015 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package wsstream
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import (
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"encoding/base64"
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"fmt"
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"io"
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"net/http"
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"regexp"
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"strings"
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"time"
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"github.com/golang/glog"
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"golang.org/x/net/websocket"
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"k8s.io/apimachinery/pkg/util/runtime"
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)
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// The Websocket subprotocol "channel.k8s.io" prepends each binary message with a byte indicating
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// the channel number (zero indexed) the message was sent on. Messages in both directions should
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// prefix their messages with this channel byte. When used for remote execution, the channel numbers
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// are by convention defined to match the POSIX file-descriptors assigned to STDIN, STDOUT, and STDERR
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// (0, 1, and 2). No other conversion is performed on the raw subprotocol - writes are sent as they
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// are received by the server.
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//
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// Example client session:
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//
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// CONNECT http://server.com with subprotocol "channel.k8s.io"
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// WRITE []byte{0, 102, 111, 111, 10} # send "foo\n" on channel 0 (STDIN)
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// READ []byte{1, 10} # receive "\n" on channel 1 (STDOUT)
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// CLOSE
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//
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const ChannelWebSocketProtocol = "channel.k8s.io"
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// The Websocket subprotocol "base64.channel.k8s.io" base64 encodes each message with a character
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// indicating the channel number (zero indexed) the message was sent on. Messages in both directions
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// should prefix their messages with this channel char. When used for remote execution, the channel
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// numbers are by convention defined to match the POSIX file-descriptors assigned to STDIN, STDOUT,
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// and STDERR ('0', '1', and '2'). The data received on the server is base64 decoded (and must be
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// be valid) and data written by the server to the client is base64 encoded.
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//
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// Example client session:
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//
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// CONNECT http://server.com with subprotocol "base64.channel.k8s.io"
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// WRITE []byte{48, 90, 109, 57, 118, 67, 103, 111, 61} # send "foo\n" (base64: "Zm9vCgo=") on channel '0' (STDIN)
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// READ []byte{49, 67, 103, 61, 61} # receive "\n" (base64: "Cg==") on channel '1' (STDOUT)
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// CLOSE
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//
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const Base64ChannelWebSocketProtocol = "base64.channel.k8s.io"
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type codecType int
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const (
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rawCodec codecType = iota
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base64Codec
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)
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type ChannelType int
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const (
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IgnoreChannel ChannelType = iota
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ReadChannel
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WriteChannel
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ReadWriteChannel
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)
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var (
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// connectionUpgradeRegex matches any Connection header value that includes upgrade
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connectionUpgradeRegex = regexp.MustCompile("(^|.*,\\s*)upgrade($|\\s*,)")
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)
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// IsWebSocketRequest returns true if the incoming request contains connection upgrade headers
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// for WebSockets.
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func IsWebSocketRequest(req *http.Request) bool {
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2017-08-04 11:13:19 +00:00
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if !strings.EqualFold(req.Header.Get("Upgrade"), "websocket") {
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return false
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}
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return connectionUpgradeRegex.MatchString(strings.ToLower(req.Header.Get("Connection")))
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2017-02-08 13:57:52 +00:00
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}
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// IgnoreReceives reads from a WebSocket until it is closed, then returns. If timeout is set, the
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// read and write deadlines are pushed every time a new message is received.
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func IgnoreReceives(ws *websocket.Conn, timeout time.Duration) {
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defer runtime.HandleCrash()
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var data []byte
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for {
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resetTimeout(ws, timeout)
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if err := websocket.Message.Receive(ws, &data); err != nil {
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return
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}
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}
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}
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// handshake ensures the provided user protocol matches one of the allowed protocols. It returns
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// no error if no protocol is specified.
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func handshake(config *websocket.Config, req *http.Request, allowed []string) error {
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protocols := config.Protocol
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if len(protocols) == 0 {
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protocols = []string{""}
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}
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for _, protocol := range protocols {
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for _, allow := range allowed {
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if allow == protocol {
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config.Protocol = []string{protocol}
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return nil
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}
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}
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}
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return fmt.Errorf("requested protocol(s) are not supported: %v; supports %v", config.Protocol, allowed)
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}
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// ChannelProtocolConfig describes a websocket subprotocol with channels.
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type ChannelProtocolConfig struct {
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Binary bool
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Channels []ChannelType
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}
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// NewDefaultChannelProtocols returns a channel protocol map with the
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// subprotocols "", "channel.k8s.io", "base64.channel.k8s.io" and the given
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// channels.
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func NewDefaultChannelProtocols(channels []ChannelType) map[string]ChannelProtocolConfig {
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return map[string]ChannelProtocolConfig{
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"": {Binary: true, Channels: channels},
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ChannelWebSocketProtocol: {Binary: true, Channels: channels},
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Base64ChannelWebSocketProtocol: {Binary: false, Channels: channels},
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}
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}
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// Conn supports sending multiple binary channels over a websocket connection.
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type Conn struct {
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protocols map[string]ChannelProtocolConfig
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selectedProtocol string
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channels []*websocketChannel
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codec codecType
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ready chan struct{}
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ws *websocket.Conn
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timeout time.Duration
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}
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// NewConn creates a WebSocket connection that supports a set of channels. Channels begin each
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// web socket message with a single byte indicating the channel number (0-N). 255 is reserved for
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// future use. The channel types for each channel are passed as an array, supporting the different
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// duplex modes. Read and Write refer to whether the channel can be used as a Reader or Writer.
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//
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// The protocols parameter maps subprotocol names to ChannelProtocols. The empty string subprotocol
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// name is used if websocket.Config.Protocol is empty.
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func NewConn(protocols map[string]ChannelProtocolConfig) *Conn {
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return &Conn{
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ready: make(chan struct{}),
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protocols: protocols,
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}
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}
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// SetIdleTimeout sets the interval for both reads and writes before timeout. If not specified,
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// there is no timeout on the connection.
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func (conn *Conn) SetIdleTimeout(duration time.Duration) {
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conn.timeout = duration
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}
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// Open the connection and create channels for reading and writing. It returns
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// the selected subprotocol, a slice of channels and an error.
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func (conn *Conn) Open(w http.ResponseWriter, req *http.Request) (string, []io.ReadWriteCloser, error) {
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go func() {
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defer runtime.HandleCrash()
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defer conn.Close()
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websocket.Server{Handshake: conn.handshake, Handler: conn.handle}.ServeHTTP(w, req)
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}()
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<-conn.ready
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rwc := make([]io.ReadWriteCloser, len(conn.channels))
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for i := range conn.channels {
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rwc[i] = conn.channels[i]
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}
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return conn.selectedProtocol, rwc, nil
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}
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func (conn *Conn) initialize(ws *websocket.Conn) {
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negotiated := ws.Config().Protocol
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conn.selectedProtocol = negotiated[0]
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p := conn.protocols[conn.selectedProtocol]
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if p.Binary {
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conn.codec = rawCodec
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} else {
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conn.codec = base64Codec
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}
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conn.ws = ws
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conn.channels = make([]*websocketChannel, len(p.Channels))
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for i, t := range p.Channels {
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switch t {
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case ReadChannel:
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conn.channels[i] = newWebsocketChannel(conn, byte(i), true, false)
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case WriteChannel:
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conn.channels[i] = newWebsocketChannel(conn, byte(i), false, true)
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case ReadWriteChannel:
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conn.channels[i] = newWebsocketChannel(conn, byte(i), true, true)
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case IgnoreChannel:
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conn.channels[i] = newWebsocketChannel(conn, byte(i), false, false)
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}
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}
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close(conn.ready)
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}
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func (conn *Conn) handshake(config *websocket.Config, req *http.Request) error {
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supportedProtocols := make([]string, 0, len(conn.protocols))
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for p := range conn.protocols {
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supportedProtocols = append(supportedProtocols, p)
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}
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return handshake(config, req, supportedProtocols)
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}
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func (conn *Conn) resetTimeout() {
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if conn.timeout > 0 {
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conn.ws.SetDeadline(time.Now().Add(conn.timeout))
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}
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}
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// Close is only valid after Open has been called
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func (conn *Conn) Close() error {
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<-conn.ready
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for _, s := range conn.channels {
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s.Close()
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}
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conn.ws.Close()
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return nil
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}
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// handle implements a websocket handler.
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func (conn *Conn) handle(ws *websocket.Conn) {
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defer conn.Close()
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conn.initialize(ws)
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for {
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conn.resetTimeout()
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var data []byte
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if err := websocket.Message.Receive(ws, &data); err != nil {
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if err != io.EOF {
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glog.Errorf("Error on socket receive: %v", err)
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}
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break
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}
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if len(data) == 0 {
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continue
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}
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channel := data[0]
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if conn.codec == base64Codec {
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channel = channel - '0'
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}
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data = data[1:]
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if int(channel) >= len(conn.channels) {
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glog.V(6).Infof("Frame is targeted for a reader %d that is not valid, possible protocol error", channel)
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continue
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}
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if _, err := conn.channels[channel].DataFromSocket(data); err != nil {
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glog.Errorf("Unable to write frame to %d: %v\n%s", channel, err, string(data))
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continue
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}
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}
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}
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// write multiplexes the specified channel onto the websocket
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func (conn *Conn) write(num byte, data []byte) (int, error) {
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conn.resetTimeout()
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switch conn.codec {
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case rawCodec:
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frame := make([]byte, len(data)+1)
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frame[0] = num
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copy(frame[1:], data)
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if err := websocket.Message.Send(conn.ws, frame); err != nil {
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return 0, err
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}
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case base64Codec:
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frame := string('0'+num) + base64.StdEncoding.EncodeToString(data)
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if err := websocket.Message.Send(conn.ws, frame); err != nil {
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return 0, err
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}
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}
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return len(data), nil
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}
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// websocketChannel represents a channel in a connection
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type websocketChannel struct {
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conn *Conn
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num byte
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r io.Reader
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w io.WriteCloser
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read, write bool
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}
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// newWebsocketChannel creates a pipe for writing to a websocket. Do not write to this pipe
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// prior to the connection being opened. It may be no, half, or full duplex depending on
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// read and write.
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func newWebsocketChannel(conn *Conn, num byte, read, write bool) *websocketChannel {
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r, w := io.Pipe()
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return &websocketChannel{conn, num, r, w, read, write}
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}
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func (p *websocketChannel) Write(data []byte) (int, error) {
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if !p.write {
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return len(data), nil
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}
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return p.conn.write(p.num, data)
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}
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// DataFromSocket is invoked by the connection receiver to move data from the connection
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// into a specific channel.
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func (p *websocketChannel) DataFromSocket(data []byte) (int, error) {
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if !p.read {
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return len(data), nil
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}
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switch p.conn.codec {
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case rawCodec:
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return p.w.Write(data)
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case base64Codec:
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dst := make([]byte, len(data))
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n, err := base64.StdEncoding.Decode(dst, data)
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if err != nil {
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return 0, err
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}
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return p.w.Write(dst[:n])
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}
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return 0, nil
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}
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func (p *websocketChannel) Read(data []byte) (int, error) {
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if !p.read {
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return 0, io.EOF
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}
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return p.r.Read(data)
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}
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func (p *websocketChannel) Close() error {
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return p.w.Close()
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}
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