adding the components of half2 seems to be compiled faster
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1 changed files with 18 additions and 7 deletions
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@ -384,13 +384,24 @@ static __device__ __forceinline__ float2 warp_reduce_sum_impl_amd(float2 a) {
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return a;
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}
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static __device__ __forceinline__ half2 warp_reduce_sum_impl_amd(half2 x) {
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x += hip_ds_swizzleh2(x, AMD_SWIZZLE_MASK(0x1F, 0, 0x10));
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x += hip_move_dpph2(x, AMD_DPP_ROW_RR(8), 0xF, 0xF, true);
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x += hip_move_dpph2(x, AMD_DPP_ROW_RR(4), 0xF, 0xF, true);
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x += hip_move_dpph2(x, AMD_DPP_ROW_RR(2), 0xF, 0xF, true);
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x += hip_move_dpph2(x, AMD_DPP_ROW_RR(1), 0xF, 0xF, true);
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return x;
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static __device__ __forceinline__ half2 warp_reduce_sum_impl_amd(half2 a) {
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half2 tmp;
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tmp = hip_ds_swizzleh2(a, AMD_SWIZZLE_MASK(0x1F, 0, 0x10));
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a.data.x += tmp.data.x;
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a.data.y += tmp.data.y;
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tmp = hip_move_dpph2(a, AMD_DPP_ROW_RR(8), 0xF, 0xF, true);
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a.data.x += tmp.data.x;
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a.data.y += tmp.data.y;
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tmp = hip_move_dpph2(a, AMD_DPP_ROW_RR(4), 0xF, 0xF, true);
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a.data.x += tmp.data.x;
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a.data.y += tmp.data.y;
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tmp = hip_move_dpph2(a, AMD_DPP_ROW_RR(2), 0xF, 0xF, true);
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a.data.x += tmp.data.x;
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a.data.y += tmp.data.y;
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tmp = hip_move_dpph2(a, AMD_DPP_ROW_RR(1), 0xF, 0xF, true);
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a.data.x += tmp.data.x;
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a.data.y += tmp.data.y;
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return a;
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}
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static __device__ __forceinline__ float warp_reduce_max_impl_amd(float x) {
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