Vulkan Optimizations and Fixes (#8959)

* Optimize Vulkan REPEAT performance

* Use Vulkan GLSL fused multiply-add instruction where possible

* Add GGML_VULKAN_PERF option to output performance data per operator

* Rework and fix Vulkan descriptor set and descriptor pool handling

* Fix float32 concat f16 shader validation error

* Add Vulkan GROUP_NORM eps parameter

* Fix validation error with transfer queue memory barrier flags

* Remove trailing whitespaces
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0cc4m 2024-08-14 18:32:53 +02:00 committed by GitHub
parent 98a532d474
commit 5fd89a70ea
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16 changed files with 781 additions and 851 deletions

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@ -30,6 +30,10 @@ void main() {
#ifndef OPTIMIZATION_ERROR_WORKAROUND
data_d[p.d_offset + dst_idx] = D_TYPE(is_src0 ? data_a[src0_idx] : data_b[src1_idx]);
#else
data_d[p.d_offset + dst_idx] = is_src0 ? data_a[src0_idx] : data_b[src1_idx];
if (is_src0) {
data_d[p.d_offset + dst_idx] = data_a[src0_idx];
} else {
data_d[p.d_offset + dst_idx] = data_b[src1_idx];
}
#endif
}