/* Copyright 2016 The Kubernetes Authors. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package workqueue import ( "sort" "time" utilruntime "k8s.io/apimachinery/pkg/util/runtime" "k8s.io/client-go/util/clock" ) // DelayingInterface is an Interface that can Add an item at a later time. This makes it easier to // requeue items after failures without ending up in a hot-loop. type DelayingInterface interface { Interface // AddAfter adds an item to the workqueue after the indicated duration has passed AddAfter(item interface{}, duration time.Duration) } // NewDelayingQueue constructs a new workqueue with delayed queuing ability func NewDelayingQueue() DelayingInterface { return newDelayingQueue(clock.RealClock{}, "") } func NewNamedDelayingQueue(name string) DelayingInterface { return newDelayingQueue(clock.RealClock{}, name) } func newDelayingQueue(clock clock.Clock, name string) DelayingInterface { ret := &delayingType{ Interface: NewNamed(name), clock: clock, heartbeat: clock.Tick(maxWait), stopCh: make(chan struct{}), waitingTimeByEntry: map[t]time.Time{}, waitingForAddCh: make(chan waitFor, 1000), metrics: newRetryMetrics(name), } go ret.waitingLoop() return ret } // delayingType wraps an Interface and provides delayed re-enquing type delayingType struct { Interface // clock tracks time for delayed firing clock clock.Clock // stopCh lets us signal a shutdown to the waiting loop stopCh chan struct{} // heartbeat ensures we wait no more than maxWait before firing // // TODO: replace with Ticker (and add to clock) so this can be cleaned up. // clock.Tick will leak. heartbeat <-chan time.Time // waitingForAdd is an ordered slice of items to be added to the contained work queue waitingForAdd []waitFor // waitingTimeByEntry holds wait time by entry, so we can lookup pre-existing indexes waitingTimeByEntry map[t]time.Time // waitingForAddCh is a buffered channel that feeds waitingForAdd waitingForAddCh chan waitFor // metrics counts the number of retries metrics retryMetrics } // waitFor holds the data to add and the time it should be added type waitFor struct { data t readyAt time.Time } // ShutDown gives a way to shut off this queue func (q *delayingType) ShutDown() { q.Interface.ShutDown() close(q.stopCh) } // AddAfter adds the given item to the work queue after the given delay func (q *delayingType) AddAfter(item interface{}, duration time.Duration) { // don't add if we're already shutting down if q.ShuttingDown() { return } q.metrics.retry() // immediately add things with no delay if duration <= 0 { q.Add(item) return } select { case <-q.stopCh: // unblock if ShutDown() is called case q.waitingForAddCh <- waitFor{data: item, readyAt: q.clock.Now().Add(duration)}: } } // maxWait keeps a max bound on the wait time. It's just insurance against weird things happening. // Checking the queue every 10 seconds isn't expensive and we know that we'll never end up with an // expired item sitting for more than 10 seconds. const maxWait = 10 * time.Second // waitingLoop runs until the workqueue is shutdown and keeps a check on the list of items to be added. func (q *delayingType) waitingLoop() { defer utilruntime.HandleCrash() // Make a placeholder channel to use when there are no items in our list never := make(<-chan time.Time) for { if q.Interface.ShuttingDown() { // discard waiting entries q.waitingForAdd = nil q.waitingTimeByEntry = nil return } now := q.clock.Now() // Add ready entries readyEntries := 0 for _, entry := range q.waitingForAdd { if entry.readyAt.After(now) { break } q.Add(entry.data) delete(q.waitingTimeByEntry, entry.data) readyEntries++ } q.waitingForAdd = q.waitingForAdd[readyEntries:] // Set up a wait for the first item's readyAt (if one exists) nextReadyAt := never if len(q.waitingForAdd) > 0 { nextReadyAt = q.clock.After(q.waitingForAdd[0].readyAt.Sub(now)) } select { case <-q.stopCh: return case <-q.heartbeat: // continue the loop, which will add ready items case <-nextReadyAt: // continue the loop, which will add ready items case waitEntry := <-q.waitingForAddCh: if waitEntry.readyAt.After(q.clock.Now()) { q.waitingForAdd = insert(q.waitingForAdd, q.waitingTimeByEntry, waitEntry) } else { q.Add(waitEntry.data) } drained := false for !drained { select { case waitEntry := <-q.waitingForAddCh: if waitEntry.readyAt.After(q.clock.Now()) { q.waitingForAdd = insert(q.waitingForAdd, q.waitingTimeByEntry, waitEntry) } else { q.Add(waitEntry.data) } default: drained = true } } } } } // inserts the given entry into the sorted entries list // same semantics as append()... the given slice may be modified, // and the returned value should be used // // TODO: This should probably be converted to use container/heap to improve // running time for a large number of items. func insert(entries []waitFor, knownEntries map[t]time.Time, entry waitFor) []waitFor { // if the entry is already in our retry list and the existing time is before the new one, just skip it existingTime, exists := knownEntries[entry.data] if exists && existingTime.Before(entry.readyAt) { return entries } // if the entry exists and is scheduled for later, go ahead and remove the entry if exists { if existingIndex := findEntryIndex(entries, existingTime, entry.data); existingIndex >= 0 && existingIndex < len(entries) { entries = append(entries[:existingIndex], entries[existingIndex+1:]...) } } insertionIndex := sort.Search(len(entries), func(i int) bool { return entry.readyAt.Before(entries[i].readyAt) }) // grow by 1 entries = append(entries, waitFor{}) // shift items from the insertion point to the end copy(entries[insertionIndex+1:], entries[insertionIndex:]) // insert the record entries[insertionIndex] = entry knownEntries[entry.data] = entry.readyAt return entries } // findEntryIndex returns the index for an existing entry func findEntryIndex(entries []waitFor, existingTime time.Time, data t) int { index := sort.Search(len(entries), func(i int) bool { return entries[i].readyAt.After(existingTime) || existingTime == entries[i].readyAt }) // we know this is the earliest possible index, but there could be multiple with the same time // iterate from here to find the dupe for ; index < len(entries); index++ { if entries[index].data == data { break } } return index }