separate shaders from kompute itself
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34 changed files with 35 additions and 34 deletions
51
kompute-shaders/op_softmax.comp
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51
kompute-shaders/op_softmax.comp
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// TODO: implement multi-simd softmax (llama.cpp commit e16b9fa4)
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#version 450
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#include "common.comp"
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layout(local_size_x_id = 0) in;
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layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
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layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
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layout(push_constant) uniform PushConstants {
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uint inOff;
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uint outOff;
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int ne00;
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int ne01;
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int ne02;
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} pcs;
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void main() {
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if (gl_SubgroupInvocationID > 31)
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return;
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const uint i03 = gl_WorkGroupID.z;
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const uint i02 = gl_WorkGroupID.y;
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const uint i01 = gl_WorkGroupID.x;
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const uint extra_off = i03*pcs.ne02*pcs.ne01*pcs.ne00 + i02*pcs.ne01*pcs.ne00 + i01*pcs.ne00;
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const uint psrc0 = extra_off + pcs.inOff; // Based from in_
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const uint pdst = extra_off + pcs.outOff; // Based from out_
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// parallel max
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float localMax = uintBitsToFloat(0xFF800000);
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for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) {
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localMax = max(localMax, in_[psrc0 + i00]);
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}
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float max_ = subgroupMax(localMax);
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// parallel sum
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float localSum = 0.0f;
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for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) {
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const float exp_psrc0 = exp(in_[psrc0 + i00] - max_);
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localSum += exp_psrc0;
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out_[pdst + i00] = exp_psrc0;
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}
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const float sum = subgroupAdd(localSum);
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for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) {
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out_[pdst + i00] /= sum;
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}
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}
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