Merge pull request #1231 from runcom/lock-1.7

[release-1.7] lib,oci: drop stateLock when possible
This commit is contained in:
Daniel J Walsh 2018-01-06 08:38:05 -05:00 committed by GitHub
commit 215b2e633a
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3 changed files with 14 additions and 35 deletions

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@ -619,8 +619,6 @@ type containerServerState struct {
// AddContainer adds a container to the container state store
func (c *ContainerServer) AddContainer(ctr *oci.Container) {
c.stateLock.Lock()
defer c.stateLock.Unlock()
sandbox := c.state.sandboxes.Get(ctr.Sandbox())
sandbox.AddContainer(ctr)
c.state.containers.Add(ctr.ID(), ctr)
@ -628,37 +626,26 @@ func (c *ContainerServer) AddContainer(ctr *oci.Container) {
// AddInfraContainer adds a container to the container state store
func (c *ContainerServer) AddInfraContainer(ctr *oci.Container) {
c.stateLock.Lock()
defer c.stateLock.Unlock()
c.state.infraContainers.Add(ctr.ID(), ctr)
}
// GetContainer returns a container by its ID
func (c *ContainerServer) GetContainer(id string) *oci.Container {
c.stateLock.Lock()
defer c.stateLock.Unlock()
return c.state.containers.Get(id)
}
// GetInfraContainer returns a container by its ID
func (c *ContainerServer) GetInfraContainer(id string) *oci.Container {
c.stateLock.Lock()
defer c.stateLock.Unlock()
return c.state.infraContainers.Get(id)
}
// HasContainer checks if a container exists in the state
func (c *ContainerServer) HasContainer(id string) bool {
c.stateLock.Lock()
defer c.stateLock.Unlock()
ctr := c.state.containers.Get(id)
return ctr != nil
return c.state.containers.Get(id) != nil
}
// RemoveContainer removes a container from the container state store
func (c *ContainerServer) RemoveContainer(ctr *oci.Container) {
c.stateLock.Lock()
defer c.stateLock.Unlock()
sbID := ctr.Sandbox()
sb := c.state.sandboxes.Get(sbID)
sb.RemoveContainer(ctr)
@ -667,15 +654,11 @@ func (c *ContainerServer) RemoveContainer(ctr *oci.Container) {
// RemoveInfraContainer removes a container from the container state store
func (c *ContainerServer) RemoveInfraContainer(ctr *oci.Container) {
c.stateLock.Lock()
defer c.stateLock.Unlock()
c.state.infraContainers.Delete(ctr.ID())
}
// listContainers returns a list of all containers stored by the server state
func (c *ContainerServer) listContainers() []*oci.Container {
c.stateLock.Lock()
defer c.stateLock.Unlock()
return c.state.containers.List()
}
@ -699,43 +682,36 @@ func (c *ContainerServer) ListContainers(filters ...func(*oci.Container) bool) (
// AddSandbox adds a sandbox to the sandbox state store
func (c *ContainerServer) AddSandbox(sb *sandbox.Sandbox) {
c.stateLock.Lock()
defer c.stateLock.Unlock()
c.state.sandboxes.Add(sb.ID(), sb)
c.stateLock.Lock()
c.state.processLevels[selinux.NewContext(sb.ProcessLabel())["level"]]++
c.stateLock.Unlock()
}
// GetSandbox returns a sandbox by its ID
func (c *ContainerServer) GetSandbox(id string) *sandbox.Sandbox {
c.stateLock.Lock()
defer c.stateLock.Unlock()
return c.state.sandboxes.Get(id)
}
// GetSandboxContainer returns a sandbox's infra container
func (c *ContainerServer) GetSandboxContainer(id string) *oci.Container {
c.stateLock.Lock()
defer c.stateLock.Unlock()
sb := c.state.sandboxes.Get(id)
return sb.InfraContainer()
}
// HasSandbox checks if a sandbox exists in the state
func (c *ContainerServer) HasSandbox(id string) bool {
c.stateLock.Lock()
defer c.stateLock.Unlock()
sb := c.state.sandboxes.Get(id)
return sb != nil
return c.state.sandboxes.Get(id) != nil
}
// RemoveSandbox removes a sandbox from the state store
func (c *ContainerServer) RemoveSandbox(id string) {
c.stateLock.Lock()
defer c.stateLock.Unlock()
sb := c.state.sandboxes.Get(id)
processLabel := sb.ProcessLabel()
c.state.sandboxes.Delete(id)
level := selinux.NewContext(processLabel)["level"]
c.stateLock.Lock()
pl, ok := c.state.processLevels[level]
if ok {
c.state.processLevels[level] = pl - 1
@ -744,12 +720,13 @@ func (c *ContainerServer) RemoveSandbox(id string) {
delete(c.state.processLevels, level)
}
}
c.stateLock.Unlock()
c.state.sandboxes.Delete(id)
}
// ListSandboxes lists all sandboxes in the state store
func (c *ContainerServer) ListSandboxes() []*sandbox.Sandbox {
c.stateLock.Lock()
defer c.stateLock.Unlock()
return c.state.sandboxes.List()
}

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@ -25,8 +25,9 @@ func (c *memoryStore) Add(id string, cont *Sandbox) {
// Get returns a sandbox from the store by id.
func (c *memoryStore) Get(id string) *Sandbox {
var res *Sandbox
c.RLock()
res := c.s[id]
res = c.s[id]
c.RUnlock()
return res
}

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@ -25,8 +25,9 @@ func (c *memoryStore) Add(id string, cont *Container) {
// Get returns a container from the store by id.
func (c *memoryStore) Get(id string) *Container {
var res *Container
c.RLock()
res := c.s[id]
res = c.s[id]
c.RUnlock()
return res
}