Fix cursor drawing in gfxterm and whole term scrolling

This commit is contained in:
Vladimir 'phcoder' Serbinenko 2009-12-02 21:04:46 +01:00
commit 2f49cbfe2a

View file

@ -754,19 +754,22 @@ real_scroll (void)
}
/* Draw cursor if visible. */
if (virtual_screen.cursor_state)
draw_cursor (1);
was_scroll = virtual_screen.total_scroll;
virtual_screen.total_scroll = 0;
if (was_scroll > virtual_screen.rows)
was_scroll = virtual_screen.rows;
/* Draw shadow part. */
for (i = virtual_screen.rows - was_scroll;
i < virtual_screen.rows; i++)
for (j = 0; j < virtual_screen.columns; j++)
paint_char (j, i);
/* Draw cursor if visible. */
if (virtual_screen.cursor_state)
draw_cursor (1);
if (repaint_callback)
repaint_callback (window.x, window.y, window.width, window.height);
}