build
: generate hex dump of server assets during build (#6661)
* `build`: generate hex dumps of server assets on the fly * build: workaround lack of -n on gnu xxd * build: don't use xxd in cmake * build: don't call xxd from build.zig * build: more idiomatic hexing * build: don't use xxd in Makefile (od hackery instead) * build: avoid exceeding max cmd line limit in makefile hex dump * build: hex dump assets at cmake build time (not config time)
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scripts/xxd.cmake
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scripts/xxd.cmake
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# CMake equivalent of `xxd -i ${INPUT} ${OUTPUT}`
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# Usage: cmake -DINPUT=examples/server/public/index.html -DOUTPUT=examples/server/index.html.hpp -P scripts/xxd.cmake
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SET(INPUT "" CACHE STRING "Input File")
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SET(OUTPUT "" CACHE STRING "Output File")
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get_filename_component(filename "${INPUT}" NAME)
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string(REGEX REPLACE "\\.|-" "_" name "${filename}")
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file(READ "${INPUT}" hex_data HEX)
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string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," hex_sequence "${hex_data}")
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string(LENGTH ${hex_data} hex_len)
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math(EXPR len "${hex_len} / 2")
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file(WRITE "${OUTPUT}" "unsigned char ${name}[] = {${hex_sequence}};\nunsigned int ${name}_len = ${len};\n")
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