Use correct type of pooling for embedding models (#5500)
Use correct type of pooling for embedding models
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c06e45d729
commit
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5 changed files with 94 additions and 31 deletions
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@ -19,6 +19,7 @@ from .constants import (
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GGUFValueType,
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Keys,
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RopeScalingType,
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PoolingType,
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TokenType,
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)
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@ -360,8 +361,8 @@ class GGUFWriter:
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def add_causal_attention(self, value: bool) -> None:
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self.add_bool(Keys.Attention.CAUSAL.format(arch=self.arch), value)
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def add_pooling_layer(self, value: bool) -> None:
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self.add_bool(Keys.LLM.POOLING_LAYER.format(arch=self.arch), value)
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def add_pooling_type(self, value: PoolingType) -> None:
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self.add_uint32(Keys.LLM.POOLING_TYPE.format(arch=self.arch), value)
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def add_rope_dimension_count(self, count: int) -> None:
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self.add_uint32(Keys.Rope.DIMENSION_COUNT.format(arch=self.arch), count)
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