2009-11-30 Vladimir Serbinenko <phcoder@gmail.com>
Agglomerate scrolling in gfxterm. * term/gfxterm.c (grub_virtual_screen): New member 'total_screen'. (grub_virtual_screen_setup): Initialise 'total_screen'. (write_char): Split to ... (paint_char): ... this ... (write_char): ... and this. (paint_char): Handle delayed scrolling. (draw_cursor): Likewise. (scroll_up): Split to ... (real_scroll): ... this ... (scroll_up): ... and this. (real_scroll): Handle multi-line scroll and draw below-the-bottom characters. (grub_gfxterm_refresh): Call real_scroll.
This commit is contained in:
commit
d9b091d9ff
2 changed files with 116 additions and 59 deletions
18
ChangeLog.gfxtermscroll
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18
ChangeLog.gfxtermscroll
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2009-11-30 Vladimir Serbinenko <phcoder@gmail.com>
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Agglomerate scrolling in gfxterm.
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* term/gfxterm.c (grub_virtual_screen): New member 'total_screen'.
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(grub_virtual_screen_setup): Initialise 'total_screen'.
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(write_char): Split to ...
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(paint_char): ... this ...
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(write_char): ... and this.
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(paint_char): Handle delayed scrolling.
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(draw_cursor): Likewise.
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(scroll_up): Split to ...
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(real_scroll): ... this ...
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(scroll_up): ... and this.
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(real_scroll): Handle multi-line scroll and draw below-the-bottom
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characters.
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(grub_gfxterm_refresh): Call real_scroll.
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157
term/gfxterm.c
157
term/gfxterm.c
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@ -102,6 +102,8 @@ struct grub_virtual_screen
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/* Text buffer for virtual screen. Contains (columns * rows) number
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/* Text buffer for virtual screen. Contains (columns * rows) number
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of entries. */
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of entries. */
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struct grub_colored_char *text_buffer;
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struct grub_colored_char *text_buffer;
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int total_scroll;
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};
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};
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struct grub_gfxterm_window
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struct grub_gfxterm_window
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@ -225,6 +227,7 @@ grub_virtual_screen_setup (unsigned int x, unsigned int y,
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virtual_screen.cursor_x = 0;
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virtual_screen.cursor_x = 0;
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virtual_screen.cursor_y = 0;
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virtual_screen.cursor_y = 0;
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virtual_screen.cursor_state = 1;
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virtual_screen.cursor_state = 1;
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virtual_screen.total_scroll = 0;
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/* Calculate size of text buffer. */
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/* Calculate size of text buffer. */
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virtual_screen.columns = virtual_screen.width / virtual_screen.normal_char_width;
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virtual_screen.columns = virtual_screen.width / virtual_screen.normal_char_width;
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@ -586,8 +589,8 @@ dirty_region_redraw (void)
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redraw_screen_rect (x, y, width, height);
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redraw_screen_rect (x, y, width, height);
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}
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}
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static void
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static inline void
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write_char (void)
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paint_char (unsigned cx, unsigned cy)
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{
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{
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struct grub_colored_char *p;
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struct grub_colored_char *p;
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struct grub_font_glyph *glyph;
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struct grub_font_glyph *glyph;
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@ -599,10 +602,12 @@ write_char (void)
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unsigned int height;
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unsigned int height;
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unsigned int width;
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unsigned int width;
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if (cy + virtual_screen.total_scroll >= virtual_screen.rows)
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return;
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/* Find out active character. */
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/* Find out active character. */
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p = (virtual_screen.text_buffer
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p = (virtual_screen.text_buffer
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+ virtual_screen.cursor_x
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+ cx + (cy * virtual_screen.columns));
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+ (virtual_screen.cursor_y * virtual_screen.columns));
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p -= p->index;
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p -= p->index;
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@ -616,8 +621,8 @@ write_char (void)
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color = p->fg_color;
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color = p->fg_color;
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bgcolor = p->bg_color;
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bgcolor = p->bg_color;
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x = virtual_screen.cursor_x * virtual_screen.normal_char_width;
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x = cx * virtual_screen.normal_char_width;
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y = virtual_screen.cursor_y * virtual_screen.normal_char_height;
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y = (cy + virtual_screen.total_scroll) * virtual_screen.normal_char_height;
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/* Render glyph to text layer. */
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/* Render glyph to text layer. */
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grub_video_set_active_render_target (text_layer);
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grub_video_set_active_render_target (text_layer);
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@ -630,64 +635,58 @@ write_char (void)
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width, height);
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width, height);
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}
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}
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static void
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static inline void
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write_char (void)
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{
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paint_char (virtual_screen.cursor_x, virtual_screen.cursor_y);
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}
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static inline void
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draw_cursor (int show)
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draw_cursor (int show)
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{
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{
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unsigned int x;
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unsigned int y;
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unsigned int width;
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unsigned int height;
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grub_video_color_t color;
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write_char ();
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write_char ();
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if (show)
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if (!show)
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{
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return;
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unsigned int x;
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unsigned int y;
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unsigned int width;
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unsigned int height;
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grub_video_color_t color;
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/* Determine cursor properties and position on text layer. */
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if (virtual_screen.cursor_y + virtual_screen.total_scroll
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x = virtual_screen.cursor_x * virtual_screen.normal_char_width;
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>= virtual_screen.rows)
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width = virtual_screen.normal_char_width;
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return;
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color = virtual_screen.fg_color;
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y = (virtual_screen.cursor_y * virtual_screen.normal_char_height
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+ grub_font_get_ascent (virtual_screen.font));
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height = 2;
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/* Render cursor to text layer. */
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/* Determine cursor properties and position on text layer. */
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grub_video_set_active_render_target (text_layer);
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x = virtual_screen.cursor_x * virtual_screen.normal_char_width;
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grub_video_fill_rect (color, x, y, width, height);
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width = virtual_screen.normal_char_width;
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grub_video_set_active_render_target (render_target);
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color = virtual_screen.fg_color;
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y = ((virtual_screen.cursor_y + virtual_screen.total_scroll)
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/* Mark cursor to be redrawn. */
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* virtual_screen.normal_char_height
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dirty_region_add (virtual_screen.offset_x + x,
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+ grub_font_get_ascent (virtual_screen.font));
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virtual_screen.offset_y + y,
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height = 2;
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width, height);
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}
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/* Render cursor to text layer. */
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grub_video_set_active_render_target (text_layer);
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grub_video_fill_rect (color, x, y, width, height);
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grub_video_set_active_render_target (render_target);
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/* Mark cursor to be redrawn. */
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dirty_region_add (virtual_screen.offset_x + x,
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virtual_screen.offset_y + y,
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width, height);
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}
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}
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static void
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static void
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scroll_up (void)
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real_scroll (void)
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{
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{
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unsigned int i;
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unsigned int i, j, was_scroll;
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grub_video_color_t color;
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grub_video_color_t color;
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/* If we don't have background bitmap, remove cursor. */
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if (!virtual_screen.total_scroll)
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if (!bitmap)
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return;
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{
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/* Remove cursor. */
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draw_cursor (0);
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}
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/* Scroll text buffer with one line to up. */
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grub_memmove (virtual_screen.text_buffer,
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virtual_screen.text_buffer + virtual_screen.columns,
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sizeof (*virtual_screen.text_buffer)
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* virtual_screen.columns
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* (virtual_screen.rows - 1));
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/* Clear last line in text buffer. */
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for (i = virtual_screen.columns * (virtual_screen.rows - 1);
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i < virtual_screen.columns * virtual_screen.rows;
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i++)
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clear_char (&(virtual_screen.text_buffer[i]));
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/* If we have bitmap, re-draw screen, otherwise scroll physical screen too. */
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/* If we have bitmap, re-draw screen, otherwise scroll physical screen too. */
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if (bitmap)
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if (bitmap)
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@ -695,7 +694,8 @@ scroll_up (void)
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/* Scroll physical screen. */
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/* Scroll physical screen. */
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grub_video_set_active_render_target (text_layer);
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grub_video_set_active_render_target (text_layer);
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color = virtual_screen.bg_color;
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color = virtual_screen.bg_color;
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grub_video_scroll (color, 0, -virtual_screen.normal_char_height);
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grub_video_scroll (color, 0, -virtual_screen.normal_char_height
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* virtual_screen.total_scroll);
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/* Mark virtual screen to be redrawn. */
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/* Mark virtual screen to be redrawn. */
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dirty_region_add_virtualscreen ();
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dirty_region_add_virtualscreen ();
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@ -704,6 +704,9 @@ scroll_up (void)
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{
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{
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grub_video_rect_t saved_view;
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grub_video_rect_t saved_view;
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/* Remove cursor. */
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draw_cursor (0);
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grub_video_set_active_render_target (render_target);
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grub_video_set_active_render_target (render_target);
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/* Save viewport and set it to our window. */
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/* Save viewport and set it to our window. */
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grub_video_get_viewport ((unsigned *) &saved_view.x,
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grub_video_get_viewport ((unsigned *) &saved_view.x,
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@ -723,13 +726,15 @@ scroll_up (void)
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virtual_screen.offset_x,
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virtual_screen.offset_x,
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virtual_screen.offset_y,
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virtual_screen.offset_y,
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virtual_screen.width,
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virtual_screen.width,
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virtual_screen.normal_char_height);
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virtual_screen.normal_char_height
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* virtual_screen.total_scroll);
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grub_video_set_active_render_target (render_target);
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grub_video_set_active_render_target (render_target);
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dirty_region_redraw ();
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dirty_region_redraw ();
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/* Scroll physical screen. */
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/* Scroll physical screen. */
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grub_video_scroll (color, 0, -virtual_screen.normal_char_height);
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grub_video_scroll (color, 0, -virtual_screen.normal_char_height
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* virtual_screen.total_scroll);
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if (i)
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if (i)
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grub_video_swap_buffers ();
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grub_video_swap_buffers ();
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@ -739,22 +744,54 @@ scroll_up (void)
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/* Scroll physical screen. */
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/* Scroll physical screen. */
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grub_video_set_active_render_target (text_layer);
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grub_video_set_active_render_target (text_layer);
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color = virtual_screen.bg_color;
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color = virtual_screen.bg_color;
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grub_video_scroll (color, 0, -virtual_screen.normal_char_height);
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grub_video_scroll (color, 0, -virtual_screen.normal_char_height
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* virtual_screen.total_scroll);
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/* Restore saved viewport. */
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/* Restore saved viewport. */
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grub_video_set_viewport (saved_view.x, saved_view.y,
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grub_video_set_viewport (saved_view.x, saved_view.y,
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saved_view.width, saved_view.height);
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saved_view.width, saved_view.height);
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grub_video_set_active_render_target (render_target);
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grub_video_set_active_render_target (render_target);
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/* Draw cursor if visible. */
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if (virtual_screen.cursor_state)
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draw_cursor (1);
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}
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}
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/* Draw cursor if visible. */
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if (virtual_screen.cursor_state)
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draw_cursor (1);
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was_scroll = virtual_screen.total_scroll;
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virtual_screen.total_scroll = 0;
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/* Draw shadow part. */
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for (i = virtual_screen.rows - was_scroll;
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i < virtual_screen.rows; i++)
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for (j = 0; j < virtual_screen.columns; j++)
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paint_char (j, i);
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if (repaint_callback)
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if (repaint_callback)
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repaint_callback (window.x, window.y, window.width, window.height);
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repaint_callback (window.x, window.y, window.width, window.height);
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}
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}
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static void
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scroll_up (void)
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{
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unsigned int i;
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/* Scroll text buffer with one line to up. */
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grub_memmove (virtual_screen.text_buffer,
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virtual_screen.text_buffer + virtual_screen.columns,
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sizeof (*virtual_screen.text_buffer)
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* virtual_screen.columns
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* (virtual_screen.rows - 1));
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/* Clear last line in text buffer. */
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for (i = virtual_screen.columns * (virtual_screen.rows - 1);
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i < virtual_screen.columns * virtual_screen.rows;
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i++)
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clear_char (&(virtual_screen.text_buffer[i]));
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virtual_screen.total_scroll++;
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}
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static void
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static void
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grub_gfxterm_putchar (grub_uint32_t c)
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grub_gfxterm_putchar (grub_uint32_t c)
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{
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{
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@ -1023,6 +1060,8 @@ grub_gfxterm_setcursor (int on)
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static void
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static void
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grub_gfxterm_refresh (void)
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grub_gfxterm_refresh (void)
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{
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{
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real_scroll ();
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/* Redraw only changed regions. */
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/* Redraw only changed regions. */
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dirty_region_redraw ();
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dirty_region_redraw ();
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