8e5b17cf13
Signed-off-by: Mrunal Patel <mrunalp@gmail.com>
308 lines
12 KiB
Go
308 lines
12 KiB
Go
/*
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Copyright 2015 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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// Package leaderelection implements leader election of a set of endpoints.
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// It uses an annotation in the endpoints object to store the record of the
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// election state.
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//
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// This implementation does not guarantee that only one client is acting as a
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// leader (a.k.a. fencing). A client observes timestamps captured locally to
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// infer the state of the leader election. Thus the implementation is tolerant
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// to arbitrary clock skew, but is not tolerant to arbitrary clock skew rate.
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//
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// However the level of tolerance to skew rate can be configured by setting
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// RenewDeadline and LeaseDuration appropriately. The tolerance expressed as a
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// maximum tolerated ratio of time passed on the fastest node to time passed on
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// the slowest node can be approximately achieved with a configuration that sets
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// the same ratio of LeaseDuration to RenewDeadline. For example if a user wanted
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// to tolerate some nodes progressing forward in time twice as fast as other nodes,
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// the user could set LeaseDuration to 60 seconds and RenewDeadline to 30 seconds.
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//
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// While not required, some method of clock synchronization between nodes in the
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// cluster is highly recommended. It's important to keep in mind when configuring
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// this client that the tolerance to skew rate varies inversely to master
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// availability.
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//
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// Larger clusters often have a more lenient SLA for API latency. This should be
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// taken into account when configuring the client. The rate of leader transitions
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// should be monitored and RetryPeriod and LeaseDuration should be increased
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// until the rate is stable and acceptably low. It's important to keep in mind
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// when configuring this client that the tolerance to API latency varies inversely
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// to master availability.
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//
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// DISCLAIMER: this is an alpha API. This library will likely change significantly
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// or even be removed entirely in subsequent releases. Depend on this API at
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// your own risk.
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package leaderelection
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import (
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"fmt"
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"reflect"
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"time"
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"k8s.io/apimachinery/pkg/api/errors"
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metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
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"k8s.io/apimachinery/pkg/util/runtime"
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"k8s.io/apimachinery/pkg/util/wait"
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"k8s.io/kubernetes/pkg/apis/componentconfig"
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rl "k8s.io/kubernetes/pkg/client/leaderelection/resourcelock"
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"github.com/golang/glog"
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"github.com/spf13/pflag"
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)
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const (
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JitterFactor = 1.2
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DefaultLeaseDuration = 15 * time.Second
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DefaultRenewDeadline = 10 * time.Second
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DefaultRetryPeriod = 2 * time.Second
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)
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// NewLeadereElector creates a LeaderElector from a LeaderElecitionConfig
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func NewLeaderElector(lec LeaderElectionConfig) (*LeaderElector, error) {
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if lec.LeaseDuration <= lec.RenewDeadline {
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return nil, fmt.Errorf("leaseDuration must be greater than renewDeadline")
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}
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if lec.RenewDeadline <= time.Duration(JitterFactor*float64(lec.RetryPeriod)) {
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return nil, fmt.Errorf("renewDeadline must be greater than retryPeriod*JitterFactor")
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}
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if lec.Lock == nil {
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return nil, fmt.Errorf("Lock must not be nil.")
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}
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return &LeaderElector{
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config: lec,
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}, nil
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}
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type LeaderElectionConfig struct {
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// Lock is the resource that will be used for locking
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Lock rl.Interface
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// LeaseDuration is the duration that non-leader candidates will
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// wait to force acquire leadership. This is measured against time of
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// last observed ack.
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LeaseDuration time.Duration
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// RenewDeadline is the duration that the acting master will retry
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// refreshing leadership before giving up.
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RenewDeadline time.Duration
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// RetryPeriod is the duration the LeaderElector clients should wait
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// between tries of actions.
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RetryPeriod time.Duration
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// Callbacks are callbacks that are triggered during certain lifecycle
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// events of the LeaderElector
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Callbacks LeaderCallbacks
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}
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// LeaderCallbacks are callbacks that are triggered during certain
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// lifecycle events of the LeaderElector. These are invoked asynchronously.
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//
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// possible future callbacks:
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// * OnChallenge()
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type LeaderCallbacks struct {
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// OnStartedLeading is called when a LeaderElector client starts leading
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OnStartedLeading func(stop <-chan struct{})
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// OnStoppedLeading is called when a LeaderElector client stops leading
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OnStoppedLeading func()
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// OnNewLeader is called when the client observes a leader that is
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// not the previously observed leader. This includes the first observed
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// leader when the client starts.
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OnNewLeader func(identity string)
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}
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// LeaderElector is a leader election client.
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//
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// possible future methods:
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// * (le *LeaderElector) IsLeader()
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// * (le *LeaderElector) GetLeader()
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type LeaderElector struct {
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config LeaderElectionConfig
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// internal bookkeeping
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observedRecord rl.LeaderElectionRecord
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observedTime time.Time
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// used to implement OnNewLeader(), may lag slightly from the
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// value observedRecord.HolderIdentity if the transition has
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// not yet been reported.
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reportedLeader string
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}
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// Run starts the leader election loop
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func (le *LeaderElector) Run() {
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defer func() {
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runtime.HandleCrash()
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le.config.Callbacks.OnStoppedLeading()
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}()
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le.acquire()
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stop := make(chan struct{})
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go le.config.Callbacks.OnStartedLeading(stop)
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le.renew()
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close(stop)
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}
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// RunOrDie starts a client with the provided config or panics if the config
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// fails to validate.
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func RunOrDie(lec LeaderElectionConfig) {
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le, err := NewLeaderElector(lec)
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if err != nil {
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panic(err)
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}
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le.Run()
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}
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// GetLeader returns the identity of the last observed leader or returns the empty string if
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// no leader has yet been observed.
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func (le *LeaderElector) GetLeader() string {
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return le.observedRecord.HolderIdentity
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}
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// IsLeader returns true if the last observed leader was this client else returns false.
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func (le *LeaderElector) IsLeader() bool {
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return le.observedRecord.HolderIdentity == le.config.Lock.Identity()
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}
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// acquire loops calling tryAcquireOrRenew and returns immediately when tryAcquireOrRenew succeeds.
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func (le *LeaderElector) acquire() {
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stop := make(chan struct{})
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glog.Infof("attempting to acquire leader lease...")
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wait.JitterUntil(func() {
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succeeded := le.tryAcquireOrRenew()
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le.maybeReportTransition()
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desc := le.config.Lock.Describe()
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if !succeeded {
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glog.V(4).Infof("failed to acquire lease %v", desc)
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return
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}
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le.config.Lock.RecordEvent("became leader")
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glog.Infof("successfully acquired lease %v", desc)
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close(stop)
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}, le.config.RetryPeriod, JitterFactor, true, stop)
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}
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// renew loops calling tryAcquireOrRenew and returns immediately when tryAcquireOrRenew fails.
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func (le *LeaderElector) renew() {
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stop := make(chan struct{})
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wait.Until(func() {
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err := wait.Poll(le.config.RetryPeriod, le.config.RenewDeadline, func() (bool, error) {
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return le.tryAcquireOrRenew(), nil
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})
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le.maybeReportTransition()
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desc := le.config.Lock.Describe()
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if err == nil {
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glog.V(4).Infof("succesfully renewed lease %v", desc)
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return
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}
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le.config.Lock.RecordEvent("stopped leading")
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glog.Infof("failed to renew lease %v", desc)
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close(stop)
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}, 0, stop)
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}
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// tryAcquireOrRenew tries to acquire a leader lease if it is not already acquired,
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// else it tries to renew the lease if it has already been acquired. Returns true
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// on success else returns false.
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func (le *LeaderElector) tryAcquireOrRenew() bool {
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now := metav1.Now()
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leaderElectionRecord := rl.LeaderElectionRecord{
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HolderIdentity: le.config.Lock.Identity(),
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LeaseDurationSeconds: int(le.config.LeaseDuration / time.Second),
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RenewTime: now,
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AcquireTime: now,
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}
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// 1. obtain or create the ElectionRecord
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oldLeaderElectionRecord, err := le.config.Lock.Get()
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if err != nil {
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if !errors.IsNotFound(err) {
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glog.Errorf("error retrieving resource lock %v: %v", le.config.Lock.Describe(), err)
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return false
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}
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if err = le.config.Lock.Create(leaderElectionRecord); err != nil {
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glog.Errorf("error initially creating leader election record: %v", err)
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return false
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}
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le.observedRecord = leaderElectionRecord
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le.observedTime = time.Now()
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return true
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}
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// 2. Record obtained, check the Identity & Time
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if !reflect.DeepEqual(le.observedRecord, *oldLeaderElectionRecord) {
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le.observedRecord = *oldLeaderElectionRecord
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le.observedTime = time.Now()
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}
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if le.observedTime.Add(le.config.LeaseDuration).After(now.Time) &&
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oldLeaderElectionRecord.HolderIdentity != le.config.Lock.Identity() {
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glog.V(4).Infof("lock is held by %v and has not yet expired", oldLeaderElectionRecord.HolderIdentity)
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return false
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}
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// 3. We're going to try to update. The leaderElectionRecord is set to it's default
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// here. Let's correct it before updating.
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if oldLeaderElectionRecord.HolderIdentity == le.config.Lock.Identity() {
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leaderElectionRecord.AcquireTime = oldLeaderElectionRecord.AcquireTime
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} else {
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leaderElectionRecord.LeaderTransitions = oldLeaderElectionRecord.LeaderTransitions + 1
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}
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// update the lock itself
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if err = le.config.Lock.Update(leaderElectionRecord); err != nil {
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glog.Errorf("Failed to update lock: %v", err)
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return false
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}
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le.observedRecord = leaderElectionRecord
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le.observedTime = time.Now()
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return true
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}
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func (l *LeaderElector) maybeReportTransition() {
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if l.observedRecord.HolderIdentity == l.reportedLeader {
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return
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}
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l.reportedLeader = l.observedRecord.HolderIdentity
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if l.config.Callbacks.OnNewLeader != nil {
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go l.config.Callbacks.OnNewLeader(l.reportedLeader)
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}
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}
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func DefaultLeaderElectionConfiguration() componentconfig.LeaderElectionConfiguration {
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return componentconfig.LeaderElectionConfiguration{
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LeaderElect: false,
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LeaseDuration: metav1.Duration{Duration: DefaultLeaseDuration},
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RenewDeadline: metav1.Duration{Duration: DefaultRenewDeadline},
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RetryPeriod: metav1.Duration{Duration: DefaultRetryPeriod},
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}
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}
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// BindFlags binds the common LeaderElectionCLIConfig flags to a flagset
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func BindFlags(l *componentconfig.LeaderElectionConfiguration, fs *pflag.FlagSet) {
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fs.BoolVar(&l.LeaderElect, "leader-elect", l.LeaderElect, ""+
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"Start a leader election client and gain leadership before "+
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"executing the main loop. Enable this when running replicated "+
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"components for high availability.")
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fs.DurationVar(&l.LeaseDuration.Duration, "leader-elect-lease-duration", l.LeaseDuration.Duration, ""+
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"The duration that non-leader candidates will wait after observing a leadership "+
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"renewal until attempting to acquire leadership of a led but unrenewed leader "+
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"slot. This is effectively the maximum duration that a leader can be stopped "+
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"before it is replaced by another candidate. This is only applicable if leader "+
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"election is enabled.")
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fs.DurationVar(&l.RenewDeadline.Duration, "leader-elect-renew-deadline", l.RenewDeadline.Duration, ""+
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"The interval between attempts by the acting master to renew a leadership slot "+
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"before it stops leading. This must be less than or equal to the lease duration. "+
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"This is only applicable if leader election is enabled.")
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fs.DurationVar(&l.RetryPeriod.Duration, "leader-elect-retry-period", l.RetryPeriod.Duration, ""+
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"The duration the clients should wait between attempting acquisition and renewal "+
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"of a leadership. This is only applicable if leader election is enabled.")
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}
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