ggml : introduce bfloat16 support (#6412)

* Introduce bfloat16 support

Many models on Hugging Face (e.g. Mistral, TinyLLaMA) use bfloat16 as
their canonical floating point format.

      ┌sign
      │
      │   ┌exponent
      │   │
      │   │      ┌mantissa
      │   │      │
      │┌──┴───┐┌─┴───┐
    0b0000000000000000 brain16

This encoding has the same number of exponent bits as float32. That
makes conversion relatively straightforward, even in the absence of
hardware support. For example, converting brain16 to binary32 means
simply shifting 16 bits to the left.

      ┌sign
      │
      │   ┌exponent
      │   │
      │   │      ┌mantissa
      │   │      │
      │┌──┴───┐┌─┴───────────────────┐
    0b00000000000000000000000000000000 IEEE binary32

The issue is that converting bf16 to fp16 can result in information
loss. Only 13% of bf16 numbers can be precisely represented in fp16
which in practice ends up being 99.71% of Mistral 7b v0.2's weights
however there is currently no way other than fp32 to get the others

      ┌sign
      │
      │  ┌exponent
      │  │
      │  │    ┌mantissa
      │  │    │
      │┌─┴─┐┌─┴──────┐
    0b0000000000000000 IEEE binary16

This change fixes that, by adding a bf16 data type to GGML. Support
for CPU inference has been implemented along with optimizations for
the AVX2, AVX512, and AVX512BF16 ISAs. Perplexity on Mistral 7b 0.2
improves somewhere around -0.0024 to -0.0046 compared to using fp16

* Remove GGML code that's not needed

* Minimize the GGML API surface area for BF16

* Remove bf16 luts

* Make the GGML header look nicer

* Fix documentation

* Apply ggerganov's fixes for test-backend-ops

* Add BF16 code for new ggml_validate_row_data() function
This commit is contained in:
Justine Tunney 2024-05-08 02:30:09 -04:00 committed by GitHub
parent c0e6fbf8c3
commit 3855416027
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11 changed files with 1154 additions and 28 deletions

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@ -17,6 +17,83 @@
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define MAX(a, b) ((a) > (b) ? (a) : (b))
/**
* Converts brain16 to float32.
*
* The bfloat16 floating point format has the following structure:
*
* sign
*
* exponent
*
* mantissa
*
*
* 0b0000000000000000 brain16
*
* Since bf16 has the same number of exponent bits as a 32bit float,
* encoding and decoding numbers becomes relatively straightforward.
*
* sign
*
* exponent
*
* mantissa
*
*
* 0b00000000000000000000000000000000 IEEE binary32
*
* For comparison, the standard fp16 format has fewer exponent bits.
*
* sign
*
* exponent
*
* mantissa
*
*
* 0b0000000000000000 IEEE binary16
*
* @see IEEE 754-2008
*/
static inline float ggml_compute_bf16_to_fp32(ggml_bf16_t h) {
union {
float f;
uint32_t i;
} u;
u.i = (uint32_t)h.bits << 16;
return u.f;
}
/**
* Converts float32 to brain16.
*
* This function is binary identical to AMD Zen4 VCVTNEPS2BF16.
* Subnormals shall be flushed to zero, and NANs will be quiet.
* This code should vectorize nicely if using modern compilers.
*/
static inline ggml_bf16_t ggml_compute_fp32_to_bf16(float s) {
ggml_bf16_t h;
union {
float f;
uint32_t i;
} u;
u.f = s;
if ((u.i & 0x7fffffff) > 0x7f800000) { /* nan */
h.bits = (u.i >> 16) | 64; /* force to quiet */
return h;
}
if (!(u.i & 0x7f800000)) { /* subnormal */
h.bits = (u.i & 0x80000000) >> 16; /* flush to zero */
return h;
}
h.bits = (u.i + (0x7fff + ((u.i >> 16) & 1))) >> 16;
return h;
}
#define GGML_FP32_TO_BF16(x) ggml_compute_fp32_to_bf16(x)
#define GGML_BF16_TO_FP32(x) ggml_compute_bf16_to_fp32(x)
#ifdef __cplusplus
extern "C" {
#endif