diff --git a/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_m.comp b/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_m.comp new file mode 100644 index 000000000..5d5c80a22 --- /dev/null +++ b/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_m.comp @@ -0,0 +1,82 @@ +#version 450 +#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require + +#include "mul_mat_vec_base.comp" + +layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; + +FLOAT_TYPE temp[NUM_COLS][NUM_ROWS]; + +void calc_superblock(const uint a_offset, const uint b_offset, const uint ib32, const uint i, const uint num_blocks_per_row, const uint first_row, const uint num_rows) { + const uint y_idx = i * QUANT_K + 32 * ib32; + + uint ibi = a_offset / QUANT_K + first_row * num_blocks_per_row + i; + [[unroll]] for (uint n = 0; n < num_rows; ++n) { + const uint16_t[4] scales = data_a[ibi].scales; + const u16vec4 s = u16vec4(scales[0], scales[1], scales[2], scales[3]) >> 12; + const float d = float(uint16BitsToHalf(s.x | (s.y << 4) | (s.z << 8) | (s.w << 12))); + + const uint sc = data_a[ibi].scales[ib32 / 2] >> (6 * (ib32 & 1)); + [[unroll]] for (uint l = 0; l < 4; ++l) { + const uint qh = data_a[ibi].qh[2 * ib32 + l / 2] >> (4 * (l&1)); + const uint qs = data_a[ibi].qs[4 * ib32 + l]; + const float delta = ((qh & 8) != 0) ? -IQ1M_DELTA : IQ1M_DELTA; + const float dl = d * (2 * bitfieldExtract(sc, 3 * int(l / 2), 3) + 1); + + const int16_t grid = int16_t(iq1s_grid[qs | ((qh & 7) << 8)]); + + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + vec4 b0 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 0]); + vec4 b4 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 1]); + + FLOAT_TYPE sum = FLOAT_TYPE(0.0); + [[unroll]] for (int k = 0; k < 4; ++k) { + sum = fma(FLOAT_TYPE(b0[k]), bitfieldExtract(grid, 2 * k, 2) + delta, + fma(FLOAT_TYPE(b4[k]), bitfieldExtract(grid, 8 + 2 * k, 2) + delta, sum)); + } + temp[j][n] = fma(dl, sum, temp[j][n]); + } + } + ibi += num_blocks_per_row; + } +} + +void compute_outputs(const uint32_t first_row, const uint32_t num_rows) { + uint a_offset, b_offset, d_offset; + get_offsets(a_offset, b_offset, d_offset); + + const uint num_blocks_per_row = p.ncols / QUANT_K; + + // 8 threads are used to process each block + const uint blocks_per_wg = gl_WorkGroupSize.x/8; + const uint tid = gl_LocalInvocationID.x; + const uint itid = tid % 8; // 0...7 + const uint ix = tid / 8; + + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) { + temp[j][i] = FLOAT_TYPE(0); + } + } + + [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += blocks_per_wg) + calc_superblock(a_offset, b_offset, itid, i, num_blocks_per_row, first_row, num_rows); + + reduce_result(temp, d_offset, first_row, num_rows, tid); +} + +void main() { + const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z); + + init_iq_shmem(gl_WorkGroupSize); + + // do NUM_ROWS at a time, unless there aren't enough remaining rows + if (first_row + NUM_ROWS <= p.stride_d) { + compute_outputs(first_row, NUM_ROWS); + } else { + if (first_row >= p.stride_d) { + return; + } + compute_outputs(first_row, p.stride_d - first_row); + } +} diff --git a/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_s.comp b/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_s.comp new file mode 100644 index 000000000..309da0991 --- /dev/null +++ b/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_s.comp @@ -0,0 +1,79 @@ +#version 450 +#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require + +#include "mul_mat_vec_base.comp" + +layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; + +FLOAT_TYPE temp[NUM_COLS][NUM_ROWS]; + +void calc_superblock(const uint a_offset, const uint b_offset, const uint ib32, const uint i, const uint num_blocks_per_row, const uint first_row, const uint num_rows) { + const uint y_idx = i * QUANT_K + 32 * ib32; + + uint ibi = a_offset / QUANT_K + first_row * num_blocks_per_row + i; + [[unroll]] for (uint n = 0; n < num_rows; ++n) { + const float d = float(data_a[ibi].d); + const uint qh = data_a[ibi].qh[ib32]; + const float dl = d * float(2 * bitfieldExtract(qh, 12, 3) + 1); + const float delta = ((qh & 0x8000) != 0) ? -IQ1S_DELTA : IQ1S_DELTA; + + [[unroll]] for (uint l = 0; l < 4; ++l) { + const uint qs = data_a[ibi].qs[4 * ib32 + l]; + const uint idxhi = bitfieldExtract(qh, 3 * int(l), 3); + const int16_t grid = int16_t(iq1s_grid[qs | (idxhi << 8)]); + + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + vec4 b0 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 0]); + vec4 b4 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 1]); + + FLOAT_TYPE sum = FLOAT_TYPE(0.0); + [[unroll]] for (int k = 0; k < 4; ++k) { + sum = fma(FLOAT_TYPE(b0[k]), bitfieldExtract(grid, 2 * k, 2) + delta, + fma(FLOAT_TYPE(b4[k]), bitfieldExtract(grid, 8 + 2 * k, 2) + delta, sum)); + } + temp[j][n] = fma(dl, sum, temp[j][n]); + } + } + ibi += num_blocks_per_row; + } +} + +void compute_outputs(const uint32_t first_row, const uint32_t num_rows) { + uint a_offset, b_offset, d_offset; + get_offsets(a_offset, b_offset, d_offset); + + const uint num_blocks_per_row = p.ncols / QUANT_K; + + // 8 threads are used to process each block + const uint blocks_per_wg = gl_WorkGroupSize.x/8; + const uint tid = gl_LocalInvocationID.x; + const uint itid = tid % 8; // 0...7 + const uint ix = tid / 8; + + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) { + temp[j][i] = FLOAT_TYPE(0); + } + } + + [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += blocks_per_wg) + calc_superblock(a_offset, b_offset, itid, i, num_blocks_per_row, first_row, num_rows); + + reduce_result(temp, d_offset, first_row, num_rows, tid); +} + +void main() { + const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z); + + init_iq_shmem(gl_WorkGroupSize); + + // do NUM_ROWS at a time, unless there aren't enough remaining rows + if (first_row + NUM_ROWS <= p.stride_d) { + compute_outputs(first_row, NUM_ROWS); + } else { + if (first_row >= p.stride_d) { + return; + } + compute_outputs(first_row, p.stride_d - first_row); + } +} diff --git a/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp b/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp index 0704d01a0..601cd4e7d 100644 --- a/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp +++ b/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp @@ -184,6 +184,13 @@ std::string to_uppercase(const std::string& input) { return result; } +bool string_starts_with(const std::string& str, const std::string& prefix) { + if (prefix.size() > str.size()) { + return false; + } + return std::equal(prefix.begin(), prefix.end(), str.begin()); +} + bool string_ends_with(const std::string& str, const std::string& suffix) { if (suffix.size() > str.size()) { return false; @@ -389,7 +396,7 @@ void process_shaders() { for (const auto& tname : type_names) { // mul mat vec std::string data_a_key = "DATA_A_" + to_uppercase(tname); - std::string shader = (string_ends_with(tname, "_k")) ? "mul_mat_vec_" + tname + ".comp" : "mul_mat_vec.comp"; + std::string shader = (string_ends_with(tname, "_k") || string_starts_with(tname, "iq1_")) ? "mul_mat_vec_" + tname + ".comp" : "mul_mat_vec.comp"; string_to_spv("mul_mat_vec_" + tname + "_f32_f32", shader, merge_maps(base_dict, {{data_a_key, "1"}, {"B_TYPE", "float"}, {"B_TYPE_VEC2", "vec2"}, {"B_TYPE_VEC4", "vec4"}, {"D_TYPE", "float"}})); string_to_spv("mul_mat_vec_" + tname + "_f16_f32", shader, merge_maps(base_dict, {{data_a_key, "1"}, {"B_TYPE", "float16_t"}, {"B_TYPE_VEC2", "f16vec2"}, {"B_TYPE_VEC4", "f16vec4"}, {"D_TYPE", "float"}}));