make : deprecate (#10514)

* make : deprecate

ggml-ci

* ci : disable Makefile builds

ggml-ci

* docs : remove make references [no ci]

* ci : disable swift build

ggml-ci

* docs : remove obsolete make references, scripts, examples

ggml-ci

* basic fix for compare-commits.sh

* update build.md

* more build.md updates

* more build.md updates

* more build.md updates

* Update Makefile

Co-authored-by: Diego Devesa <slarengh@gmail.com>

---------

Co-authored-by: slaren <slarengh@gmail.com>
This commit is contained in:
Georgi Gerganov 2024-12-02 21:22:53 +02:00 committed by GitHub
parent 64ed2091b2
commit 8648c52101
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
11 changed files with 139 additions and 1011 deletions

View file

@ -27,13 +27,6 @@ We recommend using openmp since it's easier to modify the cores being used.
### llama.cpp compilation
Makefile:
```bash
make GGML_BLIS=1 -j
# make GGML_BLIS=1 llama-benchmark-matmult
```
CMake:
```bash

View file

@ -7,124 +7,63 @@ git clone https://github.com/ggerganov/llama.cpp
cd llama.cpp
```
In order to build llama.cpp you have four different options.
The following sections describe how to build with different backends and options.
- Using `make`:
- On Linux or MacOS:
## CPU Build
```bash
make
```
Build llama.cpp using `CMake`:
- On Windows (x86/x64 only, arm64 requires cmake):
```bash
cmake -B build
cmake --build build --config Release
```
1. Download the latest fortran version of [w64devkit](https://github.com/skeeto/w64devkit/releases).
2. Extract `w64devkit` on your pc.
3. Run `w64devkit.exe`.
4. Use the `cd` command to reach the `llama.cpp` folder.
5. From here you can run:
```bash
make
```
**Notes**:
- Notes:
- For `Q4_0_4_4` quantization type build, add the `GGML_NO_LLAMAFILE=1` flag. For example, use `make GGML_NO_LLAMAFILE=1`.
- For faster compilation, add the `-j` argument to run multiple jobs in parallel. For example, `make -j 8` will run 8 jobs in parallel.
- For faster repeated compilation, install [ccache](https://ccache.dev/).
- For debug builds, run `make LLAMA_DEBUG=1`
- For faster compilation, add the `-j` argument to run multiple jobs in parallel, or use a generator that does this automatically such as Ninja. For example, `cmake --build build --config Release -j 8` will run 8 jobs in parallel.
- For faster repeated compilation, install [ccache](https://ccache.dev/)
- For debug builds, there are two cases:
- Using `CMake`:
1. Single-config generators (e.g. default = `Unix Makefiles`; note that they just ignore the `--config` flag):
```bash
cmake -B build
cmake --build build --config Release
```
```bash
cmake -B build -DCMAKE_BUILD_TYPE=Debug
cmake --build build
```
**Notes**:
2. Multi-config generators (`-G` param set to Visual Studio, XCode...):
- For `Q4_0_4_4` quantization type build, add the `-DGGML_LLAMAFILE=OFF` cmake option. For example, use `cmake -B build -DGGML_LLAMAFILE=OFF`.
- For faster compilation, add the `-j` argument to run multiple jobs in parallel. For example, `cmake --build build --config Release -j 8` will run 8 jobs in parallel.
- For faster repeated compilation, install [ccache](https://ccache.dev/).
- For debug builds, there are two cases:
```bash
cmake -B build -G "Xcode"
cmake --build build --config Debug
```
1. Single-config generators (e.g. default = `Unix Makefiles`; note that they just ignore the `--config` flag):
For more details and a list of supported generators, see the [CMake documentation](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html).
```bash
cmake -B build -DCMAKE_BUILD_TYPE=Debug
cmake --build build
```
2. Multi-config generators (`-G` param set to Visual Studio, XCode...):
```bash
cmake -B build -G "Xcode"
cmake --build build --config Debug
```
- Building for Windows (x86, x64 and arm64) with MSVC or clang as compilers:
- Install Visual Studio 2022, e.g. via the [Community Edition](https://visualstudio.microsoft.com/de/vs/community/). In the installer, select at least the following options (this also automatically installs the required additional tools like CMake,...):
- Tab Workload: Desktop-development with C++
- Tab Components (select quickly via search): C++-_CMake_ Tools for Windows, _Git_ for Windows, C++-_Clang_ Compiler for Windows, MS-Build Support for LLVM-Toolset (clang)
- Please remember to always use a Developer Command Prompt / PowerShell for VS2022 for git, build, test
- For Windows on ARM (arm64, WoA) build with:
```bash
cmake --preset arm64-windows-llvm-release -D GGML_OPENMP=OFF
cmake --build build-arm64-windows-llvm-release
```
Note: Building for arm64 could also be done just with MSVC (with the build-arm64-windows-MSVC preset, or the standard CMake build instructions). But MSVC does not support inline ARM assembly-code, used e.g. for the accelerated Q4_0_4_8 CPU kernels.
- Using `gmake` (FreeBSD):
1. Install and activate [DRM in FreeBSD](https://wiki.freebsd.org/Graphics)
2. Add your user to **video** group
3. Install compilation dependencies.
```bash
sudo pkg install gmake automake autoconf pkgconf llvm15 openblas
gmake CC=/usr/local/bin/clang15 CXX=/usr/local/bin/clang++15 -j4
```
## Metal Build
On MacOS, Metal is enabled by default. Using Metal makes the computation run on the GPU.
To disable the Metal build at compile time use the `GGML_NO_METAL=1` flag or the `GGML_METAL=OFF` cmake option.
When built with Metal support, you can explicitly disable GPU inference with the `--n-gpu-layers|-ngl 0` command-line
argument.
- Building for Windows (x86, x64 and arm64) with MSVC or clang as compilers:
- Install Visual Studio 2022, e.g. via the [Community Edition](https://visualstudio.microsoft.com/de/vs/community/). In the installer, select at least the following options (this also automatically installs the required additional tools like CMake,...):
- Tab Workload: Desktop-development with C++
- Tab Components (select quickly via search): C++-_CMake_ Tools for Windows, _Git_ for Windows, C++-_Clang_ Compiler for Windows, MS-Build Support for LLVM-Toolset (clang)
- Please remember to always use a Developer Command Prompt / PowerShell for VS2022 for git, build, test
- For Windows on ARM (arm64, WoA) build with:
```bash
cmake --preset arm64-windows-llvm-release -D GGML_OPENMP=OFF
cmake --build build-arm64-windows-llvm-release
```
Building for arm64 can also be done with the MSVC compiler with the build-arm64-windows-MSVC preset, or the standard CMake build instructions. However, note that the MSVC compiler does not support inline ARM assembly code, used e.g. for the accelerated Q4_0_4_8 CPU kernels.
## BLAS Build
Building the program with BLAS support may lead to some performance improvements in prompt processing using batch sizes higher than 32 (the default is 512). Support with CPU-only BLAS implementations doesn't affect the normal generation performance. We may see generation performance improvements with GPU-involved BLAS implementations, e.g. cuBLAS, hipBLAS. There are currently several different BLAS implementations available for build and use:
Building the program with BLAS support may lead to some performance improvements in prompt processing using batch sizes higher than 32 (the default is 512). Using BLAS doesn't affect the generation performance. There are currently several different BLAS implementations available for build and use:
### Accelerate Framework:
### Accelerate Framework
This is only available on Mac PCs and it's enabled by default. You can just build using the normal instructions.
### OpenBLAS:
### OpenBLAS
This provides BLAS acceleration using only the CPU. Make sure to have OpenBLAS installed on your machine.
- Using `make`:
- On Linux:
```bash
make GGML_OPENBLAS=1
```
- On Windows:
1. Download the latest fortran version of [w64devkit](https://github.com/skeeto/w64devkit/releases).
2. Download the latest version of [OpenBLAS for Windows](https://github.com/xianyi/OpenBLAS/releases).
3. Extract `w64devkit` on your pc.
4. From the OpenBLAS zip that you just downloaded copy `libopenblas.a`, located inside the `lib` folder, inside `w64devkit\x86_64-w64-mingw32\lib`.
5. From the same OpenBLAS zip copy the content of the `include` folder inside `w64devkit\x86_64-w64-mingw32\include`.
6. Run `w64devkit.exe`.
7. Use the `cd` command to reach the `llama.cpp` folder.
8. From here you can run:
```bash
make GGML_OPENBLAS=1
```
- Using `CMake` on Linux:
```bash
@ -136,14 +75,6 @@ This provides BLAS acceleration using only the CPU. Make sure to have OpenBLAS i
Check [BLIS.md](./backend/BLIS.md) for more information.
### SYCL
SYCL is a higher-level programming model to improve programming productivity on various hardware accelerators.
llama.cpp based on SYCL is used to **support Intel GPU** (Data Center Max series, Flex series, Arc series, Built-in GPU and iGPU).
For detailed info, please refer to [llama.cpp for SYCL](./backend/SYCL.md).
### Intel oneMKL
Building through oneAPI compilers will make avx_vnni instruction set available for intel processors that do not support avx512 and avx512_vnni. Please note that this build config **does not support Intel GPU**. For Intel GPU support, please refer to [llama.cpp for SYCL](./backend/SYCL.md).
@ -161,16 +92,29 @@ Building through oneAPI compilers will make avx_vnni instruction set available f
Check [Optimizing and Running LLaMA2 on Intel® CPU](https://www.intel.com/content/www/us/en/content-details/791610/optimizing-and-running-llama2-on-intel-cpu.html) for more information.
### CUDA
### Other BLAS libraries
This provides GPU acceleration using the CUDA cores of your Nvidia GPU. Make sure to have the CUDA toolkit installed. You can download it from your Linux distro's package manager (e.g. `apt install nvidia-cuda-toolkit`) or from here: [CUDA Toolkit](https://developer.nvidia.com/cuda-downloads).
Any other BLAS library can be used by setting the `GGML_BLAS_VENDOR` option. See the [CMake documentation](https://cmake.org/cmake/help/latest/module/FindBLAS.html#blas-lapack-vendors) for a list of supported vendors.
For Jetson user, if you have Jetson Orin, you can try this: [Offical Support](https://www.jetson-ai-lab.com/tutorial_text-generation.html). If you are using an old model(nano/TX2), need some additional operations before compiling.
## Metal Build
On MacOS, Metal is enabled by default. Using Metal makes the computation run on the GPU.
To disable the Metal build at compile time use the `-DGGML_METAL=OFF` cmake option.
When built with Metal support, you can explicitly disable GPU inference with the `--n-gpu-layers 0` command-line argument.
## SYCL
SYCL is a higher-level programming model to improve programming productivity on various hardware accelerators.
llama.cpp based on SYCL is used to **support Intel GPU** (Data Center Max series, Flex series, Arc series, Built-in GPU and iGPU).
For detailed info, please refer to [llama.cpp for SYCL](./backend/SYCL.md).
## CUDA
This provides GPU acceleration using an NVIDIA GPU. Make sure to have the CUDA toolkit installed. You can download it from your Linux distro's package manager (e.g. `apt install nvidia-cuda-toolkit`) or from the [NVIDIA developer site](https://developer.nvidia.com/cuda-downloads).
- Using `make`:
```bash
make GGML_CUDA=1
```
- Using `CMake`:
```bash
@ -192,14 +136,10 @@ The following compilation options are also available to tweak performance:
| GGML_CUDA_PEER_MAX_BATCH_SIZE | Positive integer | 128 | Maximum batch size for which to enable peer access between multiple GPUs. Peer access requires either Linux or NVLink. When using NVLink enabling peer access for larger batch sizes is potentially beneficial. |
| GGML_CUDA_FA_ALL_QUANTS | Boolean | false | Compile support for all KV cache quantization type (combinations) for the FlashAttention CUDA kernels. More fine-grained control over KV cache size but compilation takes much longer. |
### MUSA
## MUSA
This provides GPU acceleration using the MUSA cores of your Moore Threads MTT GPU. Make sure to have the MUSA SDK installed. You can download it from here: [MUSA SDK](https://developer.mthreads.com/sdk/download/musa).
- Using `make`:
```bash
make GGML_MUSA=1
```
- Using `CMake`:
```bash
@ -213,16 +153,12 @@ The environment variable `GGML_CUDA_ENABLE_UNIFIED_MEMORY=1` can be used to enab
Most of the compilation options available for CUDA should also be available for MUSA, though they haven't been thoroughly tested yet.
### hipBLAS
## HIP
This provides BLAS acceleration on HIP-supported AMD GPUs.
This provides GPU acceleration on HIP-supported AMD GPUs.
Make sure to have ROCm installed.
You can download it from your Linux distro's package manager or from here: [ROCm Quick Start (Linux)](https://rocm.docs.amd.com/projects/install-on-linux/en/latest/tutorial/quick-start.html#rocm-install-quick).
- Using `make`:
```bash
make GGML_HIP=1
```
- Using `CMake` for Linux (assuming a gfx1030-compatible AMD GPU):
```bash
HIPCXX="$(hipconfig -l)/clang" HIP_PATH="$(hipconfig -R)" \
@ -247,11 +183,6 @@ You can download it from your Linux distro's package manager or from here: [ROCm
&& cmake --build build -- -j 16
```
- Using `make` (example for target gfx1030, build with 16 CPU threads):
```bash
make -j16 GGML_HIP=1 GGML_HIP_UMA=1 AMDGPU_TARGETS=gfx1030
```
- Using `CMake` for Windows (using x64 Native Tools Command Prompt for VS, and assuming a gfx1100-compatible AMD GPU):
```bash
set PATH=%HIP_PATH%\bin;%PATH%
@ -265,11 +196,11 @@ You can download it from your Linux distro's package manager or from here: [ROCm
The environment variable [`HIP_VISIBLE_DEVICES`](https://rocm.docs.amd.com/en/latest/understand/gpu_isolation.html#hip-visible-devices) can be used to specify which GPU(s) will be used.
If your GPU is not officially supported you can use the environment variable [`HSA_OVERRIDE_GFX_VERSION`] set to a similar GPU, for example 10.3.0 on RDNA2 (e.g. gfx1030, gfx1031, or gfx1035) or 11.0.0 on RDNA3.
### Vulkan
## Vulkan
**Windows**
#### w64devkit
### w64devkit
Download and extract [`w64devkit`](https://github.com/skeeto/w64devkit/releases).
@ -289,9 +220,14 @@ Libs: -lvulkan-1
EOF
```
Switch into the `llama.cpp` directory and run `make GGML_VULKAN=1`.
#### Git Bash MINGW64
Switch into the `llama.cpp` directory and build using CMake.
```sh
cmake -B build -DGGML_VULKAN=ON
cmake --build build --config Release
```
### Git Bash MINGW64
Download and install [`Git-SCM`](https://git-scm.com/downloads/win) with the default settings
@ -310,20 +246,21 @@ cmake --build build --config Release
Now you can load the model in conversation mode using `Vulkan`
```
build/bin/release/llama-cli -m "[PATH TO MODEL]" -ngl 100 -c 16384 -t 10 -n -2 -cnv
```sh
build/bin/Release/llama-cli -m "[PATH TO MODEL]" -ngl 100 -c 16384 -t 10 -n -2 -cnv
```
#### MSYS2
### MSYS2
Install [MSYS2](https://www.msys2.org/) and then run the following commands in a UCRT terminal to install dependencies.
```sh
pacman -S git \
mingw-w64-ucrt-x86_64-gcc \
mingw-w64-ucrt-x86_64-cmake \
mingw-w64-ucrt-x86_64-vulkan-devel \
mingw-w64-ucrt-x86_64-shaderc
```
Switch into `llama.cpp` directory and build using CMake.
```sh
pacman -S git \
mingw-w64-ucrt-x86_64-gcc \
mingw-w64-ucrt-x86_64-cmake \
mingw-w64-ucrt-x86_64-vulkan-devel \
mingw-w64-ucrt-x86_64-shaderc
```
Switch into the `llama.cpp` directory and build using CMake.
```sh
cmake -B build -DGGML_VULKAN=ON
cmake --build build --config Release
@ -372,7 +309,7 @@ cmake --build build --config Release
# ggml_vulkan: Using Intel(R) Graphics (ADL GT2) | uma: 1 | fp16: 1 | warp size: 32
```
### CANN
## CANN
This provides NPU acceleration using the AI cores of your Ascend NPU. And [CANN](https://www.hiascend.com/en/software/cann) is a hierarchical APIs to help you to quickly build AI applications and service based on Ascend NPU.
For more information about Ascend NPU in [Ascend Community](https://www.hiascend.com/en/).
@ -387,22 +324,26 @@ cmake --build build --config release
You can test with:
`./build/bin/llama-cli -m PATH_TO_MODEL -p "Building a website can be done in 10 steps:" -ngl 32`
If the fllowing info is output on screen, you are using `llama.cpp by CANN backend`:
```bash
llm_load_tensors: CANN buffer size = 13313.00 MiB
./build/bin/llama-cli -m PATH_TO_MODEL -p "Building a website can be done in 10 steps:" -ngl 32
```
If the following info is output on screen, you are using `llama.cpp` with the CANN backend:
```bash
llm_load_tensors: CANN model buffer size = 13313.00 MiB
llama_new_context_with_model: CANN compute buffer size = 1260.81 MiB
```
For detailed info, such as model/device supports, CANN install, please refer to [llama.cpp for CANN](./backend/CANN.md).
### Android
## Android
To read documentation for how to build on Android, [click here](./android.md)
### Arm CPU optimized mulmat kernels
## Notes about GPU-accelerated backends
Llama.cpp includes a set of optimized mulmat kernels for the Arm architecture, leveraging Arm® Neon™, int8mm and SVE instructions. These kernels are enabled at build time through the appropriate compiler cpu-type flags, such as `-DCMAKE_C_FLAGS=-march=armv8.2a+i8mm+sve`. Note that these optimized kernels require the model to be quantized into one of the formats: `Q4_0_4_4` (Arm Neon), `Q4_0_4_8` (int8mm) or `Q4_0_8_8` (SVE). The SVE mulmat kernel specifically requires a vector width of 256 bits. When running on devices with a different vector width, it is recommended to use the `Q4_0_4_8` (int8mm) or `Q4_0_4_4` (Arm Neon) formats for better performance. Refer to [examples/quantize/README.md](../examples/quantize/README.md) for more information on the quantization formats.
The GPU may still be used to accelerate some parts of the computation even when using the `-ngl 0` option. You can fully disable GPU acceleration by using `--device none`.
To support `Q4_0_4_4`, you must build with `GGML_NO_LLAMAFILE=1` (`make`) or `-DGGML_LLAMAFILE=OFF` (`cmake`).
In most cases, it is possible to build and use multiple backends at the same time. For example, you can build llama.cpp with both CUDA and Vulkan support by using the `-DGGML_CUDA=ON -DGGML_VULKAN=ON` options with CMake. At runtime, you can specify which backend devices to use with the `--device` option. To see a list of available devices, use the `--list-devices` option.
Backends can be built as dynamic libraries that can be loaded dynamically at runtime. This allows you to use the same llama.cpp binary on different machines with different GPUs. To enable this feature, use the `GGML_BACKEND_DL` option when building.