Improve Vulkan shader build system (#9239)

* Improve Vulkan shader builds system

- Add dependency to vulkan-shaders-gen to rebuild shaders when changing the shader compilation utility.
- Add option to generate debug info for Vulkan shaders to provide shader source to Vulkan shader profiling tools

* remove not required self dependency
This commit is contained in:
Markus Tavenrath 2024-09-06 08:56:17 +02:00 committed by GitHub
parent 9bc6db28d0
commit 8ebe8ddebd
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3 changed files with 10 additions and 0 deletions

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@ -200,6 +200,11 @@ void string_to_spv(const std::string& _name, const std::string& in_fname, const
#else
std::vector<std::string> cmd = {GLSLC, "-fshader-stage=compute", "--target-env=vulkan1.2", "-O", in_path, "-o", out_fname};
#endif
#ifdef GGML_VULKAN_SHADER_DEBUG_INFO
cmd.push_back("-g");
#endif
for (const auto& define : defines) {
cmd.push_back("-D" + define.first + "=" + define.second);
}