vulkan: sort shaders for more deterministic binary (#11315)
Fixes #11306.
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parent
5245729e33
commit
1971adf55e
1 changed files with 2 additions and 1 deletions
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@ -17,13 +17,13 @@
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#include <cstring>
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#include <cstring>
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#include <cstdlib>
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#include <cstdlib>
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#include <cassert>
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#include <cassert>
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#include <algorithm>
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#include <sys/stat.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <sys/types.h>
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#ifdef _WIN32
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#ifdef _WIN32
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#include <windows.h>
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#include <windows.h>
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#include <direct.h> // For _mkdir on Windows
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#include <direct.h> // For _mkdir on Windows
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#include <algorithm> // For std::replace on w64devkit
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#else
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#else
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#include <unistd.h>
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#include <unistd.h>
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#include <sys/wait.h>
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#include <sys/wait.h>
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@ -502,6 +502,7 @@ void write_output_files() {
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fprintf(hdr, "#include <cstdint>\n\n");
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fprintf(hdr, "#include <cstdint>\n\n");
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fprintf(src, "#include \"%s\"\n\n", basename(target_hpp).c_str());
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fprintf(src, "#include \"%s\"\n\n", basename(target_hpp).c_str());
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std::sort(shader_fnames.begin(), shader_fnames.end());
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for (const auto& pair : shader_fnames) {
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for (const auto& pair : shader_fnames) {
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const std::string& name = pair.first;
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const std::string& name = pair.first;
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#ifdef _WIN32
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#ifdef _WIN32
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