gfxterm: Fix clearing of cursor.

If ascent is bigger than height - 2, then we draw over character box but then
to clear cursor we only draw over character box. So trim ascent if necessarry.
This commit is contained in:
Vladimir Serbinenko 2017-01-31 18:49:37 +01:00
parent a134ef1ab9
commit 6f5aa28bc2

View file

@ -668,6 +668,7 @@ draw_cursor (int show)
unsigned int y; unsigned int y;
unsigned int width; unsigned int width;
unsigned int height; unsigned int height;
unsigned int ascent;
grub_video_color_t color; grub_video_color_t color;
write_char (); write_char ();
@ -679,13 +680,18 @@ draw_cursor (int show)
>= virtual_screen.rows) >= virtual_screen.rows)
return; return;
/* Ensure that cursor doesn't go outside of character box. */
ascent = grub_font_get_ascent(virtual_screen.font);
if (ascent > virtual_screen.normal_char_height - 2)
ascent = virtual_screen.normal_char_height - 2;
/* Determine cursor properties and position on text layer. */ /* Determine cursor properties and position on text layer. */
x = virtual_screen.cursor_x * virtual_screen.normal_char_width; x = virtual_screen.cursor_x * virtual_screen.normal_char_width;
width = virtual_screen.normal_char_width; width = virtual_screen.normal_char_width;
color = virtual_screen.fg_color; color = virtual_screen.fg_color;
y = ((virtual_screen.cursor_y + virtual_screen.total_scroll) y = ((virtual_screen.cursor_y + virtual_screen.total_scroll)
* virtual_screen.normal_char_height * virtual_screen.normal_char_height
+ grub_font_get_ascent (virtual_screen.font)); + ascent);
height = 2; height = 2;
/* Render cursor to text layer. */ /* Render cursor to text layer. */