ggml : introduce GGML_CALL function annotation (#4850)

This change makes it possible to build ggml-cuda.cu and ggml-metal.m as
independent dynamic shared objects, that may be conditionally linked at
runtime in a multiplatform binary. It introduces a GGML_CALL annotation
that documents which functions have a cyclic call relationship, between
the application code and GPU modules.

This change does nothing, unless the build defines -DGGML_MULTIPLATFORM
which causes back-references and function pointers to conform to MS ABI
which is supported by NVCC, ROCm, XCode, GCC and Clang across platforms
This commit is contained in:
Justine Tunney 2024-01-16 03:16:33 -08:00 committed by GitHub
parent d75c232e1d
commit a0b3ac8c48
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9 changed files with 244 additions and 235 deletions

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@ -47,11 +47,11 @@ GGML_API ggml_backend_t ggml_backend_metal_init(void);
GGML_API bool ggml_backend_is_metal(ggml_backend_t backend);
GGML_API ggml_backend_buffer_t ggml_backend_metal_buffer_from_ptr(void * data, size_t size, size_t max_size);
GGML_API GGML_CALL ggml_backend_buffer_t ggml_backend_metal_buffer_from_ptr(void * data, size_t size, size_t max_size);
GGML_API void ggml_backend_metal_set_n_cb(ggml_backend_t backend, int n_cb);
GGML_API ggml_backend_buffer_type_t ggml_backend_metal_buffer_type(void);
GGML_API GGML_CALL ggml_backend_buffer_type_t ggml_backend_metal_buffer_type(void);
// helper to check if the device supports a specific family
// ideally, the user code should be doing these checks