Merge pull request #1232 from runcom/lock-1.9
[release-1.9] lib,oci: drop stateLock when possible
This commit is contained in:
commit
5321ae20e4
3 changed files with 14 additions and 35 deletions
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@ -624,8 +624,6 @@ type containerServerState struct {
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// AddContainer adds a container to the container state store
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// AddContainer adds a container to the container state store
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func (c *ContainerServer) AddContainer(ctr *oci.Container) {
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func (c *ContainerServer) AddContainer(ctr *oci.Container) {
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c.stateLock.Lock()
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defer c.stateLock.Unlock()
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sandbox := c.state.sandboxes.Get(ctr.Sandbox())
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sandbox := c.state.sandboxes.Get(ctr.Sandbox())
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sandbox.AddContainer(ctr)
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sandbox.AddContainer(ctr)
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c.state.containers.Add(ctr.ID(), ctr)
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c.state.containers.Add(ctr.ID(), ctr)
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@ -633,37 +631,26 @@ func (c *ContainerServer) AddContainer(ctr *oci.Container) {
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// AddInfraContainer adds a container to the container state store
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// AddInfraContainer adds a container to the container state store
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func (c *ContainerServer) AddInfraContainer(ctr *oci.Container) {
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func (c *ContainerServer) AddInfraContainer(ctr *oci.Container) {
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c.stateLock.Lock()
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defer c.stateLock.Unlock()
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c.state.infraContainers.Add(ctr.ID(), ctr)
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c.state.infraContainers.Add(ctr.ID(), ctr)
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}
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}
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// GetContainer returns a container by its ID
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// GetContainer returns a container by its ID
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func (c *ContainerServer) GetContainer(id string) *oci.Container {
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func (c *ContainerServer) GetContainer(id string) *oci.Container {
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c.stateLock.Lock()
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defer c.stateLock.Unlock()
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return c.state.containers.Get(id)
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return c.state.containers.Get(id)
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}
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}
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// GetInfraContainer returns a container by its ID
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// GetInfraContainer returns a container by its ID
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func (c *ContainerServer) GetInfraContainer(id string) *oci.Container {
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func (c *ContainerServer) GetInfraContainer(id string) *oci.Container {
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c.stateLock.Lock()
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defer c.stateLock.Unlock()
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return c.state.infraContainers.Get(id)
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return c.state.infraContainers.Get(id)
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}
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}
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// HasContainer checks if a container exists in the state
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// HasContainer checks if a container exists in the state
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func (c *ContainerServer) HasContainer(id string) bool {
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func (c *ContainerServer) HasContainer(id string) bool {
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c.stateLock.Lock()
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return c.state.containers.Get(id) != nil
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defer c.stateLock.Unlock()
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ctr := c.state.containers.Get(id)
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return ctr != nil
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}
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}
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// RemoveContainer removes a container from the container state store
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// RemoveContainer removes a container from the container state store
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func (c *ContainerServer) RemoveContainer(ctr *oci.Container) {
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func (c *ContainerServer) RemoveContainer(ctr *oci.Container) {
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c.stateLock.Lock()
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defer c.stateLock.Unlock()
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sbID := ctr.Sandbox()
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sbID := ctr.Sandbox()
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sb := c.state.sandboxes.Get(sbID)
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sb := c.state.sandboxes.Get(sbID)
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sb.RemoveContainer(ctr)
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sb.RemoveContainer(ctr)
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@ -672,15 +659,11 @@ func (c *ContainerServer) RemoveContainer(ctr *oci.Container) {
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// RemoveInfraContainer removes a container from the container state store
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// RemoveInfraContainer removes a container from the container state store
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func (c *ContainerServer) RemoveInfraContainer(ctr *oci.Container) {
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func (c *ContainerServer) RemoveInfraContainer(ctr *oci.Container) {
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c.stateLock.Lock()
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defer c.stateLock.Unlock()
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c.state.infraContainers.Delete(ctr.ID())
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c.state.infraContainers.Delete(ctr.ID())
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}
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}
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// listContainers returns a list of all containers stored by the server state
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// listContainers returns a list of all containers stored by the server state
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func (c *ContainerServer) listContainers() []*oci.Container {
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func (c *ContainerServer) listContainers() []*oci.Container {
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c.stateLock.Lock()
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defer c.stateLock.Unlock()
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return c.state.containers.List()
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return c.state.containers.List()
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}
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}
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@ -704,43 +687,36 @@ func (c *ContainerServer) ListContainers(filters ...func(*oci.Container) bool) (
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// AddSandbox adds a sandbox to the sandbox state store
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// AddSandbox adds a sandbox to the sandbox state store
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func (c *ContainerServer) AddSandbox(sb *sandbox.Sandbox) {
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func (c *ContainerServer) AddSandbox(sb *sandbox.Sandbox) {
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c.stateLock.Lock()
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defer c.stateLock.Unlock()
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c.state.sandboxes.Add(sb.ID(), sb)
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c.state.sandboxes.Add(sb.ID(), sb)
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c.stateLock.Lock()
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c.state.processLevels[selinux.NewContext(sb.ProcessLabel())["level"]]++
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c.state.processLevels[selinux.NewContext(sb.ProcessLabel())["level"]]++
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c.stateLock.Unlock()
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}
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}
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// GetSandbox returns a sandbox by its ID
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// GetSandbox returns a sandbox by its ID
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func (c *ContainerServer) GetSandbox(id string) *sandbox.Sandbox {
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func (c *ContainerServer) GetSandbox(id string) *sandbox.Sandbox {
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c.stateLock.Lock()
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defer c.stateLock.Unlock()
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return c.state.sandboxes.Get(id)
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return c.state.sandboxes.Get(id)
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}
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}
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// GetSandboxContainer returns a sandbox's infra container
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// GetSandboxContainer returns a sandbox's infra container
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func (c *ContainerServer) GetSandboxContainer(id string) *oci.Container {
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func (c *ContainerServer) GetSandboxContainer(id string) *oci.Container {
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c.stateLock.Lock()
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defer c.stateLock.Unlock()
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sb := c.state.sandboxes.Get(id)
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sb := c.state.sandboxes.Get(id)
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return sb.InfraContainer()
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return sb.InfraContainer()
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}
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}
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// HasSandbox checks if a sandbox exists in the state
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// HasSandbox checks if a sandbox exists in the state
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func (c *ContainerServer) HasSandbox(id string) bool {
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func (c *ContainerServer) HasSandbox(id string) bool {
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c.stateLock.Lock()
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return c.state.sandboxes.Get(id) != nil
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defer c.stateLock.Unlock()
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sb := c.state.sandboxes.Get(id)
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return sb != nil
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}
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}
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// RemoveSandbox removes a sandbox from the state store
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// RemoveSandbox removes a sandbox from the state store
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func (c *ContainerServer) RemoveSandbox(id string) {
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func (c *ContainerServer) RemoveSandbox(id string) {
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c.stateLock.Lock()
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defer c.stateLock.Unlock()
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sb := c.state.sandboxes.Get(id)
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sb := c.state.sandboxes.Get(id)
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processLabel := sb.ProcessLabel()
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processLabel := sb.ProcessLabel()
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c.state.sandboxes.Delete(id)
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level := selinux.NewContext(processLabel)["level"]
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level := selinux.NewContext(processLabel)["level"]
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c.stateLock.Lock()
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pl, ok := c.state.processLevels[level]
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pl, ok := c.state.processLevels[level]
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if ok {
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if ok {
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c.state.processLevels[level] = pl - 1
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c.state.processLevels[level] = pl - 1
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@ -749,12 +725,13 @@ func (c *ContainerServer) RemoveSandbox(id string) {
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delete(c.state.processLevels, level)
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delete(c.state.processLevels, level)
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}
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}
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}
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}
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c.stateLock.Unlock()
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c.state.sandboxes.Delete(id)
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}
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}
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// ListSandboxes lists all sandboxes in the state store
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// ListSandboxes lists all sandboxes in the state store
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func (c *ContainerServer) ListSandboxes() []*sandbox.Sandbox {
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func (c *ContainerServer) ListSandboxes() []*sandbox.Sandbox {
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c.stateLock.Lock()
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defer c.stateLock.Unlock()
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return c.state.sandboxes.List()
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return c.state.sandboxes.List()
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}
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}
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@ -25,8 +25,9 @@ func (c *memoryStore) Add(id string, cont *Sandbox) {
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// Get returns a sandbox from the store by id.
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// Get returns a sandbox from the store by id.
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func (c *memoryStore) Get(id string) *Sandbox {
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func (c *memoryStore) Get(id string) *Sandbox {
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var res *Sandbox
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c.RLock()
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c.RLock()
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res := c.s[id]
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res = c.s[id]
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c.RUnlock()
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c.RUnlock()
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return res
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return res
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}
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}
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@ -25,8 +25,9 @@ func (c *memoryStore) Add(id string, cont *Container) {
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// Get returns a container from the store by id.
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// Get returns a container from the store by id.
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func (c *memoryStore) Get(id string) *Container {
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func (c *memoryStore) Get(id string) *Container {
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var res *Container
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c.RLock()
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c.RLock()
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res := c.s[id]
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res = c.s[id]
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c.RUnlock()
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c.RUnlock()
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return res
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return res
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}
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}
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