ggml : build backends as libraries (#10256)
* ggml : build backends as libraries --------- Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com> Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> Co-authored-by: R0CKSTAR <xiaodong.ye@mthreads.com>
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191 changed files with 17541 additions and 16879 deletions
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@ -3,13 +3,29 @@
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// GGML internal header
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#include "ggml.h"
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#include <assert.h>
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#include <math.h>
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#include <stdlib.h> // load `stdlib.h` before other headers to work around MinGW bug: https://sourceforge.net/p/mingw-w64/bugs/192/
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#include <stdbool.h>
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#include <stdint.h>
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#include <string.h>
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#ifdef __ARM_FEATURE_SVE
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#include <arm_sve.h>
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#endif // __ARM_FEATURE_SVE
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#if defined(__ARM_NEON)
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// if YCM cannot find <arm_neon.h>, make a symbolic link to it, for example:
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//
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// $ ln -sfn /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/include/arm_neon.h ./src/
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//
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#include <arm_neon.h>
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#endif
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#if defined(__F16C__)
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#include <immintrin.h>
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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@ -28,13 +44,13 @@ extern "C" {
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// if C99 - static_assert is noop
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// ref: https://stackoverflow.com/a/53923785/4039976
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#ifndef __cplusplus
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#ifndef static_assert
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#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201100L)
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#define static_assert(cond, msg) _Static_assert(cond, msg)
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#else
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#define static_assert(cond, msg) struct global_scope_noop_trick
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#endif
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#endif
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#ifndef static_assert
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#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201100L)
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#define static_assert(cond, msg) _Static_assert(cond, msg)
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#else
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#define static_assert(cond, msg) struct global_scope_noop_trick
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#endif
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#endif
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#endif
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static inline int ggml_up32(int n) {
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@ -120,14 +136,12 @@ struct ggml_map_custom1_op_params {
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void * userdata;
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};
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struct ggml_map_custom2_op_params {
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ggml_custom2_op_t fun;
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int n_tasks;
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void * userdata;
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};
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struct ggml_map_custom3_op_params {
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ggml_custom3_op_t fun;
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int n_tasks;
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@ -287,9 +301,249 @@ struct ggml_cgraph ggml_graph_view(struct ggml_cgraph * cgraph, int i0, int i1);
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void * ggml_aligned_malloc(size_t size);
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void ggml_aligned_free(void * ptr, size_t size);
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// TODO: move to threading file
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void ggml_critical_section_start(void);
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void ggml_critical_section_end(void);
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// FP16 to FP32 conversion
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#if defined(__ARM_NEON)
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#ifdef _MSC_VER
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typedef uint16_t ggml_fp16_internal_t;
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#else
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typedef __fp16 ggml_fp16_internal_t;
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#endif
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#endif
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#if defined(__ARM_NEON) && !defined(_MSC_VER)
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#define GGML_COMPUTE_FP16_TO_FP32(x) ggml_compute_fp16_to_fp32(x)
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#define GGML_COMPUTE_FP32_TO_FP16(x) ggml_compute_fp32_to_fp16(x)
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#define GGML_FP16_TO_FP32(x) ggml_compute_fp16_to_fp32(x)
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static inline float ggml_compute_fp16_to_fp32(ggml_fp16_t h) {
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ggml_fp16_internal_t tmp;
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memcpy(&tmp, &h, sizeof(ggml_fp16_t));
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return (float)tmp;
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}
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static inline ggml_fp16_t ggml_compute_fp32_to_fp16(float f) {
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ggml_fp16_t res;
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ggml_fp16_internal_t tmp = f;
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memcpy(&res, &tmp, sizeof(ggml_fp16_t));
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return res;
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}
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#elif defined(__F16C__)
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#ifdef _MSC_VER
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#define GGML_COMPUTE_FP16_TO_FP32(x) _mm_cvtss_f32(_mm_cvtph_ps(_mm_cvtsi32_si128(x)))
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#define GGML_COMPUTE_FP32_TO_FP16(x) _mm_extract_epi16(_mm_cvtps_ph(_mm_set_ss(x), 0), 0)
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#else
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#define GGML_COMPUTE_FP16_TO_FP32(x) _cvtsh_ss(x)
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#define GGML_COMPUTE_FP32_TO_FP16(x) _cvtss_sh(x, 0)
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#endif
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#elif defined(__POWER9_VECTOR__)
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#define GGML_COMPUTE_FP16_TO_FP32(x) ggml_compute_fp16_to_fp32(x)
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#define GGML_COMPUTE_FP32_TO_FP16(x) ggml_compute_fp32_to_fp16(x)
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/* the inline asm below is about 12% faster than the lookup method */
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#define GGML_FP16_TO_FP32(x) GGML_COMPUTE_FP16_TO_FP32(x)
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#define GGML_FP32_TO_FP16(x) GGML_COMPUTE_FP32_TO_FP16(x)
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static inline float ggml_compute_fp16_to_fp32(ggml_fp16_t h) {
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register float f;
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register double d;
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__asm__(
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"mtfprd %0,%2\n"
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"xscvhpdp %0,%0\n"
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"frsp %1,%0\n" :
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/* temp */ "=d"(d),
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/* out */ "=f"(f):
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/* in */ "r"(h));
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return f;
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}
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static inline ggml_fp16_t ggml_compute_fp32_to_fp16(float f) {
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register double d;
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register ggml_fp16_t r;
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__asm__( /* xscvdphp can work on double or single precision */
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"xscvdphp %0,%2\n"
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"mffprd %1,%0\n" :
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/* temp */ "=d"(d),
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/* out */ "=r"(r):
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/* in */ "f"(f));
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return r;
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}
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#else
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// FP16 <-> FP32
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// ref: https://github.com/Maratyszcza/FP16
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static inline float fp32_from_bits(uint32_t w) {
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union {
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uint32_t as_bits;
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float as_value;
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} fp32;
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fp32.as_bits = w;
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return fp32.as_value;
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}
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static inline uint32_t fp32_to_bits(float f) {
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union {
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float as_value;
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uint32_t as_bits;
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} fp32;
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fp32.as_value = f;
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return fp32.as_bits;
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}
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static inline float ggml_compute_fp16_to_fp32(ggml_fp16_t h) {
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const uint32_t w = (uint32_t) h << 16;
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const uint32_t sign = w & UINT32_C(0x80000000);
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const uint32_t two_w = w + w;
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const uint32_t exp_offset = UINT32_C(0xE0) << 23;
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#if (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) || defined(__GNUC__) && !defined(__STRICT_ANSI__)) && (!defined(__cplusplus) || __cplusplus >= 201703L)
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const float exp_scale = 0x1.0p-112f;
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#else
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const float exp_scale = fp32_from_bits(UINT32_C(0x7800000));
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#endif
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const float normalized_value = fp32_from_bits((two_w >> 4) + exp_offset) * exp_scale;
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const uint32_t magic_mask = UINT32_C(126) << 23;
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const float magic_bias = 0.5f;
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const float denormalized_value = fp32_from_bits((two_w >> 17) | magic_mask) - magic_bias;
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const uint32_t denormalized_cutoff = UINT32_C(1) << 27;
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const uint32_t result = sign |
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(two_w < denormalized_cutoff ? fp32_to_bits(denormalized_value) : fp32_to_bits(normalized_value));
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return fp32_from_bits(result);
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}
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static inline ggml_fp16_t ggml_compute_fp32_to_fp16(float f) {
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#if (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) || defined(__GNUC__) && !defined(__STRICT_ANSI__)) && (!defined(__cplusplus) || __cplusplus >= 201703L)
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const float scale_to_inf = 0x1.0p+112f;
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const float scale_to_zero = 0x1.0p-110f;
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#else
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const float scale_to_inf = fp32_from_bits(UINT32_C(0x77800000));
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const float scale_to_zero = fp32_from_bits(UINT32_C(0x08800000));
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#endif
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float base = (fabsf(f) * scale_to_inf) * scale_to_zero;
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const uint32_t w = fp32_to_bits(f);
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const uint32_t shl1_w = w + w;
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const uint32_t sign = w & UINT32_C(0x80000000);
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uint32_t bias = shl1_w & UINT32_C(0xFF000000);
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if (bias < UINT32_C(0x71000000)) {
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bias = UINT32_C(0x71000000);
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}
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base = fp32_from_bits((bias >> 1) + UINT32_C(0x07800000)) + base;
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const uint32_t bits = fp32_to_bits(base);
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const uint32_t exp_bits = (bits >> 13) & UINT32_C(0x00007C00);
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const uint32_t mantissa_bits = bits & UINT32_C(0x00000FFF);
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const uint32_t nonsign = exp_bits + mantissa_bits;
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return (sign >> 16) | (shl1_w > UINT32_C(0xFF000000) ? UINT16_C(0x7E00) : nonsign);
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}
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#define GGML_COMPUTE_FP16_TO_FP32(x) ggml_compute_fp16_to_fp32(x)
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#define GGML_COMPUTE_FP32_TO_FP16(x) ggml_compute_fp32_to_fp16(x)
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#endif // defined(__ARM_NEON) && (!defined(__MSC_VER)
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// precomputed f32 table for f16 (256 KB)
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// defined in ggml.c, initialized in ggml_init()
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GGML_API float ggml_table_f32_f16[1 << 16];
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// On ARM NEON, it's quicker to directly convert x -> x instead of calling into ggml_lookup_fp16_to_fp32,
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// so we define GGML_FP16_TO_FP32 and GGML_FP32_TO_FP16 elsewhere for NEON.
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// This is also true for POWER9.
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#if !defined(GGML_FP16_TO_FP32)
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inline static float ggml_lookup_fp16_to_fp32(ggml_fp16_t f) {
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uint16_t s;
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memcpy(&s, &f, sizeof(uint16_t));
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return ggml_table_f32_f16[s];
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}
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#define GGML_FP16_TO_FP32(x) ggml_lookup_fp16_to_fp32(x)
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#endif
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#if !defined(GGML_FP32_TO_FP16)
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#define GGML_FP32_TO_FP16(x) GGML_COMPUTE_FP32_TO_FP16(x)
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#endif
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/**
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* Converts brain16 to float32.
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*
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* The bfloat16 floating point format has the following structure:
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*
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* ┌sign
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* │
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* │ ┌exponent
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* │ │
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* │ │ ┌mantissa
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* │ │ │
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* │┌──┴───┐┌─┴───┐
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* 0b0000000000000000 brain16
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*
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* Since bf16 has the same number of exponent bits as a 32bit float,
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* encoding and decoding numbers becomes relatively straightforward.
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*
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* ┌sign
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* │
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* │ ┌exponent
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* │ │
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* │ │ ┌mantissa
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* │ │ │
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* │┌──┴───┐┌─┴───────────────────┐
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* 0b00000000000000000000000000000000 IEEE binary32
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*
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* For comparison, the standard fp16 format has fewer exponent bits.
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*
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* ┌sign
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* │
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* │ ┌exponent
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* │ │
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* │ │ ┌mantissa
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* │ │ │
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* │┌─┴─┐┌─┴──────┐
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* 0b0000000000000000 IEEE binary16
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*
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* @see IEEE 754-2008
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*/
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static inline float ggml_compute_bf16_to_fp32(ggml_bf16_t h) {
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union {
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float f;
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uint32_t i;
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} u;
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u.i = (uint32_t)h.bits << 16;
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return u.f;
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}
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/**
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* Converts float32 to brain16.
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*
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* This is binary identical with Google Brain float conversion.
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* Floats shall round to nearest even, and NANs shall be quiet.
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* Subnormals aren't flushed to zero, except perhaps when used.
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* This code should vectorize nicely if using modern compilers.
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*/
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static inline ggml_bf16_t ggml_compute_fp32_to_bf16(float s) {
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ggml_bf16_t h;
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union {
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float f;
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uint32_t i;
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} u;
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u.f = s;
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if ((u.i & 0x7fffffff) > 0x7f800000) { /* nan */
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h.bits = (u.i >> 16) | 64; /* force to quiet */
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return h;
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}
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h.bits = (u.i + (0x7fff + ((u.i >> 16) & 1))) >> 16;
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return h;
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}
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#define GGML_FP32_TO_BF16(x) ggml_compute_fp32_to_bf16(x)
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#define GGML_BF16_TO_FP32(x) ggml_compute_bf16_to_fp32(x)
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#ifdef __cplusplus
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}
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