Vulkan Shader Refactor, Memory Debugging Option (#7947)
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
This commit is contained in:
parent
0c7b3595b9
commit
7c7836d9d4
54 changed files with 25266 additions and 21885 deletions
12
vulkan-shaders/mul.comp
Normal file
12
vulkan-shaders/mul.comp
Normal file
|
@ -0,0 +1,12 @@
|
|||
#version 450
|
||||
|
||||
#include "types.comp"
|
||||
#include "generic_binary_head.comp"
|
||||
|
||||
void main() {
|
||||
if (gl_GlobalInvocationID.x >= p.ne) {
|
||||
return;
|
||||
}
|
||||
|
||||
data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]) * FLOAT_TYPE(data_b[src1_idx(gl_GlobalInvocationID.x)]));
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue