vulkan : cmake integration (#8119)

* Add Vulkan to CMake pkg

* Add Sycl to CMake pkg

* Add OpenMP to CMake pkg

* Split generated shader file into separate translation unit

* Add CMake target for Vulkan shaders

* Update README.md

* Add make target for Vulkan shaders

* Use pkg-config to locate vulkan library

* Add vulkan SDK dep to ubuntu-22-cmake-vulkan workflow

* Clean up tabs

* Move sudo to apt-key invocation

* Forward GGML_EXTRA_LIBS to CMake config pkg

* Update vulkan obj file paths

* Add shaderc to nix pkg

* Add python3 to Vulkan nix build

* Link against ggml in cmake pkg

* Remove Python dependency from Vulkan build

* code review changes

* Remove trailing newline

* Add cflags from pkg-config to fix w64devkit build

* Update README.md

* Remove trailing whitespace

* Update README.md

* Remove trailing whitespace

* Fix doc heading

* Make glslc required Vulkan component

* remove clblast from nix pkg
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bandoti 2024-07-13 13:12:39 -03:00 committed by GitHub
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@ -242,6 +242,45 @@ The following compilation options are also available to tweak performance (yes,
### Vulkan
**Windows**
#### w64devkit
Download and extract [w64devkit](https://github.com/skeeto/w64devkit/releases).
Download and install the [Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows). When selecting components, only the Vulkan SDK Core is required.
Launch `w64devkit.exe` and run the following commands to copy Vulkan dependencies:
```sh
SDK_VERSION=1.3.283.0
cp /VulkanSDK/$SDK_VERSION/Bin/glslc.exe $W64DEVKIT_HOME/bin/
cp /VulkanSDK/$SDK_VERSION/Lib/vulkan-1.lib $W64DEVKIT_HOME/x86_64-w64-mingw32/lib/
cp -r /VulkanSDK/$SDK_VERSION/Include/* $W64DEVKIT_HOME/x86_64-w64-mingw32/include/
cat > $W64DEVKIT_HOME/x86_64-w64-mingw32/lib/pkgconfig/vulkan.pc <<EOF
Name: Vulkan-Loader
Description: Vulkan Loader
Version: $SDK_VERSION
Libs: -lvulkan-1
EOF
```
Switch into the `llama.cpp` directory and run `make GGML_VULKAN=1`.
#### MSYS2
Install [MSYS2](https://www.msys2.org/) and then run the following commands in a UCRT terminal to install dependencies.
```sh
pacman -S git \
mingw-w64-ucrt-x86_64-gcc \
mingw-w64-ucrt-x86_64-cmake \
mingw-w64-ucrt-x86_64-vulkan-devel \
mingw-w64-ucrt-x86_64-shaderc
```
Switch into `llama.cpp` directory and build using CMake.
```sh
cmake -B build -DGGML_VULKAN=ON
cmake --build build --config Release
```
**With docker**:
You don't need to install Vulkan SDK. It will be installed inside the container.