Vulkan Shader Refactor, Memory Debugging Option (#7947)
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
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54 changed files with 25266 additions and 21885 deletions
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vulkan-shaders/mul_mat_split_k_reduce.comp
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vulkan-shaders/mul_mat_split_k_reduce.comp
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#version 450
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#extension GL_EXT_control_flow_attributes : enable
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layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer A {float data_a[];};
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layout (binding = 1) writeonly buffer D {float data_d[];};
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layout (push_constant) uniform parameter {
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uint ne;
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uint k_num;
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} p;
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void main() {
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const uint idx = gl_GlobalInvocationID.x;
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if (idx >= p.ne) {
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return;
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}
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float result = 0.0f;
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[[unroll]] for (uint i = 0; i < p.k_num; i++) {
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result += data_a[i * p.ne + idx];
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}
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data_d[idx] = result;
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}
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