fix: fix linting issues

This commit is contained in:
Joan Martinez 2024-06-05 08:53:26 +02:00
parent 4bce30cc0e
commit 3b44f8f658
2 changed files with 21 additions and 22 deletions

View file

@ -4653,16 +4653,7 @@ static void llm_load_vocab(
// for now, only BPE models have pre-tokenizers
if (vocab.type == LLAMA_VOCAB_TYPE_BPE) {
if (tokenizer_pre.empty()) {
LLAMA_LOG_WARN("%s: missing pre-tokenizer type, using: 'default'\n", __func__);
LLAMA_LOG_WARN("%s: \n", __func__);
LLAMA_LOG_WARN("%s: ************************************ \n", __func__);
LLAMA_LOG_WARN("%s: GENERATION QUALITY WILL BE DEGRADED! \n", __func__);
LLAMA_LOG_WARN("%s: CONSIDER REGENERATING THE MODEL \n", __func__);
LLAMA_LOG_WARN("%s: ************************************ \n", __func__);
LLAMA_LOG_WARN("%s: \n", __func__);
vocab.type_pre = LLAMA_VOCAB_PRE_TYPE_DEFAULT;
} else if (
if (
tokenizer_pre == "default") {
vocab.type_pre = LLAMA_VOCAB_PRE_TYPE_DEFAULT;
} else if (
@ -4715,7 +4706,8 @@ static void llm_load_vocab(
tokenizer_pre == "smaug-bpe") {
vocab.type_pre = LLAMA_VOCAB_PRE_TYPE_SMAUG;
} else {
throw std::runtime_error(format("unknown pre-tokenizer type: '%s'", tokenizer_pre.c_str()));
LLAMA_LOG_WARN("%s: missing or unrecognized pre-tokenizer type, using: 'default'\n", __func__);
vocab.type_pre = LLAMA_VOCAB_PRE_TYPE_DEFAULT;
}
} else {
vocab.type_pre = LLAMA_VOCAB_PRE_TYPE_DEFAULT;
@ -6631,7 +6623,7 @@ static int llama_model_load(const std::string & fname, llama_model & model, llam
}
} catch (const std::exception & err) {
LLAMA_LOG_ERROR("%s: error loading model: %s\n", __func__, err.what());
return -1;
throw;
}
return 0;
@ -16254,6 +16246,8 @@ struct llama_model * llama_load_model_from_file(
}
model->rpc_servers.push_back(servers);
}
try {
int status = llama_model_load(path_model, *model, params);
GGML_ASSERT(status <= 0);
if (status < 0) {
@ -16265,6 +16259,11 @@ struct llama_model * llama_load_model_from_file(
delete model;
return nullptr;
}
} catch (...) {
LLAMA_LOG_ERROR("%s: exception loading model\n", __func__);
delete model;
throw;
}
return model;
}