separate shaders from kompute itself
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34 changed files with 35 additions and 34 deletions
39
kompute-shaders/op_getrows_q4_1.comp
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39
kompute-shaders/op_getrows_q4_1.comp
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#version 450
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#include "common.comp"
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#define NL 2
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#define BYTES_FOR_TYPE 4 /*bytes for float*/
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#define SIZE_OF_BLOCK sizeof_block_q4_1
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layout(local_size_x = 1) in;
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layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; };
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layout (binding = 1) readonly buffer tensorInB { int inB[]; };
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layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
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layout (push_constant) uniform parameter {
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uint inAOff;
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uint inBOff;
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uint outOff;
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int ne00;
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int nb01;
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int nb1;
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} pcs;
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block_q4_1 get_unaligned_block_q4_1(uint index) {
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block_q4_1 fres;
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fres.d = u8BufToFloat16(inA, index);
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fres.m = u8BufToFloat16(inA, index+2);
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[[unroll]] for (uint it = 0; it != QK4_1 / 2; it++) {
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fres.qs[it] = inA[index+4+it];
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}
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return fres;
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}
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mat4 dequantize_block(uint index, uint il) {
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const block_q4_1 block = get_unaligned_block_q4_1(index);
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return dequantize_q4_1(block, il);
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}
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#include "op_getrows.comp"
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