vulkan : cmake integration (#8119)
* Add Vulkan to CMake pkg * Add Sycl to CMake pkg * Add OpenMP to CMake pkg * Split generated shader file into separate translation unit * Add CMake target for Vulkan shaders * Update README.md * Add make target for Vulkan shaders * Use pkg-config to locate vulkan library * Add vulkan SDK dep to ubuntu-22-cmake-vulkan workflow * Clean up tabs * Move sudo to apt-key invocation * Forward GGML_EXTRA_LIBS to CMake config pkg * Update vulkan obj file paths * Add shaderc to nix pkg * Add python3 to Vulkan nix build * Link against ggml in cmake pkg * Remove Python dependency from Vulkan build * code review changes * Remove trailing newline * Add cflags from pkg-config to fix w64devkit build * Update README.md * Remove trailing whitespace * Update README.md * Remove trailing whitespace * Fix doc heading * Make glslc required Vulkan component * remove clblast from nix pkg
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@ -242,6 +242,45 @@ The following compilation options are also available to tweak performance (yes,
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### Vulkan
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**Windows**
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#### w64devkit
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Download and extract [w64devkit](https://github.com/skeeto/w64devkit/releases).
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Download and install the [Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows). When selecting components, only the Vulkan SDK Core is required.
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Launch `w64devkit.exe` and run the following commands to copy Vulkan dependencies:
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```sh
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SDK_VERSION=1.3.283.0
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cp /VulkanSDK/$SDK_VERSION/Bin/glslc.exe $W64DEVKIT_HOME/bin/
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cp /VulkanSDK/$SDK_VERSION/Lib/vulkan-1.lib $W64DEVKIT_HOME/x86_64-w64-mingw32/lib/
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cp -r /VulkanSDK/$SDK_VERSION/Include/* $W64DEVKIT_HOME/x86_64-w64-mingw32/include/
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cat > $W64DEVKIT_HOME/x86_64-w64-mingw32/lib/pkgconfig/vulkan.pc <<EOF
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Name: Vulkan-Loader
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Description: Vulkan Loader
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Version: $SDK_VERSION
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Libs: -lvulkan-1
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EOF
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```
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Switch into the `llama.cpp` directory and run `make GGML_VULKAN=1`.
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#### MSYS2
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Install [MSYS2](https://www.msys2.org/) and then run the following commands in a UCRT terminal to install dependencies.
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```sh
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pacman -S git \
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mingw-w64-ucrt-x86_64-gcc \
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mingw-w64-ucrt-x86_64-cmake \
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mingw-w64-ucrt-x86_64-vulkan-devel \
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mingw-w64-ucrt-x86_64-shaderc
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```
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Switch into `llama.cpp` directory and build using CMake.
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```sh
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cmake -B build -DGGML_VULKAN=ON
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cmake --build build --config Release
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```
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**With docker**:
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You don't need to install Vulkan SDK. It will be installed inside the container.
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