Vulkan Optimizations and Fixes (#8959)
* Optimize Vulkan REPEAT performance * Use Vulkan GLSL fused multiply-add instruction where possible * Add GGML_VULKAN_PERF option to output performance data per operator * Rework and fix Vulkan descriptor set and descriptor pool handling * Fix float32 concat f16 shader validation error * Add Vulkan GROUP_NORM eps parameter * Fix validation error with transfer queue memory barrier flags * Remove trailing whitespaces
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16 changed files with 781 additions and 851 deletions
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@ -602,6 +602,10 @@ if (GGML_VULKAN)
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add_compile_definitions(GGML_VULKAN_MEMORY_DEBUG)
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endif()
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if (GGML_VULKAN_PERF)
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add_compile_definitions(GGML_VULKAN_PERF)
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endif()
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if (GGML_VULKAN_VALIDATE)
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add_compile_definitions(GGML_VULKAN_VALIDATE)
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endif()
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