diff --git a/Makefile b/Makefile index 2c80ab24f..5886dd35b 100644 --- a/Makefile +++ b/Makefile @@ -232,15 +232,16 @@ ifdef LLAMA_VULKAN OBJS += ggml-vulkan.o ggml-vulkan.o: ggml-vulkan.cpp ggml-vulkan.h $(CXX) $(CXXFLAGS) -c $< -o $@ - glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_f32.glsl -o vk_shaders/matmul_f32.spv - glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_f32_aligned.glsl -o vk_shaders/matmul_f32_aligned.spv - glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_f16.glsl -o vk_shaders/matmul_f16.spv - glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_f16_aligned.glsl -o vk_shaders/matmul_f16_aligned.spv - glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_split_k_reduce.glsl -o vk_shaders/matmul_split_k_reduce.spv - glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/f16_to_f32.glsl -o vk_shaders/f16_to_f32.spv - glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/dequant_q4_0.glsl -o vk_shaders/dequant_q4_0.spv - glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/dequant_mul_mat_vec_q4_0.glsl -o vk_shaders/dequant_mul_mat_vec_q4_0.spv - glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/mul_f32.glsl -o vk_shaders/mul_f32.spv + glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_f32.glsl -o vk_shaders/matmul_f32.spv & \ + glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_f32_aligned.glsl -o vk_shaders/matmul_f32_aligned.spv & \ + glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_f16.glsl -o vk_shaders/matmul_f16.spv & \ + glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_f16_aligned.glsl -o vk_shaders/matmul_f16_aligned.spv & \ + glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_split_k_reduce.glsl -o vk_shaders/matmul_split_k_reduce.spv & \ + glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/f16_to_f32.glsl -o vk_shaders/f16_to_f32.spv & \ + glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/dequant_q4_0.glsl -o vk_shaders/dequant_q4_0.spv & \ + glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/dequant_mul_mat_vec_q4_0.glsl -o vk_shaders/dequant_mul_mat_vec_q4_0.spv & \ + glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/mul_f32.glsl -o vk_shaders/mul_f32.spv & \ + wait endif ifneq ($(filter aarch64%,$(UNAME_M)),)