vulkan: implement GGML_OP_SUB
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deb15e3f53
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148f58681b
4 changed files with 68 additions and 1 deletions
29
ggml/src/ggml-vulkan/vulkan-shaders/sub.comp
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29
ggml/src/ggml-vulkan/vulkan-shaders/sub.comp
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@ -0,0 +1,29 @@
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#version 450
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#extension GL_EXT_shader_16bit_storage : require
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#include "types.comp"
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#include "generic_binary_head.comp"
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const uint num_threads = 256;
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layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in;
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void main() {
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uint idx = get_idx();
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// num_threads * num_iter must equal 512, to match the wg_denoms and get_idx calculation
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const uint num_iter = 2;
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[[unroll]] for (uint i = 0; i < num_iter; ++i) {
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if (idx >= p.ne) {
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continue;
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}
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uint i00, i01, i02, i03;
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get_indices(idx, i00, i01, i02, i03);
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data_d[get_doffset() + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[get_aoffset() + src0_idx(i00, i01, i02, i03)]) - FLOAT_TYPE(data_b[get_boffset() + src1_idx(i00, i01, i02, i03)]));
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idx += num_threads;
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}
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}
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@ -434,6 +434,8 @@ void process_shaders() {
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string_to_spv("add_f32", "add.comp", {{"A_TYPE", "float"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
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string_to_spv("add_f16_f32_f16", "add.comp", {{"A_TYPE", "float16_t"}, {"B_TYPE", "float"}, {"D_TYPE", "float16_t"}, {"FLOAT_TYPE", "float"}});
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string_to_spv("sub_f32", "sub.comp", {{"A_TYPE", "float"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
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string_to_spv("acc_f32", "acc.comp", {{"A_TYPE", "float"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
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string_to_spv("split_k_reduce", "mul_mat_split_k_reduce.comp", {});
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