test: Bump up runc to 9f9c96235cc97674e935002fc3d78361b696a69e
This brings in a fix for a cgroups setup race condition that we hit sometimes in the tests. Signed-off-by: Mrunal Patel <mrunalp@gmail.com>
This commit is contained in:
parent
77561e95cf
commit
970b8d61a7
89 changed files with 3197 additions and 970 deletions
200
vendor/github.com/containerd/console/console_windows.go
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vendor/github.com/containerd/console/console_windows.go
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package console
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import (
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"fmt"
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"os"
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"github.com/pkg/errors"
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"golang.org/x/sys/windows"
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)
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var (
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vtInputSupported bool
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ErrNotImplemented = errors.New("not implemented")
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)
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func (m *master) initStdios() {
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m.in = windows.Handle(os.Stdin.Fd())
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if err := windows.GetConsoleMode(m.in, &m.inMode); err == nil {
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// Validate that windows.ENABLE_VIRTUAL_TERMINAL_INPUT is supported, but do not set it.
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if err = windows.SetConsoleMode(m.in, m.inMode|windows.ENABLE_VIRTUAL_TERMINAL_INPUT); err == nil {
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vtInputSupported = true
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}
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// Unconditionally set the console mode back even on failure because SetConsoleMode
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// remembers invalid bits on input handles.
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windows.SetConsoleMode(m.in, m.inMode)
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} else {
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fmt.Printf("failed to get console mode for stdin: %v\n", err)
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}
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m.out = windows.Handle(os.Stdout.Fd())
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if err := windows.GetConsoleMode(m.out, &m.outMode); err == nil {
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if err := windows.SetConsoleMode(m.out, m.outMode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING); err == nil {
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m.outMode |= windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING
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} else {
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windows.SetConsoleMode(m.out, m.outMode)
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}
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} else {
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fmt.Printf("failed to get console mode for stdout: %v\n", err)
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}
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m.err = windows.Handle(os.Stderr.Fd())
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if err := windows.GetConsoleMode(m.err, &m.errMode); err == nil {
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if err := windows.SetConsoleMode(m.err, m.errMode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING); err == nil {
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m.errMode |= windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING
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} else {
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windows.SetConsoleMode(m.err, m.errMode)
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}
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} else {
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fmt.Printf("failed to get console mode for stderr: %v\n", err)
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}
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}
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type master struct {
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in windows.Handle
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inMode uint32
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out windows.Handle
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outMode uint32
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err windows.Handle
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errMode uint32
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}
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func (m *master) SetRaw() error {
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if err := makeInputRaw(m.in, m.inMode); err != nil {
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return err
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}
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// Set StdOut and StdErr to raw mode, we ignore failures since
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// windows.DISABLE_NEWLINE_AUTO_RETURN might not be supported on this version of
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// Windows.
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windows.SetConsoleMode(m.out, m.outMode|windows.DISABLE_NEWLINE_AUTO_RETURN)
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windows.SetConsoleMode(m.err, m.errMode|windows.DISABLE_NEWLINE_AUTO_RETURN)
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return nil
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}
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func (m *master) Reset() error {
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for _, s := range []struct {
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fd windows.Handle
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mode uint32
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}{
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{m.in, m.inMode},
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{m.out, m.outMode},
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{m.err, m.errMode},
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} {
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if err := windows.SetConsoleMode(s.fd, s.mode); err != nil {
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return errors.Wrap(err, "unable to restore console mode")
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}
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}
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return nil
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}
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func (m *master) Size() (WinSize, error) {
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var info windows.ConsoleScreenBufferInfo
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err := windows.GetConsoleScreenBufferInfo(m.out, &info)
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if err != nil {
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return WinSize{}, errors.Wrap(err, "unable to get console info")
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}
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winsize := WinSize{
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Width: uint16(info.Window.Right - info.Window.Left + 1),
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Height: uint16(info.Window.Bottom - info.Window.Top + 1),
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}
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return winsize, nil
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}
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func (m *master) Resize(ws WinSize) error {
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return ErrNotImplemented
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}
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func (m *master) ResizeFrom(c Console) error {
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return ErrNotImplemented
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}
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func (m *master) DisableEcho() error {
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mode := m.inMode &^ windows.ENABLE_ECHO_INPUT
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mode |= windows.ENABLE_PROCESSED_INPUT
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mode |= windows.ENABLE_LINE_INPUT
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if err := windows.SetConsoleMode(m.in, mode); err != nil {
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return errors.Wrap(err, "unable to set console to disable echo")
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}
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return nil
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}
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func (m *master) Close() error {
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return nil
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}
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func (m *master) Read(b []byte) (int, error) {
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panic("not implemented on windows")
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}
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func (m *master) Write(b []byte) (int, error) {
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panic("not implemented on windows")
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}
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func (m *master) Fd() uintptr {
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return uintptr(m.in)
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}
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// on windows, console can only be made from os.Std{in,out,err}, hence there
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// isnt a single name here we can use. Return a dummy "console" value in this
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// case should be sufficient.
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func (m *master) Name() string {
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return "console"
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}
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// makeInputRaw puts the terminal (Windows Console) connected to the given
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// file descriptor into raw mode
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func makeInputRaw(fd windows.Handle, mode uint32) error {
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// See
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// -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx
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// -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx
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// Disable these modes
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mode &^= windows.ENABLE_ECHO_INPUT
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mode &^= windows.ENABLE_LINE_INPUT
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mode &^= windows.ENABLE_MOUSE_INPUT
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mode &^= windows.ENABLE_WINDOW_INPUT
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mode &^= windows.ENABLE_PROCESSED_INPUT
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// Enable these modes
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mode |= windows.ENABLE_EXTENDED_FLAGS
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mode |= windows.ENABLE_INSERT_MODE
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mode |= windows.ENABLE_QUICK_EDIT_MODE
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if vtInputSupported {
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mode |= windows.ENABLE_VIRTUAL_TERMINAL_INPUT
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}
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if err := windows.SetConsoleMode(fd, mode); err != nil {
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return errors.Wrap(err, "unable to set console to raw mode")
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}
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return nil
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}
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func checkConsole(f *os.File) error {
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var mode uint32
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if err := windows.GetConsoleMode(windows.Handle(f.Fd()), &mode); err != nil {
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return err
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}
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return nil
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}
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func newMaster(f *os.File) (Console, error) {
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if f != os.Stdin && f != os.Stdout && f != os.Stderr {
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return nil, errors.New("creating a console from a file is not supported on windows")
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}
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m := &master{}
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m.initStdios()
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return m, nil
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}
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