Vulkan Shader Refactor, Memory Debugging Option (#7947)
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
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54 changed files with 25266 additions and 21885 deletions
71
vulkan-shaders/argsort.comp
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71
vulkan-shaders/argsort.comp
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#version 450
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#include "types.comp"
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#define BLOCK_SIZE 1024
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#define ASC 0
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layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
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layout (binding = 1) buffer D {int data_d[];};
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layout (push_constant) uniform parameter {
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uint ncols;
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uint ncols_pad;
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uint order;
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} p;
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shared int dst_row[BLOCK_SIZE];
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void swap(uint idx0, uint idx1) {
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int tmp = dst_row[idx0];
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dst_row[idx0] = dst_row[idx1];
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dst_row[idx1] = tmp;
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}
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void main() {
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// bitonic sort
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const int col = int(gl_LocalInvocationID.x);
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const uint row = gl_WorkGroupID.y;
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if (col >= p.ncols_pad) {
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return;
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}
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const uint row_offset = row * p.ncols;
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// initialize indices
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dst_row[col] = col;
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barrier();
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for (uint k = 2; k <= p.ncols_pad; k *= 2) {
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for (uint j = k / 2; j > 0; j /= 2) {
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const uint ixj = col ^ j;
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if (ixj > col) {
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if ((col & k) == 0) {
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if (dst_row[col] >= p.ncols ||
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(dst_row[ixj] < p.ncols && (p.order == ASC ?
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data_a[row_offset + dst_row[col]] > data_a[row_offset + dst_row[ixj]] :
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data_a[row_offset + dst_row[col]] < data_a[row_offset + dst_row[ixj]]))
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) {
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swap(col, ixj);
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}
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} else {
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if (dst_row[ixj] >= p.ncols ||
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(dst_row[col] < p.ncols && (p.order == ASC ?
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data_a[row_offset + dst_row[col]] < data_a[row_offset + dst_row[ixj]] :
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data_a[row_offset + dst_row[col]] > data_a[row_offset + dst_row[ixj]]))
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) {
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swap(col, ixj);
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}
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}
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}
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barrier();
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}
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}
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if (col < p.ncols) {
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data_d[row_offset + col] = dst_row[col];
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}
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}
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