updated lite
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1 changed files with 5 additions and 2 deletions
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@ -6,7 +6,7 @@ It requires no dependencies, installation or setup.
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Just copy this single static HTML file anywhere and open it in a browser, or from a webserver.
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Just copy this single static HTML file anywhere and open it in a browser, or from a webserver.
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Please go to https://github.com/LostRuins/lite.koboldai.net for updates on Kobold Lite.
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Please go to https://github.com/LostRuins/lite.koboldai.net for updates on Kobold Lite.
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Kobold Lite is under the AGPL v3.0 License for the purposes of koboldcpp. Please do not remove this line.
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Kobold Lite is under the AGPL v3.0 License for the purposes of koboldcpp. Please do not remove this line.
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Current version: 63
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Current version: 64
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-Concedo
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-Concedo
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-->
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-->
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@ -4747,6 +4747,7 @@ Current version: 63
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custom_kobold_endpoint = "";
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custom_kobold_endpoint = "";
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custom_oai_key = "";
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custom_oai_key = "";
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custom_scale_key = "";
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custom_scale_key = "";
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custom_claude_key = "";
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let epchoice = document.getElementById("customapidropdown").value;
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let epchoice = document.getElementById("customapidropdown").value;
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if(epchoice==0) //connect to kobold endpoint
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if(epchoice==0) //connect to kobold endpoint
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@ -5260,6 +5261,7 @@ Current version: 63
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custom_kobold_endpoint = "";
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custom_kobold_endpoint = "";
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custom_oai_key = "";
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custom_oai_key = "";
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custom_scale_key = "";
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custom_scale_key = "";
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custom_claude_key = "";
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//remove the Custom Endpoint if it's multi selected together with others.
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//remove the Custom Endpoint if it's multi selected together with others.
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const findex = selected_idx_arr.indexOf("9999");
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const findex = selected_idx_arr.indexOf("9999");
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if (findex > -1) {
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if (findex > -1) {
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@ -8589,7 +8591,8 @@ Current version: 63
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}
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}
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function btn_retry() {
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function btn_retry() {
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if (pending_response_id == "" && gametext_arr.length > 0) {
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if (pending_response_id == "" && (gametext_arr.length > 1 ||
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(gametext_arr.length > 0 && (current_memory != "" || current_anote != "")))) {
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let boxtextstash = document.getElementById("input_text").value;
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let boxtextstash = document.getElementById("input_text").value;
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document.getElementById("input_text").value = "";
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document.getElementById("input_text").value = "";
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let temp = gametext_arr[gametext_arr.length-1];
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let temp = gametext_arr[gametext_arr.length-1];
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