updated lite

This commit is contained in:
Concedo 2023-09-17 20:43:04 +08:00
parent e0fcc9a725
commit 34930bfdc2

View file

@ -6,7 +6,7 @@ It requires no dependencies, installation or setup.
Just copy this single static HTML file anywhere and open it in a browser, or from a webserver. Just copy this single static HTML file anywhere and open it in a browser, or from a webserver.
Please go to https://github.com/LostRuins/lite.koboldai.net for updates on Kobold Lite. Please go to https://github.com/LostRuins/lite.koboldai.net for updates on Kobold Lite.
Kobold Lite is under the AGPL v3.0 License for the purposes of koboldcpp. Please do not remove this line. Kobold Lite is under the AGPL v3.0 License for the purposes of koboldcpp. Please do not remove this line.
Current version: 63 Current version: 64
-Concedo -Concedo
--> -->
@ -4747,6 +4747,7 @@ Current version: 63
custom_kobold_endpoint = ""; custom_kobold_endpoint = "";
custom_oai_key = ""; custom_oai_key = "";
custom_scale_key = ""; custom_scale_key = "";
custom_claude_key = "";
let epchoice = document.getElementById("customapidropdown").value; let epchoice = document.getElementById("customapidropdown").value;
if(epchoice==0) //connect to kobold endpoint if(epchoice==0) //connect to kobold endpoint
@ -5260,6 +5261,7 @@ Current version: 63
custom_kobold_endpoint = ""; custom_kobold_endpoint = "";
custom_oai_key = ""; custom_oai_key = "";
custom_scale_key = ""; custom_scale_key = "";
custom_claude_key = "";
//remove the Custom Endpoint if it's multi selected together with others. //remove the Custom Endpoint if it's multi selected together with others.
const findex = selected_idx_arr.indexOf("9999"); const findex = selected_idx_arr.indexOf("9999");
if (findex > -1) { if (findex > -1) {
@ -8589,7 +8591,8 @@ Current version: 63
} }
function btn_retry() { function btn_retry() {
if (pending_response_id == "" && gametext_arr.length > 0) { if (pending_response_id == "" && (gametext_arr.length > 1 ||
(gametext_arr.length > 0 && (current_memory != "" || current_anote != "")))) {
let boxtextstash = document.getElementById("input_text").value; let boxtextstash = document.getElementById("input_text").value;
document.getElementById("input_text").value = ""; document.getElementById("input_text").value = "";
let temp = gametext_arr[gametext_arr.length-1]; let temp = gametext_arr[gametext_arr.length-1];