Arm AArch64: minor changes to skip the pr#7433 vec_dot code for arm cpus with SVE VL not equal to 256 bits

This commit is contained in:
Dibakar Gope 2024-06-14 12:30:32 +00:00
parent e2c1c47fa8
commit 79b6cdfe69
2 changed files with 55 additions and 48 deletions

View file

@ -3814,6 +3814,7 @@ void ggml_vec_dot_q4_0_q8_0(int n, float * restrict s, size_t bs, const void * r
}
#endif
#if defined(__ARM_FEATURE_SVE)
if (svcntb() == QK8_0) {
const svbool_t ptrueh = svptrue_pat_b8(SV_VL16);
const svbool_t ptruel = svnot_b_z(svptrue_b8(), ptrueh);
@ -3850,7 +3851,10 @@ void ggml_vec_dot_q4_0_q8_0(int n, float * restrict s, size_t bs, const void * r
}
*s = svaddv_f32(svptrue_b32(), svadd_f32_x(svptrue_b32(), sumv0, sumv1));
#elif defined(__ARM_NEON)
return;
}
#endif
#if defined(__ARM_NEON)
float32x4_t sumv0 = vdupq_n_f32(0.0f);
float32x4_t sumv1 = vdupq_n_f32(0.0f);
@ -5422,6 +5426,7 @@ void ggml_vec_dot_q8_0_q8_0(int n, float * restrict s, size_t bs, const void * r
}
#endif
#if defined(__ARM_FEATURE_SVE)
if (svcntb() == QK8_0) {
svfloat32_t sumv0 = svdup_n_f32(0.0f);
svfloat32_t sumv1 = svdup_n_f32(0.0f);
@ -5446,7 +5451,10 @@ void ggml_vec_dot_q8_0_q8_0(int n, float * restrict s, size_t bs, const void * r
}
*s = svaddv_f32(svptrue_b32(), svadd_f32_x(svptrue_b32(), sumv0, sumv1));
#elif defined(__ARM_NEON)
return;
}
#endif
#if defined(__ARM_NEON)
float32x4_t sumv0 = vdupq_n_f32(0.0f);
float32x4_t sumv1 = vdupq_n_f32(0.0f);

View file

@ -21901,7 +21901,6 @@ int ggml_cpu_has_neon(void) {
int ggml_cpu_has_sve(void) {
#if defined(__ARM_FEATURE_SVE)
// TODO: Currently, SVE 256 bit is only supported.
GGML_ASSERT(svcntb() == QK8_0);
return 1;
#else
return 0;