metal : use shared buffers between CPU and GPU (#1696)
* Use MTLDevice.newBufferWithBytesNoCopy to share buffers between CPU and GPU * Page-align buffers used by Metal * Remove trailing whitespace * Only import unistd.h for Metal builds * metal : remove unnecessary copies --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
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4 changed files with 38 additions and 16 deletions
16
llama-util.h
16
llama-util.h
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@ -405,13 +405,29 @@ struct llama_buffer {
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llama_buffer() = default;
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void resize(size_t len) {
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#ifdef GGML_USE_METAL
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free(addr);
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int result = posix_memalign((void **) &addr, getpagesize(), len);
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if (result == 0) {
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memset(addr, 0, len);
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}
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else {
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addr = NULL;
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}
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#else
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delete[] addr;
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addr = new uint8_t[len];
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#endif
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size = len;
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}
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~llama_buffer() {
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#ifdef GGML_USE_METAL
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free(addr);
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#else
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delete[] addr;
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#endif
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addr = NULL;
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}
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// disable copy and move
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