separate shaders from kompute itself
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3e09e127eb
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34 changed files with 35 additions and 34 deletions
24
kompute-shaders/op_mul.comp
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24
kompute-shaders/op_mul.comp
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#version 450
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#include "common.comp"
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layout(local_size_x = 1) in;
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layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
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layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; };
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layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };
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layout(push_constant) uniform PushConstants {
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uint inAOff;
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uint inBOff;
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uint outOff;
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} pcs;
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void main() {
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const uint baseIndex = gl_WorkGroupID.x * 4;
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for (uint x = 0; x < 4; x++) {
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const uint i = baseIndex + x;
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out_[i + pcs.outOff] = inA[i + pcs.inAOff] * inB[(i) + pcs.inBOff];
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}
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}
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