From 79e14129e1c5aa31d4f5455f36156598f9f0efe6 Mon Sep 17 00:00:00 2001 From: Sergey Pershukov Date: Thu, 30 Mar 2023 09:43:27 +0500 Subject: [PATCH] ggml : add AVX quantize_row_q4_0() --- ggml.c | 90 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 90 insertions(+) diff --git a/ggml.c b/ggml.c index 02675ee67..d9ae20140 100644 --- a/ggml.c +++ b/ggml.c @@ -461,6 +461,22 @@ static inline __m128i packNibbles( __m256i bytes ) __m128i r1 = _mm256_extracti128_si256( bytes, 1 ); return _mm_packus_epi16( r0, r1 ); } +#elif __AVX__ +static inline __m128i packNibbles( __m128i bytes1, __m128i bytes2 ) +{ + // Move bits within 16-bit lanes from 0000_abcd_0000_efgh into 0000_0000_abcd_efgh + const __m128i lowByte = _mm_set1_epi16( 0xFF ); + __m128i high = _mm_andnot_si128( lowByte, bytes1 ); + __m128i low = _mm_and_si128( lowByte, bytes1 ); + high = _mm_srli_epi16( high, 4 ); + bytes1 = _mm_or_si128( low, high ); + high = _mm_andnot_si128( lowByte, bytes2 ); + low = _mm_and_si128( lowByte, bytes2 ); + high = _mm_srli_epi16( high, 4 ); + bytes2 = _mm_or_si128( low, high ); + + return _mm_packus_epi16( bytes1, bytes2); +} #endif // method 5 @@ -660,6 +676,80 @@ static void quantize_row_q4_0(const float * restrict x, void * restrict vy, int __m128i res = packNibbles( i0 ); _mm_storeu_si128( ( __m128i* )y[i].qs, res ); } +#elif defined(__AVX__) + for (int i = 0; i < nb; i++) { + // Load elements into 4 AVX vectors + __m256 v0 = _mm256_loadu_ps( x ); + __m256 v1 = _mm256_loadu_ps( x + 8 ); + __m256 v2 = _mm256_loadu_ps( x + 16 ); + __m256 v3 = _mm256_loadu_ps( x + 24 ); + x += 32; + + // Compute max(abs(e)) for the block + const __m256 signBit = _mm256_set1_ps( -0.0f ); + __m256 maxAbs = _mm256_andnot_ps( signBit, v0 ); + maxAbs = _mm256_max_ps( maxAbs, _mm256_andnot_ps( signBit, v1 ) ); + maxAbs = _mm256_max_ps( maxAbs, _mm256_andnot_ps( signBit, v2 ) ); + maxAbs = _mm256_max_ps( maxAbs, _mm256_andnot_ps( signBit, v3 ) ); + + __m128 max4 = _mm_max_ps( _mm256_extractf128_ps( maxAbs, 1 ), _mm256_castps256_ps128( maxAbs ) ); + max4 = _mm_max_ps( max4, _mm_movehl_ps( max4, max4 ) ); + max4 = _mm_max_ss( max4, _mm_movehdup_ps( max4 ) ); + const float maxScalar = _mm_cvtss_f32( max4 ); + + // Quantize these floats + const float d = maxScalar / 7.0f; + y[i].d = d; + const float id = ( maxScalar != 0.0f ) ? 7.0f / maxScalar : 0.0f; + const __m256 mul = _mm256_set1_ps( id ); + + // Apply the multiplier + v0 = _mm256_mul_ps( v0, mul ); + v1 = _mm256_mul_ps( v1, mul ); + v2 = _mm256_mul_ps( v2, mul ); + v3 = _mm256_mul_ps( v3, mul ); + + // Round to nearest integer + v0 = _mm256_round_ps( v0, _MM_ROUND_NEAREST ); + v1 = _mm256_round_ps( v1, _MM_ROUND_NEAREST ); + v2 = _mm256_round_ps( v2, _MM_ROUND_NEAREST ); + v3 = _mm256_round_ps( v3, _MM_ROUND_NEAREST ); + + // Convert floats to integers + __m256i i0 = _mm256_cvtps_epi32( v0 ); + __m256i i1 = _mm256_cvtps_epi32( v1 ); + __m256i i2 = _mm256_cvtps_epi32( v2 ); + __m256i i3 = _mm256_cvtps_epi32( v3 ); + + // Since we don't have in AVX some necessary functions, + // we split the registers in half and call AVX2 analogs from SSE + __m128i ni0 = _mm256_castsi256_si128( i0 ); + __m128i ni1 = _mm256_extractf128_si256( i0, 1); + __m128i ni2 = _mm256_castsi256_si128( i1 ); + __m128i ni3 = _mm256_extractf128_si256( i1, 1); + __m128i ni4 = _mm256_castsi256_si128( i2 ); + __m128i ni5 = _mm256_extractf128_si256( i2, 1); + __m128i ni6 = _mm256_castsi256_si128( i3 ); + __m128i ni7 = _mm256_extractf128_si256( i3, 1); + + // Convert int32 to int16 + ni0 = _mm_packs_epi32( ni0, ni1 ); + ni2 = _mm_packs_epi32( ni2, ni3 ); + ni4 = _mm_packs_epi32( ni4, ni5 ); + ni6 = _mm_packs_epi32( ni6, ni7 ); + // Convert int16 to int8 + ni0 = _mm_packs_epi16( ni0, ni2 ); + ni4 = _mm_packs_epi16( ni4, ni6 ); + + // Apply offset to translate the range from [ -7 .. +7 ] into [ +1 .. +15 ] + const __m128i off = _mm_set1_epi8( 8); + ni0 = _mm_add_epi8( ni0, off ); + ni4 = _mm_add_epi8( ni4, off ); + + // Compress the vector into 4 bit/value, and store + __m128i res = packNibbles( ni0, ni4 ); + _mm_storeu_si128( ( __m128i* )y[i].qs, res ); + } #elif defined(__wasm_simd128__) for (int i = 0; i < nb; i++) { float amax = 0.0f; // absolute max