cri-o/vendor/github.com/ostreedev/ostree-go/pkg/glibobject/gobject.go
Dan Walsh d76645680f Bump image, storage, and image-spec
Bump containers/image (pulling in its new dependency on ostree-go),
containers/storage, and updated image-spec.

This pulls in the OCI v1.0 specifications and code that allows us to
support 1.0 images.

Signed-off-by: Dan Walsh <dwalsh@redhat.com>
Signed-off-by: Nalin Dahyabhai <nalin@redhat.com>
2017-07-24 13:01:54 -04:00

79 lines
2 KiB
Go

/*
* Copyright (c) 2013 Conformal Systems <info@conformal.com>
*
* This file originated from: http://opensource.conformal.com/
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
package glibobject
// #cgo pkg-config: glib-2.0 gobject-2.0
// #include <glib.h>
// #include <glib-object.h>
// #include <gio/gio.h>
// #include "glibobject.go.h"
// #include <stdlib.h>
import "C"
import (
"unsafe"
)
/*
* GObject
*/
// IObject is an interface type implemented by Object and all types which embed
// an Object. It is meant to be used as a type for function arguments which
// require GObjects or any subclasses thereof.
type IObject interface {
toGObject() *C.GObject
ToObject() *GObject
}
// GObject is a representation of GLib's GObject.
type GObject struct {
ptr unsafe.Pointer
}
func (v *GObject) Ptr() unsafe.Pointer {
return v.ptr
}
func (v *GObject) native() *C.GObject {
if v == nil {
return nil
}
return (*C.GObject)(v.ptr)
}
func (v *GObject) Ref() {
C.g_object_ref(C.gpointer(v.Ptr()))
}
func (v *GObject) Unref() {
C.g_object_unref(C.gpointer(v.Ptr()))
}
func (v *GObject) RefSink() {
C.g_object_ref_sink(C.gpointer(v.native()))
}
func (v *GObject) IsFloating() bool {
c := C.g_object_is_floating(C.gpointer(v.native()))
return GoBool(GBoolean(c))
}
func (v *GObject) ForceFloating() {
C.g_object_force_floating(v.native())
}