Vulkan Shader Refactor, Memory Debugging Option (#7947)
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
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54 changed files with 25266 additions and 21885 deletions
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vulkan-shaders/rope_head.comp
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vulkan-shaders/rope_head.comp
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#include "types.comp"
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#extension GL_EXT_shader_16bit_storage : require
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layout(local_size_x = 1, local_size_y = 256, local_size_z = 1) in;
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
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layout (binding = 1) readonly buffer Y {int data_pos[];};
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layout (binding = 2) readonly buffer Z {float data_ff[];};
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layout (binding = 3) writeonly buffer D {D_TYPE data_d[];};
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layout (push_constant) uniform parameter {
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uint ncols;
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uint n_dims;
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float freq_scale;
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uint p_delta_rows;
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float freq_base;
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float ext_factor;
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float attn_factor;
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float corr_dims[2];
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float theta_scale;
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uint has_ff;
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} p;
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float rope_yarn_ramp(const float low, const float high, const uint i0) {
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const float y = (i0 / 2 - low) / max(0.001f, high - low);
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return 1.0f - min(1.0f, max(0.0f, y));
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}
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void rope_yarn(const float theta_extrap, const uint i0, out float cos_theta, out float sin_theta) {
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float mscale = p.attn_factor;
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// Get n-d rotational scaling corrected for extrapolation
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float theta_interp = p.freq_scale * theta_extrap;
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float theta = theta_interp;
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if (p.ext_factor != 0.0f) {
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float ramp_mix = rope_yarn_ramp(p.corr_dims[0], p.corr_dims[1], i0) * p.ext_factor;
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theta = theta_interp * (1 - ramp_mix) + theta_extrap * ramp_mix;
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// Get n-d magnitude scaling corrected for interpolation
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mscale *= 1.0f + 0.1f * log(1.0f / p.freq_scale);
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}
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cos_theta = cos(theta) * mscale;
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sin_theta = sin(theta) * mscale;
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}
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