vulkan: sort shaders for more deterministic binary (#11315)
Fixes #11306.
This commit is contained in:
parent
5245729e33
commit
1971adf55e
1 changed files with 2 additions and 1 deletions
|
@ -17,13 +17,13 @@
|
|||
#include <cstring>
|
||||
#include <cstdlib>
|
||||
#include <cassert>
|
||||
#include <algorithm>
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#include <direct.h> // For _mkdir on Windows
|
||||
#include <algorithm> // For std::replace on w64devkit
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#include <sys/wait.h>
|
||||
|
@ -502,6 +502,7 @@ void write_output_files() {
|
|||
fprintf(hdr, "#include <cstdint>\n\n");
|
||||
fprintf(src, "#include \"%s\"\n\n", basename(target_hpp).c_str());
|
||||
|
||||
std::sort(shader_fnames.begin(), shader_fnames.end());
|
||||
for (const auto& pair : shader_fnames) {
|
||||
const std::string& name = pair.first;
|
||||
#ifdef _WIN32
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue